Merge branch 'master' of http://github.com/OpenDiablo2/OpenDiablo2 into merge_ds1_upstream

This commit is contained in:
gravestench 2021-03-29 01:44:52 -07:00
commit a3cb024b49
30 changed files with 319 additions and 150 deletions

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@ -18,16 +18,22 @@ linters-settings:
disabled-checks:
gocyclo:
min-complexity: 15
gofmt:
simplify: true
goimports:
local-prefixes: github.com/OpenDiablo2/OpenDiablo2
golint:
min-confidence: 0.8
govet:
enable-all: true
check-shadowing: true
disable:
# While struct sizes could be smaller if fields aligned properly, that also leads
# to possibly non-intuitive layout of struct fields (harder to read). Disable
# `fieldalignment` check here until we evaluate if it is worthwhile.
- fieldalignment
lll:
line-length: 140
maligned:
suggest-new: true
misspell:
locale: US
@ -57,9 +63,7 @@ linters:
- gosimple
- govet
- ineffassign
- interfacer
- lll
- maligned
- misspell
- nakedret
- prealloc
@ -78,11 +82,19 @@ linters:
run:
timeout: 5m
tests: true
skip-dirs:
- .github
- build
- web
issues:
exclude-rules:
- linters:
- funlen
# Disable 'funlen' linter for test functions.
# It's common for table-driven tests to be more than 60 characters long
source: "^func Test"
max-issues-per-linter: 0
max-same-issues: 0
exclude-use-default: false

