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https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-04 17:27:16 -05:00
Moved mouse rendering outside of scene rendering logic
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@ -1,4 +1,5 @@
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using OpenDiablo2.Common.Interfaces;
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using OpenDiablo2.Common;
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using OpenDiablo2.Common.Interfaces;
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using OpenDiablo2.Common.Models;
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using System;
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using System.Collections.Generic;
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@ -17,8 +18,10 @@ namespace OpenDiablo2.Core
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private readonly IMPQProvider mpqProvider;
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private readonly Func<IRenderWindow> getRenderWindow;
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private readonly Func<IMouseInfoProvider> getMouseInfoProvider;
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private readonly Func<string, IScene> getScene;
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private IScene currentScene;
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private ISprite mouseSprite;
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private readonly MPQ[] MPQs;
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@ -27,10 +30,16 @@ namespace OpenDiablo2.Core
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private Stopwatch sw = new Stopwatch();
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public GameEngine(IMPQProvider mpqProvider, Func<IRenderWindow> getRenderWindow, Func<string, IScene> getScene)
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public GameEngine(
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IMPQProvider mpqProvider,
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Func<IRenderWindow> getRenderWindow,
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Func<IMouseInfoProvider> getMouseInfoProvider,
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Func<string, IScene> getScene
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)
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{
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this.mpqProvider = mpqProvider;
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this.getRenderWindow = getRenderWindow;
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this.getMouseInfoProvider = getMouseInfoProvider;
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this.getScene = getScene;
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MPQs = mpqProvider.GetMPQs().ToArray();
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@ -63,9 +72,14 @@ namespace OpenDiablo2.Core
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public void Run()
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{
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var renderWindow = getRenderWindow();
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var mouseInfoProvider = getMouseInfoProvider();
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LoadPalettes();
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LoadSoundData();
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mouseSprite = renderWindow.LoadSprite(ResourcePaths.CursorDefault, Palettes.Units);
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currentScene = getScene("Main Menu");
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sw.Start();
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while (getRenderWindow().IsRunning)
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@ -84,8 +98,14 @@ namespace OpenDiablo2.Core
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sw.Restart();
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getRenderWindow().Update();
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currentScene.Update(ms);
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renderWindow.Clear();
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currentScene.Render();
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// Draw the mouse
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renderWindow.Draw(mouseSprite, new Point(mouseInfoProvider.MouseX, mouseInfoProvider.MouseY + 3));
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renderWindow.Sync();
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}
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}
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@ -24,7 +24,7 @@ namespace OpenDiablo2.Scenes
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private readonly IMusicProvider musicProvider;
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private float logoFrame;
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private ISprite backgroundSprite, diabloLogoLeft, diabloLogoRight, diabloLogoLeftBlack, diabloLogoRightBlack, mouseSprite, wideButton;
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private ISprite backgroundSprite, diabloLogoLeft, diabloLogoRight, diabloLogoLeftBlack, diabloLogoRightBlack, wideButton;
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private IFont labelFont;
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private ILabel versionLabel, urlLabel;
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@ -47,7 +47,6 @@ namespace OpenDiablo2.Scenes
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diabloLogoLeftBlack = renderWindow.LoadSprite(ResourcePaths.Diablo2LogoBlackLeft, Palettes.Units, new Point(400, 120));
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diabloLogoRightBlack = renderWindow.LoadSprite(ResourcePaths.Diablo2LogoBlackRight, Palettes.Units, new Point(400, 120));
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mouseSprite = renderWindow.LoadSprite(ResourcePaths.CursorDefault, Palettes.Units);
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wideButton = renderWindow.LoadSprite("data\\global\\ui\\FrontEnd\\WideButtonBlank.dc6", "ACT1");
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labelFont = renderWindow.LoadFont(ResourcePaths.Font16, Palettes.Static);
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@ -80,8 +79,6 @@ namespace OpenDiablo2.Scenes
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public void Render()
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{
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renderWindow.Clear();
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// Render the background
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renderWindow.Draw(backgroundSprite, 4, 3, 0);
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@ -98,11 +95,6 @@ namespace OpenDiablo2.Scenes
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// Render the UI buttons
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wideButton.Location = new Point(264, 290);
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renderWindow.Draw(wideButton, 2, 1, 0);
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// Draw the mouse
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renderWindow.Draw(mouseSprite, new Point(mouseInfoProvider.MouseX, mouseInfoProvider.MouseY + 3));
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renderWindow.Sync();
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}
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public void Update(long ms)
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