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Red stamina bar (#809)

* Fixed a typo. Make stamina bar red wehan below 25%

* make linter happy
This commit is contained in:
Thomas Christlieb 2020-10-25 18:15:28 +01:00 committed by GitHub
parent bbc716f682
commit bb9789d700
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@ -43,7 +43,8 @@ const (
globeHeight = 80
globeWidth = 80
hoverLabelOuterPad = 5
mouseBtnActionsTreshhold = 0.25
mouseBtnActionsThreshold = 0.25
percentStaminaBarLow = 0.25
)
const (
@ -204,6 +205,7 @@ const (
const (
lightBrownAlpha72 = 0xaf8848c8
redAlpha72 = 0xff0000c8
whiteAlpha100 = 0xffffffff
)
@ -658,8 +660,8 @@ func (g *GameControls) OnMouseButtonRepeat(event d2interface.MouseEvent) bool {
lastLeft := now - g.lastLeftBtnActionTime
lastRight := now - g.lastRightBtnActionTime
inRect := !g.isInActiveMenusRect(event.X(), event.Y())
shouldDoLeft := lastLeft >= mouseBtnActionsTreshhold
shouldDoRight := lastRight >= mouseBtnActionsTreshhold
shouldDoLeft := lastLeft >= mouseBtnActionsThreshold
shouldDoRight := lastRight >= mouseBtnActionsThreshold
if isLeft && shouldDoLeft && inRect && !g.hero.IsCasting() {
g.lastLeftBtnActionTime = now
@ -1079,6 +1081,10 @@ func (g *GameControls) renderHUD(target d2interface.Surface) error {
staminaPercent := g.hero.Stats.Stamina / float64(g.hero.Stats.MaxStamina)
staminaBarColor := d2util.Color(lightBrownAlpha72)
if staminaPercent < percentStaminaBarLow {
staminaBarColor = d2util.Color(redAlpha72)
}
target.DrawRect(int(staminaPercent*staminaBarWidth), staminaBarHeight, staminaBarColor)
target.Pop()
target.Pop()