133
README.md
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@ -1,113 +1,54 @@
# OpenDiablo2
[![CircleCI](https://circleci.com/gh/OpenDiablo2/OpenDiablo2/tree/master.svg?style=svg)](https://circleci.com/gh/OpenDiablo2/OpenDiablo2/tree/master)
![CircleCI](https://img.shields.io/circleci/build/github/OpenDiablo2/OpenDiablo2/master)
[![Go Report Card](https://goreportcard.com/badge/github.com/OpenDiablo2/OpenDiablo2)](https://goreportcard.com/report/github.com/OpenDiablo2/OpenDiablo2)
[![GoDoc](https://pkg.go.dev/badge/github.com/OpenDiablo2/OpenDiablo2?utm_source=godoc)](https://pkg.go.dev/mod/github.com/OpenDiablo2/OpenDiablo2)
[![License: GPL v3](https://img.shields.io/badge/License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
[![Discord](https://img.shields.io/discord/515518620034662421?label=Discord&style=social)](https://discord.gg/pRy8tdc)
[![Twitch Status](https://img.shields.io/twitch/status/essial?style=social)](https://www.twitch.tv/essial)
[![Subreddit subscribers](https://img.shields.io/reddit/subreddit-subscribers/OpenDiablo2?label=reddit&style=social)](https://www.reddit.com/r/OpenDiablo2/)
![Logo](d2logo.png)
[Join us on Discord!](https://discord.gg/pRy8tdc)\
[Development Live stream](https://www.twitch.tv/essial/)\
[Support us on Patreon](https://www.patreon.com/bePatron?u=37261055)
[![Patreon](https://img.shields.io/badge/dynamic/json?color=%23e85b46&label=Support%20us%20on%20Patreon&query=data.attributes.patron_count&suffix=%20patrons&url=https://www.patreon.com/api/campaigns/4762180)](https://www.patreon.com/bePatron?u=37261055)
We are also working on a toolset:\
<https://github.com/OpenDiablo2/HellSpawner>\
Please consider helping out with this project as well!
----
[OpenDiablo2](https://opendiablo2.com/) is an ARPG game engine in the same vein of the 2000's games, and supports playing Diablo 2.
## About this project
The engine is written in Go and is cross platform.
OpenDiablo2 is an ARPG game engine in the same vein of the 2000's games, and supports playing Diablo 2. The engine is written in golang and is cross platform. However, please note that this project does not ship with the assets or content required to play Diablo 2. You must have a legally purchased copy of [Diablo 2](https://us.shop.battle.net/en-us/product/diablo-ii) and its expansion [Lord of Destruction](https://us.shop.battle.net/en-us/product/diablo-ii-lord-of-destruction) installed on your computer in order to run that game on this engine. If you have an original copy of the disks, those files should work fine as well.
> The project does not ship with the assets or content required to play Diablo 2.
You must have a legally purchased copy of [Diablo 2](https://us.shop.battle.net/en-us/product/diablo-ii) and its expansion [Lord of Destruction](https://us.shop.battle.net/en-us/product/diablo-ii-lord-of-destruction) installed on your computer in order to run that game on this engine.
We are currently working on features necessary to play Diablo 2 in its entirety. After this is completed, we will work on expanding the project to include tools and plugin support for modding, as well as writing completely new games with the engine.
If you like to contribute to OpenDiablo2, please be so kind to read our [Contribution Policy](./docs/CONTRIBUTING.md) first.
Please note that **this game is neither developed by, nor endorsed by Blizzard or its parent company Activision**.
----
Diablo 2 and its content is ©2000 Blizzard Entertainment, Inc. All rights reserved. Diablo and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
## Documentation
ALL OTHER TRADEMARKS ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS.
_Stay awhile and listen_ ...
## Status
### ⚡ Project Info
At the moment (march 2021) the game starts, you can select any character and run around Act1 town.
You can also open any of the game's panels.
* 👉 **[Current Status](./docs/status.md)** 👈 - what you should focus on
* [Roadmap](./docs/roadmap.md) - Planning ahead
* Design - High-level overview of the OpenDiablo2 org and its projects
* FAQ - Common questions from new people to the project
Much work has been made in the background, but a lot of work still has to be done for the game to be playable.
### ⭐ For Users
Feel free to contribute!
* [Purchase](./docs/purchase.md) - Buy the official game from Blizzard
* [MPQ](./docs/mpq.md) - Locate the MPQ files
* [Install](./docs/install.md) - Install OpenDiablo2 to your system (Linux/Windows/MacOS)
* [Run it](./docs/play.md) - How to play the game
## Building
### 🔥 For Developers
To pull the project down, run `go get github.com/OpenDiablo2/OpenDiablo2`
On windows this folder will most likely be in `%USERPROFILE%\go\src\github.com\OpenDiablo2\OpenDiablo2`
In the root folder, run `go get -d` to pull down all dependencies.
To run the project, run `go run .` from the root folder.
You can also open the root folder in VSCode. Make sure you have the `ms-vscode.go` plugin installed.
### Linux
There are several dependencies which need to be installed additionally.
To install them you can use `./build.sh` in the project root folder - this script takes care of the installation for you.
## Contributing
If you find something you'd like to fix that's obviously broken, create a branch, commit your code, and submit a pull request. If it's a new or missing feature you'd like to see, add an issue, and be descriptive!
If you'd like to help out and are not quite sure how, you can look through any open issues and tasks, or ask
for tasks on our discord server.
**As of Oct. 26, 2020 we will no longer be accepting pull requests that introduce lint errors.**
We use `golangci-lint` to catch lint errors, and we require all contributors to install and use
it. Installation instructions can be found [here](https://golangci-lint.run/usage/install/).
## VS Code Extensions
The following extensions are recommended for working with this project:
* ms-vscode.go
* defaltd.go-coverage-viewer
When you open the workspace for the first time, Visual Studio Code will automatically suggest these extensions for installation.
Alternatively you can get to it by going to settings <kbd>Ctrl+,</kbd>, expanding `Extensions` and selecting `Go configuration`,
then clicking on `Edit in settings.json`. Just paste that section where appropriate.
## Configuration
The engine is configured via the `config.json` file. By default, the configuration assumes that you have installed Diablo 2 and the
expansion via the official Blizzard Diablo 2 installers using the default file paths. If you are not on Windows, or have installed
the game in a different location, the base path may have to be adjusted.
## Profiling
There are many profiler options to debug performance issues. These can be enabled by suppling the following command-line option and are saved in the `pprof` directory:
`go run . --profile=cpu`
Available profilers:\
`cpu` `mem` `block` `goroutine` `trace` `thread` `mutex`
You can export the profiler output with the following command:\
`go tool pprof --pdf ./OpenDiablo2 pprof/profiler.pprof > file.pdf`
Ingame you can create a heap dump by pressing `~` and typing `dumpheap`. A heap.pprof is written to the `pprof` directory.
You may need to install [Graphviz](http://www.graphviz.org/download/) in order to convert the profiler output.
## Debugging
### Layouts
Layouts can show their boundaries and other visual debugging information when they render. Set `layoutDebug` to `true` in `d2core/d2gui/layout.go` to enable this behavior.
![Example layout in debug mode](https://user-images.githubusercontent.com/1004323/85792085-31816480-b733-11ea-867e-291946bfff83.png)
## Roadmap
There is an in-progress [project roadmap](https://docs.google.com/document/d/156sWiuk-XBfomVxZ3MD-ijxnwM1X66KTHo2AcWIy8bE/edit?usp=sharing),
which will be updated over time with new requirements.
* [Building](./docs/building.md) - Instructions for building the project
* [Development](./docs/development.md) - Instructions for developers who want to contribute
* [Profiling](./docs/profiling.md) - Debug performance issues
* [Debugging](./docs/debug.md) - Common errors and pitfalls
## Screenshots
@ -131,3 +72,11 @@ which will be updated over time with new requirements.
* Paul SIRAMY (http://paul.siramy.free.fr/\_divers/dt1\_doc/)
* Other Specifications and general info
* Various users on [Phrozen Keep](https://d2mods.info/home.php)
## Legal Notice
Please note that **this game is neither developed by, nor endorsed by Blizzard or its parent company Activision**.
Diablo 2 and its content is ©2000 Blizzard Entertainment, Inc. All rights reserved. Diablo and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
ALL OTHER TRADEMARKS ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS.

