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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-27 21:56:19 -04:00

Fixed render priority issue

This commit is contained in:
Tim Sarbin 2018-11-25 18:52:35 -05:00
parent 04f1238f2c
commit bc09bd72d3
2 changed files with 2 additions and 2 deletions

View File

@ -48,7 +48,7 @@ namespace OpenDiablo2.Core.GameState_
Seed = random.Next(); Seed = random.Next();
sceneManager.ChangeScene("Game"); sceneManager.ChangeScene("Game");
ChangeMap(eLevelId.Act3_MephistoComplex); ChangeMap(eLevelId.Act2_Town);
} }
public void ChangeMap(eLevelId levelId) public void ChangeMap(eLevelId levelId)

View File

@ -79,8 +79,8 @@ namespace OpenDiablo2.Core.Map_Engine
var visualY = ((x + y) * (cellSizeY / 2)) - cOffY; var visualY = ((x + y) * (cellSizeY / 2)) - cOffY;
DrawWall(x, y, visualX, visualY, false);
DrawFloor(x, y, visualX, visualY); DrawFloor(x, y, visualX, visualY);
DrawWall(x, y, visualX, visualY, false);
DrawWall(x, y, visualX, visualY, true); DrawWall(x, y, visualX, visualY, true);
DrawRoof(x, y, visualX, visualY); DrawRoof(x, y, visualX, visualY);
// //DrawShadow(x, y, visualX, visualY); // //DrawShadow(x, y, visualX, visualY);