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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-05 15:30:42 +00:00

Merge branch 'master' into date-encoder-font

This commit is contained in:
gucio321 2021-02-17 07:56:00 +01:00 committed by GitHub
commit b2e10ca43e
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 20 additions and 20 deletions

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@ -9,7 +9,7 @@ jobs:
working_directory: /go/src/github.com/{{ORG_NAME}}/{{REPO_NAME}}
steps:
- checkout
- run: sudo apt-get install -y libgtk-3-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libgl1-mesa-dev libsdl2-dev libasound2-dev > /dev/null 2>&1
- run: sudo apt-get --allow-releaseinfo-change update && sudo apt-get install -y libgtk-3-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libgl1-mesa-dev libsdl2-dev libasound2-dev > /dev/null 2>&1
- run: curl -sSfL https://raw.githubusercontent.com/golangci/golangci-lint/master/install.sh | sh -s -- -b $(go env GOPATH)/bin
- run: go get -v -t -d ./...
- run: go build .

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@ -22,7 +22,7 @@ jobs:
- name: Run golangci-lint
continue-on-error: false
uses: golangci/golangci-lint-action@v2.3.0
uses: golangci/golangci-lint-action@v2.4.0
with:
version: v1.32

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@ -54,9 +54,9 @@ type DS1 struct {
NumberOfSubstitutionLayers int32 // SubstitutionNum number of substitution layer used
SubstitutionGroupsNum int32 // SubstitutionGroupsNum number of substitution groups, datas between objects & NPC paths
unknown1 []byte
layerStreamTypes []d2enum.LayerStreamType
LayerStreamTypes []d2enum.LayerStreamType
unknown2 uint32
npcIndexes []int
NpcIndexes []int
}
// LoadDS1 loads the specified DS1 file
@ -102,7 +102,7 @@ func LoadDS1(fileData []byte) (*DS1, error) {
}
}
ds1.layerStreamTypes = ds1.setupStreamLayerTypes()
ds1.LayerStreamTypes = ds1.setupStreamLayerTypes()
ds1.Tiles = make([][]TileRecord, ds1.Height)
@ -399,7 +399,7 @@ func (ds1 *DS1) loadNPCs(br *d2datautils.StreamReader) error {
for idx, ds1Obj := range ds1.Objects {
if ds1Obj.X == int(npcX) && ds1Obj.Y == int(npcY) {
objIdx = idx
ds1.npcIndexes = append(ds1.npcIndexes, idx)
ds1.NpcIndexes = append(ds1.NpcIndexes, idx)
break
}
@ -468,8 +468,8 @@ func (ds1 *DS1) loadLayerStreams(br *d2datautils.StreamReader) error {
0x0F, 0x10, 0x11, 0x12, 0x14,
}
for lIdx := range ds1.layerStreamTypes {
layerStreamType := ds1.layerStreamTypes[lIdx]
for lIdx := range ds1.LayerStreamTypes {
layerStreamType := ds1.LayerStreamTypes[lIdx]
for y := 0; y < int(ds1.Height); y++ {
for x := 0; x < int(ds1.Width); x++ {
@ -589,8 +589,8 @@ func (ds1 *DS1) Marshal() []byte {
}
func (ds1 *DS1) encodeLayers(sw *d2datautils.StreamWriter) {
for lIdx := range ds1.layerStreamTypes {
layerStreamType := ds1.layerStreamTypes[lIdx]
for lIdx := range ds1.LayerStreamTypes {
layerStreamType := ds1.LayerStreamTypes[lIdx]
for y := 0; y < int(ds1.Height); y++ {
for x := 0; x < int(ds1.Width); x++ {
@ -622,10 +622,10 @@ func (ds1 *DS1) encodeLayers(sw *d2datautils.StreamWriter) {
func (ds1 *DS1) encodeNPCs(sw *d2datautils.StreamWriter) {
// Step 5.1 - encode npc's
sw.PushUint32(uint32(len(ds1.npcIndexes)))
sw.PushUint32(uint32(len(ds1.NpcIndexes)))
// Step 5.2 - enoce npcs' paths
for _, i := range ds1.npcIndexes {
for _, i := range ds1.NpcIndexes {
sw.PushUint32(uint32(len(ds1.Objects[i].Paths)))
sw.PushUint32(uint32(ds1.Objects[i].X))
sw.PushUint32(uint32(ds1.Objects[i].Y))

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@ -37,7 +37,7 @@ type FloorShadowRecord struct {
Unknown1 byte
Style byte
Unknown2 byte
hidden byte
HiddenBytes byte
RandomIndex byte
Animated bool
YAdjust int
@ -45,7 +45,7 @@ type FloorShadowRecord struct {
// Hidden returns if floor/shadow is hidden
func (f *FloorShadowRecord) Hidden() bool {
return f.hidden > 0
return f.HiddenBytes > 0
}
// Decode decodes floor-shadow record
@ -55,7 +55,7 @@ func (f *FloorShadowRecord) Decode(dw uint32) {
f.Unknown1 = byte((dw & unknown1Bitmask) >> unknown1Offset)
f.Style = byte((dw & styleBitmask) >> styleOffset)
f.Unknown2 = byte((dw & unknown2Bitmask) >> unknown2Offset)
f.hidden = byte((dw & hiddenBitmask) >> hiddenOffset)
f.HiddenBytes = byte((dw & hiddenBitmask) >> hiddenOffset)
}
// Encode adds Floor's bits to stream writter given
@ -65,5 +65,5 @@ func (f *FloorShadowRecord) Encode(sw *d2datautils.StreamWriter) {
sw.PushBits32(uint32(f.Unknown1), unknown1Length)
sw.PushBits32(uint32(f.Style), styleLength)
sw.PushBits32(uint32(f.Unknown2), unknown2Length)
sw.PushBits32(uint32(f.hidden), hiddenLength)
sw.PushBits32(uint32(f.HiddenBytes), hiddenLength)
}

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@ -14,14 +14,14 @@ type WallRecord struct {
Unknown1 byte
Style byte
Unknown2 byte
hidden byte
HiddenBytes byte
RandomIndex byte
YAdjust int
}
// Hidden returns if wall is hidden
func (w *WallRecord) Hidden() bool {
return w.hidden > 0
return w.HiddenBytes > 0
}
// Decode decodes wall record
@ -31,7 +31,7 @@ func (w *WallRecord) Decode(dw uint32) {
w.Unknown1 = byte((dw & unknown1Bitmask) >> unknown1Offset)
w.Style = byte((dw & styleBitmask) >> styleOffset)
w.Unknown2 = byte((dw & unknown2Bitmask) >> unknown2Offset)
w.hidden = byte((dw & hiddenBitmask) >> hiddenOffset)
w.HiddenBytes = byte((dw & hiddenBitmask) >> hiddenOffset)
}
// Encode adds wall's record's bytes into stream writer given
@ -41,5 +41,5 @@ func (w *WallRecord) Encode(sw *d2datautils.StreamWriter) {
sw.PushBits32(uint32(w.Unknown1), unknown1Length)
sw.PushBits32(uint32(w.Style), styleLength)
sw.PushBits32(uint32(w.Unknown2), unknown2Length)
sw.PushBits32(uint32(w.hidden), hiddenLength)
sw.PushBits32(uint32(w.HiddenBytes), hiddenLength)
}