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@ -85,7 +85,6 @@ func (v *StreamReader) ReadUInt64() (uint64, error) {
return 0, err
}
return uint64(b[0]) | uint64(b[1])<<8 | uint64(b[2])<<16 | uint64(b[3])<<24 |
uint64(b[4])<<32 | uint64(b[5])<<40 | uint64(b[6])<<48 | uint64(b[7])<<56, err
}

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@ -15,6 +15,16 @@ type DATPalette struct {
colors [numColors]d2interface.Color
}
// New creates a new dat palette
func New() *DATPalette {
result := &DATPalette{}
for i := range result.colors {
result.colors[i] = &DATColor{}
}
return result
}
// NumColors returns the number of colors in the palette
func (p *DATPalette) NumColors() int {
return len(p.colors)

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@ -6,12 +6,9 @@ func Create(frame, width, height int) *FontGlyph {
// nolint:gomnd // thes bytes are constant
// comes from https://d2mods.info/forum/viewtopic.php?t=42044
result := &FontGlyph{
unknown1: []byte{0},
unknown2: []byte{1, 0, 0},
unknown3: []byte{0, 0, 0, 0},
frame: frame,
width: width,
height: height,
frame: frame,
width: width,
height: height,
}
return result
@ -19,12 +16,9 @@ func Create(frame, width, height int) *FontGlyph {
// FontGlyph represents a single font glyph
type FontGlyph struct {
unknown1 []byte
unknown2 []byte
unknown3 []byte
frame int
width int
height int
frame int
width int
height int
}
// SetSize sets glyph's size to w, h
@ -59,15 +53,15 @@ func (fg *FontGlyph) FrameIndex() int {
// Unknown1 returns unknowns bytes
func (fg *FontGlyph) Unknown1() []byte {
return fg.unknown1
return []byte{0}
}
// Unknown2 returns unknowns bytes
func (fg *FontGlyph) Unknown2() []byte {
return fg.unknown2
return []byte{1, 0, 0}
}
// Unknown3 returns unknowns bytes
func (fg *FontGlyph) Unknown3() []byte {
return fg.unknown3
return []byte{0, 0, 0, 0}
}

