mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-06-19 21:55:24 +00:00
Merge pull request #1090 from gucio321/hotfix4
d2enum: String and full name methods
This commit is contained in:
commit
98e13a706a
|
@ -1,5 +1,9 @@
|
||||||
package d2enum
|
package d2enum
|
||||||
|
|
||||||
|
const (
|
||||||
|
unknown = "Unknown"
|
||||||
|
)
|
||||||
|
|
||||||
//go:generate stringer -linecomment -type CompositeType -output composite_type_string.go
|
//go:generate stringer -linecomment -type CompositeType -output composite_type_string.go
|
||||||
|
|
||||||
// CompositeType represents a composite type
|
// CompositeType represents a composite type
|
||||||
|
@ -25,3 +29,32 @@ const (
|
||||||
CompositeTypeSpecial8 // S8
|
CompositeTypeSpecial8 // S8
|
||||||
CompositeTypeMax
|
CompositeTypeMax
|
||||||
)
|
)
|
||||||
|
|
||||||
|
// Name returns a full name of layer
|
||||||
|
func (i CompositeType) Name() string {
|
||||||
|
strings := map[CompositeType]string{
|
||||||
|
CompositeTypeHead: "Head",
|
||||||
|
CompositeTypeTorso: "Torso",
|
||||||
|
CompositeTypeLegs: "Legs",
|
||||||
|
CompositeTypeRightArm: "Right Arm",
|
||||||
|
CompositeTypeLeftArm: "Left Arm",
|
||||||
|
CompositeTypeRightHand: "Right Hand",
|
||||||
|
CompositeTypeLeftHand: "Left Hand",
|
||||||
|
CompositeTypeShield: "Shield",
|
||||||
|
CompositeTypeSpecial1: "Special 1",
|
||||||
|
CompositeTypeSpecial2: "Special 2",
|
||||||
|
CompositeTypeSpecial3: "Special 3",
|
||||||
|
CompositeTypeSpecial4: "Special 4",
|
||||||
|
CompositeTypeSpecial5: "Special 5",
|
||||||
|
CompositeTypeSpecial6: "Special 6",
|
||||||
|
CompositeTypeSpecial7: "Special 7",
|
||||||
|
CompositeTypeSpecial8: "Special 8",
|
||||||
|
}
|
||||||
|
|
||||||
|
layerName, found := strings[i]
|
||||||
|
if !found {
|
||||||
|
return unknown
|
||||||
|
}
|
||||||
|
|
||||||
|
return layerName
|
||||||
|
}
|
||||||
|
|
|
@ -37,7 +37,3 @@ func (i CompositeType) String() string {
|
||||||
}
|
}
|
||||||
return _CompositeType_name[_CompositeType_index[i]:_CompositeType_index[i+1]]
|
return _CompositeType_name[_CompositeType_index[i]:_CompositeType_index[i+1]]
|
||||||
}
|
}
|
||||||
|
|
||||||
func (i CompositeType) Int() int {
|
|
||||||
return int(i)
|
|
||||||
}
|
|
||||||
|
|
|
@ -45,3 +45,24 @@ const (
|
||||||
func (d DrawEffect) Transparent() bool {
|
func (d DrawEffect) Transparent() bool {
|
||||||
return d != DrawEffectNone
|
return d != DrawEffectNone
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (d DrawEffect) String() string {
|
||||||
|
strings := map[DrawEffect]string{
|
||||||
|
DrawEffectPctTransparency25: "25% alpha",
|
||||||
|
DrawEffectPctTransparency50: "50% alpha",
|
||||||
|
DrawEffectPctTransparency75: "75% alpha",
|
||||||
|
DrawEffectModulate: "Modulate",
|
||||||
|
DrawEffectBurn: "Burn",
|
||||||
|
DrawEffectNormal: "Normal",
|
||||||
|
DrawEffectMod2XTrans: "Mod2XTrans",
|
||||||
|
DrawEffectMod2X: "Mod2X",
|
||||||
|
DrawEffectNone: "None",
|
||||||
|
}
|
||||||
|
|
||||||
|
drawEffect, found := strings[d]
|
||||||
|
if !found {
|
||||||
|
return unknown
|
||||||
|
}
|
||||||
|
|
||||||
|
return drawEffect
|
||||||
|
}
|
||||||
|
|
|
@ -24,3 +24,31 @@ const (
|
||||||
WeaponClassOneHandToHand // ht1
|
WeaponClassOneHandToHand // ht1
|
||||||
WeaponClassTwoHandToHand // ht2
|
WeaponClassTwoHandToHand // ht2
|
||||||
)
|
)
|
||||||
|
|
||||||
|
// Name returns a full name of weapon class
|
||||||
|
func (w WeaponClass) Name() string {
|
||||||
|
strings := map[WeaponClass]string{
|
||||||
|
WeaponClassNone: "None",
|
||||||
|
WeaponClassHandToHand: "Hand To Hand",
|
||||||
|
WeaponClassBow: "Bow",
|
||||||
|
WeaponClassOneHandSwing: "One Hand Swing",
|
||||||
|
WeaponClassOneHandThrust: "One Hand Thrust",
|
||||||
|
WeaponClassStaff: "Staff",
|
||||||
|
WeaponClassTwoHandSwing: "Two Hand Swing",
|
||||||
|
WeaponClassTwoHandThrust: "Two Hand Thrust",
|
||||||
|
WeaponClassCrossbow: "Crossbow",
|
||||||
|
WeaponClassLeftJabRightSwing: "Left Jab Right Swing",
|
||||||
|
WeaponClassLeftJabRightThrust: "Left Jab Right Thrust",
|
||||||
|
WeaponClassLeftSwingRightSwing: "Left Swing Right Swing",
|
||||||
|
WeaponClassLeftSwingRightThrust: "Left Swing Right Thrust",
|
||||||
|
WeaponClassOneHandToHand: "One Hand To Hand",
|
||||||
|
WeaponClassTwoHandToHand: "Two Hand To Hand",
|
||||||
|
}
|
||||||
|
|
||||||
|
weaponClass, found := strings[w]
|
||||||
|
if !found {
|
||||||
|
return unknown
|
||||||
|
}
|
||||||
|
|
||||||
|
return weaponClass
|
||||||
|
}
|
||||||
|
|
|
@ -193,7 +193,7 @@ func (c *COF) Marshal() []byte {
|
||||||
sw.PushBytes(c.unknownBodyBytes...)
|
sw.PushBytes(c.unknownBodyBytes...)
|
||||||
|
|
||||||
for i := range c.CofLayers {
|
for i := range c.CofLayers {
|
||||||
sw.PushBytes(byte(c.CofLayers[i].Type.Int()))
|
sw.PushBytes(byte(c.CofLayers[i].Type))
|
||||||
sw.PushBytes(c.CofLayers[i].Shadow)
|
sw.PushBytes(c.CofLayers[i].Shadow)
|
||||||
|
|
||||||
if c.CofLayers[i].Selectable {
|
if c.CofLayers[i].Selectable {
|
||||||
|
|
Loading…
Reference in New Issue
Block a user