font format: NewFontGlyph method
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package d2font
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// NewFontGlyph creates a new font glyph
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func NewFontGlyph(frame, width, height int) *FontGlyph {
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// nolint:gomnd // thes bytes are constant
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// comes from https://d2mods.info/forum/viewtopic.php?t=42044
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result := &FontGlyph{
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unknown1: []byte{0, 0},
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unknown2: []byte{1, 0, 0},
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unknown3: []byte{0, 0, 0, 0, 0},
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frame: frame,
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width: width,
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height: height,
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}
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return result
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}
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