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@ -27,11 +27,10 @@ const (
// Font represents a displayable font
type Font struct {
unknownHeaderBytes []byte
sheet d2interface.Animation
table []byte
Glyphs map[rune]*d2fontglyph.FontGlyph
color color.Color
sheet d2interface.Animation
table []byte
Glyphs map[rune]*d2fontglyph.FontGlyph
color color.Color
}
// Load loads a new font from byte slice
@ -52,10 +51,7 @@ func Load(data []byte) (*Font, error) {
color: color.White,
}
font.unknownHeaderBytes, err = sr.ReadBytes(unknownHeaderBytesCount)
if err != nil {
return nil, err
}
sr.SkipBytes(unknownHeaderBytesCount)
err = font.initGlyphs(sr)
if err != nil {
@ -149,10 +145,11 @@ func (f *Font) RenderText(text string, target d2interface.Surface) error {
func (f *Font) initGlyphs(sr *d2datautils.StreamReader) error {
glyphs := make(map[rune]*d2fontglyph.FontGlyph)
for i := numHeaderBytes; i < len(f.table); i += bytesPerGlyph {
// for i := numHeaderBytes; i < len(f.table); i += bytesPerGlyph {
for i := numHeaderBytes; true; i += bytesPerGlyph {
code, err := sr.ReadUInt16()
if err != nil {
return err
break
}
// byte of 0
@ -194,7 +191,13 @@ func (f *Font) Marshal() []byte {
sw := d2datautils.CreateStreamWriter()
sw.PushBytes([]byte("Woo!\x01")...)
sw.PushBytes(f.unknownHeaderBytes...)
// unknown header bytes - constant
sw.PushBytes([]byte{1, 0, 0, 0, 0, 1}...)
// Expected Height of character cell and Expected Width of character cell
// not used in decoder
sw.PushBytes([]byte{0, 0}...)
for c, i := range f.Glyphs {
sw.PushUint16(uint16(c))

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@ -4,6 +4,7 @@ import (
"bufio"
"errors"
"fmt"
"io/fs"
"io/ioutil"
"os"
"path/filepath"
@ -181,24 +182,26 @@ func (mpq *MPQ) Size() uint32 {
func openIgnoreCase(mpqPath string) (*os.File, error) {
// First see if file exists with specified case
mpqFile, err := os.Open(mpqPath) //nolint:gosec // Will fix later
if err == nil {
return mpqFile, err
}
mpqName := filepath.Base(mpqPath)
mpqDir := filepath.Dir(mpqPath)
files, err := ioutil.ReadDir(mpqDir)
if err != nil {
return nil, err
}
mpqName := filepath.Base(mpqPath)
mpqDir := filepath.Dir(mpqPath)
for _, file := range files {
if strings.EqualFold(file.Name(), mpqName) {
mpqName = file.Name()
break
var files []fs.FileInfo
files, err = ioutil.ReadDir(mpqDir)
if err != nil {
return nil, err
}
for _, file := range files {
if strings.EqualFold(file.Name(), mpqName) {
mpqName = file.Name()
break
}
}
return os.Open(filepath.Join(mpqDir, mpqName)) //nolint:gosec // Will fix later
}
return os.Open(filepath.Join(mpqDir, mpqName)) //nolint:gosec // Will fix later
return mpqFile, err
}

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@ -0,0 +1,11 @@
## Contributing
If you find something you'd like to fix that's obviously broken, create a branch, commit your code, and submit a pull request.
If it's a new or missing feature you'd like to see, add an issue, and be descriptive!
If you'd like to help out and are not quite sure how, you can look through any open issues and tasks, or ask for tasks on our discord server.
**As of Oct. 26, 2020 we will no longer be accepting pull requests that introduce lint errors.**
We use `golangci-lint` to catch lint errors, and we require all contributors to install and use it.
Installation instructions can be found [here](https://golangci-lint.run/usage/install/).

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@ -0,0 +1,20 @@
## Building
To pull the project down, run `go get github.com/OpenDiablo2/OpenDiablo2`
On windows this folder will most likely be in `%USERPROFILE%\go\src\github.com\OpenDiablo2\OpenDiablo2`
In the root folder, run `go get -d` to pull down all dependencies.
To run the project, run `go run .` from the root folder.
You can also open the root folder in VSCode. Make sure you have the `ms-vscode.go` plugin installed.
### Linux
There are several dependencies which need to be installed additionally.
To install them you can use `./build.sh` in the project root folder - this script takes care of the installation for you.
### Windows
### MacOS

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## Debugging
### Layouts
Layouts can show their boundaries and other visual debugging information when they render. Set `layoutDebug` to `true` in `d2core/d2gui/layout.go` to enable this behavior.
![Example layout in debug mode](https://user-images.githubusercontent.com/1004323/85792085-31816480-b733-11ea-867e-291946bfff83.png)

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@ -0,0 +1,15 @@
## VS Code Extensions
The following extensions are recommended for working with this project:
* ms-vscode.go
* defaltd.go-coverage-viewer
When you open the workspace for the first time, Visual Studio Code will automatically suggest these extensions for installation.
Alternatively you can get to it by going to settings <kbd>Ctrl+,</kbd>, expanding `Extensions` and selecting `Go configuration`, then clicking on `Edit in settings.json`.
Just paste that section where appropriate.
We use `golangci-lint` to catch lint errors, and we require all contributors to install and use it.
As of Oct. 26, 2020 we will no longer be accepting pull requests that introduce lint errors.
Installation instructions can be found [here](https://golangci-lint.run/usage/install/).

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@ -0,0 +1,53 @@
# Install OpenDiablo2
We currently provide binaries only for [Patreon supporters](https://www.patreon.com/bePatron?u=37261055) to [download and auto-update](https://www.patreon.com/posts/thanks-for-38407582).
If you are not one of those, you need to follow the developer documentation for building the project using Go.
Once you have an executable/binary of OpenDiablo2 (either provided via Patreon or building your own), then just launch it.
### Error? It's expected!
In case there is an error, it's most likely related to MPQ files.
You need to modify `config.json`.
Run the binary once; it should let your know where the location of this file is.
For example:
![Error is expected](./expectederror.png)
In this specific case (MacOS) the file is located at: `~/Library/Application\ Support/OpenDiablo2/config.json`
Make sure the file looks like this:
```json
{
"MpqLoadOrder": [
"patch_d2.mpq",
"d2exp.mpq",
"d2xmusic.mpq",
"d2xtalk.mpq",
"d2xvideo.mpq",
"d2data.mpq",
"d2char.mpq",
"d2music.mpq",
"d2sfx.mpq",
"d2video.mpq",
"d2speech.mpq"
],
"MpqPath": "/Applications/Diablo II/",
"TicksPerSecond": -1,
"FpsCap": 0,
"SfxVolume": 1,
"BgmVolume": 0.3,
"FullScreen": false,
"RunInBackground": true,
"VsyncEnabled": true,
"Backend": "Ebiten"
}
```
Pay attention to the `MpqPath` directory (you can also change this to whatever location your like).
Now copy-and-paste the MPQ files from you Windows PC into that directory.
Make sure the filenames are matching the ones from `config.json`,
Now, launch OpenDiablo2 again and this time it should work!

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@ -0,0 +1,8 @@
# Locate MPQ files
The MPQ files should be present at your Diablo II installation directory.
The default directory is `C:\Program FIles(x86)\Diablo II`
![MPQ Directory](./mpqdir.png)
Once again make sure the you have the `1.14b` version of the game.

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@ -0,0 +1,5 @@
## Configuration
The engine is configured via the `config.json` file.
By default, the configuration assumes that you have installed Diablo 2 and the expansion via the official Blizzard Diablo 2 installers using the default file paths.
If you are not on Windows, or have installed the game in a different location, the base path may have to be adjusted.

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@ -0,0 +1,16 @@
## Profiling
There are many profiler options to debug performance issues.
These can be enabled by supplying the following command-line option and are saved in the `pprof` directory:
`go run . --profile=cpu`
Available profilers:\
`cpu` `mem` `block` `goroutine` `trace` `thread` `mutex`
You can export the profiler output with the following command:\
`go tool pprof --pdf ./OpenDiablo2 pprof/profiler.pprof > file.pdf`
In game you can create a heap dump by pressing `~` and typing `dumpheap`. A heap.pprof is written to the `pprof` directory.
You may need to install [Graphviz](http://www.graphviz.org/download/) in order to convert the profiler output.

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@ -0,0 +1,46 @@
# Purchase the official game
1. Buy [Diablo II (2000)](https://eu.shop.battle.net/en-gb/product/diablo-ii).
![Buy Diablo](./buydiablo.png)
2. Write down your CD-Key and start downloading the game.
![Get your CD-Key](./cdkey.png)
3. The Blizzard Downloader works only with Windows. Find a Windows PC and download the game.
![Download Diablo 2](./download.png)
4. Save the installer setup executable somewhere temporarily in your disk (e.g. `C:/Diablo II`) and wait until the download is complete.
![Wait](./wait.png)
5. When the download is finished the setup will automatically start Diablo II Installer.
![Install Diablo II](./installer.png)
6. Begin the installation! Right after accepting the license, it will ask you to insert a name and copy-paste your CD-Key (from step 2).
In case you forgot to save it, there should be already an e-mail at your inbox about it.
![Paste your CD-Key](./cdkey2.png)
7. Select a directory to install the game.
Ideally, use the default location: `C:\Program FIles(x86)\Diablo II`.
![Select installation directory](./installpath.png)
8. Run the game.
If you are using `Windows 10` you will get a message prompt saying `Run the program without getting help`.
Next, click `Don't show this message again` to avoid future noise.
9. After the game launches make sure the version is **1.14b**.
### Repeat the exact process for Diablo II: Lord of Destruction
11. Buy [Diablo II: Lord of Destruction (2001)](https://eu.shop.battle.net/en-gb/product/diablo-ii-lord-of-destruction).
![Buy Lord of Destruction](./lod.png)
12. Repeat the steps **from 2 to 9** for Diablo II: Lord of Destruction.

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@ -0,0 +1,3 @@
## Roadmap
There is an in-progress [project roadmap](https://docs.google.com/document/d/156sWiuk-XBfomVxZ3MD-ijxnwM1X66KTHo2AcWIy8bE/edit?usp=sharing), which will be updated over time with new requirements.

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@ -0,0 +1,10 @@
## Status
We are currently working on features necessary to play Diablo 2 in its entirety. After this is completed, we will work on expanding the project to include tools and plugin support for modding, as well as writing completely new games with the engine.
At the moment (March 2021) the game starts, you can select any character and run around Act1 town.
You can also open any of the game's panels.
Much work has been made in the background, but a lot of work still has to be done for the game to be playable.
Feel free to contribute!

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@ -1,21 +1,21 @@
module github.com/OpenDiablo2/OpenDiablo2
go 1.14
go 1.16
require (
github.com/JoshVarga/blast v0.0.0-20180421040937-681c804fb9f0
github.com/alecthomas/template v0.0.0-20190718012654-fb15b899a751 // indirect
github.com/alecthomas/units v0.0.0-20190924025748-f65c72e2690d
github.com/davecgh/go-spew v1.1.1 // indirect
github.com/go-restruct/restruct v1.2.0-alpha
github.com/google/uuid v1.1.2
github.com/gravestench/akara v0.0.0-20201014060234-a64208a7fd3c
github.com/hajimehoshi/ebiten/v2 v2.0.2
github.com/kr/text v0.2.0 // indirect
github.com/pkg/errors v0.9.1 // indirect
github.com/pkg/profile v1.5.0
github.com/robertkrimen/otto v0.0.0-20200922221731-ef014fd054ac
github.com/stretchr/testify v1.4.0
github.com/stretchr/testify v1.7.0
golang.org/x/exp v0.0.0-20201008143054-e3b2a7f2fdc7 // indirect
golang.org/x/image v0.0.0-20200927104501-e162460cd6b5
golang.org/x/sys v0.0.0-20201028215240-c5abc1b1d397 // indirect
golang.org/x/sys v0.0.0-20210119212857-b64e53b001e4 // indirect
gopkg.in/sourcemap.v1 v1.0.5 // indirect
)

17
go.sum
View File

@ -2,12 +2,11 @@ dmitri.shuralyov.com/gpu/mtl v0.0.0-20190408044501-666a987793e9/go.mod h1:H6x//7
github.com/BurntSushi/xgb v0.0.0-20160522181843-27f122750802/go.mod h1:IVnqGOEym/WlBOVXweHU+Q+/VP0lqqI8lqeDx9IjBqo=
github.com/JoshVarga/blast v0.0.0-20180421040937-681c804fb9f0 h1:tDnuU0igiBiQFjsvq1Bi7DpoUjqI76VVvW045vpeFeM=
github.com/JoshVarga/blast v0.0.0-20180421040937-681c804fb9f0/go.mod h1:h/5OEGj4G+fpYxluLjSMZbFY011ZxAntO98nCl8mrCs=
github.com/alecthomas/template v0.0.0-20190718012654-fb15b899a751 h1:JYp7IbQjafoB+tBA3gMyHYHrpOtNuDiK/uB5uXxq5wM=
github.com/alecthomas/template v0.0.0-20190718012654-fb15b899a751/go.mod h1:LOuyumcjzFXgccqObfd/Ljyb9UuFJ6TxHnclSeseNhc=
github.com/alecthomas/units v0.0.0-20190924025748-f65c72e2690d h1:UQZhZ2O0vMHr2cI+DC1Mbh0TJxzA3RcLoMsFw+aXw7E=
github.com/alecthomas/units v0.0.0-20190924025748-f65c72e2690d/go.mod h1:rBZYJk541a8SKzHPHnH3zbiI+7dagKZ0cgpgrD7Fyho=
github.com/creack/pty v1.1.9/go.mod h1:oKZEueFk5CKHvIhNR5MUki03XCEU+Q6VDXinZuGJ33E=
github.com/davecgh/go-spew v1.1.0 h1:ZDRjVQ15GmhC3fiQ8ni8+OwkZQO4DARzQgrnXU1Liz8=
github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20200222043503-6f7a984d4dc4/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20200707082815-5321531c36a2 h1:Ac1OEHHkbAZ6EUnJahF0GKcU0FjPc/V8F1DvjhKngFE=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20200707082815-5321531c36a2/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
@ -33,6 +32,8 @@ github.com/jfreymuth/vorbis v1.0.0/go.mod h1:8zy3lUAm9K/rJJk223RKy6vjCZTWC61NA2Q
github.com/kr/pty v1.1.1/go.mod h1:pFQYn66WHrOpPYNljwOMqo10TkYh1fy3cYio2l3bCsQ=
github.com/kr/text v0.1.0 h1:45sCR5RtlFHMR4UwH9sdQ5TC8v0qDQCHnXt+kaKSTVE=
github.com/kr/text v0.1.0/go.mod h1:4Jbv+DJW3UT/LiOwJeYQe1efqtUx/iVham/4vfdArNI=
github.com/kr/text v0.2.0 h1:5Nx0Ya0ZqY2ygV366QzturHI13Jq95ApcVaJBhpS+AY=
github.com/kr/text v0.2.0/go.mod h1:eLer722TekiGuMkidMxC/pM04lWEeraHUUmBw8l2grE=
github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e h1:fD57ERR4JtEqsWbfPhv4DMiApHyliiK5xCTNVSPiaAs=
github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e/go.mod h1:zD1mROLANZcx1PVRCS0qkT7pwLkGfwJo4zjcN/Tysno=
github.com/pkg/browser v0.0.0-20180916011732-0a3d74bf9ce4/go.mod h1:4OwLy04Bl9Ef3GJJCoec+30X3LQs/0/m4HFRt/2LUSA=
@ -49,6 +50,8 @@ github.com/robertkrimen/otto v0.0.0-20200922221731-ef014fd054ac/go.mod h1:xvqspo
github.com/stretchr/objx v0.1.0/go.mod h1:HFkY916IF+rwdDfMAkV7OtwuqBVzrE8GR6GFx+wExME=
github.com/stretchr/testify v1.4.0 h1:2E4SXV/wtOkTonXsotYi4li6zVWxYlZuYNCXe9XRJyk=
github.com/stretchr/testify v1.4.0/go.mod h1:j7eGeouHqKxXV5pUuKE4zz7dFj8WfuZ+81PSLYec5m4=
github.com/stretchr/testify v1.7.0 h1:nwc3DEeHmmLAfoZucVR881uASk0Mfjw8xYJ99tb5CcY=
github.com/stretchr/testify v1.7.0/go.mod h1:6Fq8oRcR53rry900zMqJjRRixrwX3KX962/h/Wwjteg=
github.com/yuin/goldmark v1.2.1/go.mod h1:3hX8gzYuyVAZsxl0MRgGTJEmQBFcNTphYh9decYSb74=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20190510104115-cbcb75029529/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
@ -88,8 +91,8 @@ golang.org/x/sys v0.0.0-20191001151750-bb3f8db39f24/go.mod h1:h1NjWce9XRLGQEsW7w
golang.org/x/sys v0.0.0-20200323222414-85ca7c5b95cd/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20201009025420-dfb3f7c4e634 h1:bNEHhJCnrwMKNMmOx3yAynp5vs5/gRy+XWFtZFu7NBM=
golang.org/x/sys v0.0.0-20201009025420-dfb3f7c4e634/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20201028215240-c5abc1b1d397 h1:YZ169h3kkKEXsueizzMwOT9AaiffbOa6oXSmUFJ4vxM=
golang.org/x/sys v0.0.0-20201028215240-c5abc1b1d397/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210119212857-b64e53b001e4 h1:myAQVi0cGEoqQVR5POX+8RR2mrocKqNN1hmeMqhX27k=
golang.org/x/sys v0.0.0-20210119212857-b64e53b001e4/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
golang.org/x/tools v0.0.0-20190312151545-0bb0c0a6e846/go.mod h1:LCzVGOaR6xXOjkQ3onu1FJEFr0SW1gC7cKk1uF8kGRs=
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
@ -106,3 +109,5 @@ gopkg.in/sourcemap.v1 v1.0.5 h1:inv58fC9f9J3TK2Y2R1NPntXEn3/wjWHkonhIUODNTI=
gopkg.in/sourcemap.v1 v1.0.5/go.mod h1:2RlvNNSMglmRrcvhfuzp4hQHwOtjxlbjX7UPY/GXb78=
gopkg.in/yaml.v2 v2.2.2 h1:ZCJp+EgiOT7lHqUV2J862kp8Qj64Jo6az82+3Td9dZw=
gopkg.in/yaml.v2 v2.2.2/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
gopkg.in/yaml.v3 v3.0.0-20200313102051-9f266ea9e77c h1:dUUwHk2QECo/6vqA44rthZ8ie2QXMNeKRTHCNY2nXvo=
gopkg.in/yaml.v3 v3.0.0-20200313102051-9f266ea9e77c/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=