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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-25 00:25:23 +00:00

Finished select hero animations

This commit is contained in:
Tim Sarbin 2018-11-23 14:19:48 -05:00
parent 9c5617ec1c
commit 8f1d43863d
3 changed files with 217 additions and 41 deletions

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@ -24,25 +24,55 @@ namespace OpenDiablo2.Common
public static string CharacterSelectBarbarianUnselected = "data\\global\\ui\\FrontEnd\\barbarian\\banu1.DC6"; public static string CharacterSelectBarbarianUnselected = "data\\global\\ui\\FrontEnd\\barbarian\\banu1.DC6";
public static string CharacterSelectBarbarianUnselectedH = "data\\global\\ui\\FrontEnd\\barbarian\\banu2.DC6"; public static string CharacterSelectBarbarianUnselectedH = "data\\global\\ui\\FrontEnd\\barbarian\\banu2.DC6";
public static string CharacterSelectBarbarianSelected = "data\\global\\ui\\FrontEnd\\barbarian\\banu3.DC6";
public static string CharacterSelectBarbarianForwardWalk = "data\\global\\ui\\FrontEnd\\barbarian\\bafw.DC6";
public static string CharacterSelectBarbarianForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\barbarian\\BAFWs.DC6";
public static string CharacterSelectBarbarianBackWalk = "data\\global\\ui\\FrontEnd\\barbarian\\babw.DC6";
public static string CharacterSelecSorceressUnselected = "data\\global\\ui\\FrontEnd\\sorceress\\SONU1.DC6"; public static string CharacterSelecSorceressUnselected = "data\\global\\ui\\FrontEnd\\sorceress\\SONU1.DC6";
public static string CharacterSelecSorceressUnselectedH = "data\\global\\ui\\FrontEnd\\sorceress\\SONU2.DC6"; public static string CharacterSelecSorceressUnselectedH = "data\\global\\ui\\FrontEnd\\sorceress\\SONU2.DC6";
public static string CharacterSelecSorceressSelected = "data\\global\\ui\\FrontEnd\\sorceress\\SONU3.DC6";
public static string CharacterSelecSorceressSelectedOverlay = "data\\global\\ui\\FrontEnd\\sorceress\\SONU3s.DC6";
public static string CharacterSelecSorceressForwardWalk= "data\\global\\ui\\FrontEnd\\sorceress\\SOFW.DC6";
public static string CharacterSelecSorceressForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\sorceress\\SOFWs.DC6";
public static string CharacterSelecSorceressBackWalk = "data\\global\\ui\\FrontEnd\\sorceress\\SOBW.DC6";
public static string CharacterSelecSorceressBackWalkOverlay = "data\\global\\ui\\FrontEnd\\sorceress\\SOBWs.DC6";
public static string CharacterSelectNecromancerUnselected = "data\\global\\ui\\FrontEnd\\necromancer\\NENU1.DC6"; public static string CharacterSelectNecromancerUnselected = "data\\global\\ui\\FrontEnd\\necromancer\\NENU1.DC6";
public static string CharacterSelectNecromancerUnselectedH = "data\\global\\ui\\FrontEnd\\necromancer\\NENU2.DC6"; public static string CharacterSelectNecromancerUnselectedH = "data\\global\\ui\\FrontEnd\\necromancer\\NENU2.DC6";
public static string CharacterSelecNecromancerSelected = "data\\global\\ui\\FrontEnd\\necromancer\\NENU3.DC6";
public static string CharacterSelecNecromancerSelectedOverlay = "data\\global\\ui\\FrontEnd\\necromancer\\NENU3s.DC6";
public static string CharacterSelecNecromancerForwardWalk = "data\\global\\ui\\FrontEnd\\necromancer\\NEFW.DC6";
public static string CharacterSelecNecromancerForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\necromancer\\NEFWs.DC6";
public static string CharacterSelecNecromancerBackWalk = "data\\global\\ui\\FrontEnd\\necromancer\\NEBW.DC6";
public static string CharacterSelecNecromancerBackWalkOverlay = "data\\global\\ui\\FrontEnd\\necromancer\\NEBWs.DC6";
public static string CharacterSelectPaladinUnselected = "data\\global\\ui\\FrontEnd\\paladin\\PANU1.DC6"; public static string CharacterSelectPaladinUnselected = "data\\global\\ui\\FrontEnd\\paladin\\PANU1.DC6";
public static string CharacterSelectPaladinUnselectedH = "data\\global\\ui\\FrontEnd\\paladin\\PANU2.DC6"; public static string CharacterSelectPaladinUnselectedH = "data\\global\\ui\\FrontEnd\\paladin\\PANU2.DC6";
public static string CharacterSelecPaladinSelected = "data\\global\\ui\\FrontEnd\\paladin\\PANU3.DC6";
public static string CharacterSelecPaladinForwardWalk = "data\\global\\ui\\FrontEnd\\paladin\\PAFW.DC6";
public static string CharacterSelecPaladinForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\paladin\\PAFWs.DC6";
public static string CharacterSelecPaladinBackWalk = "data\\global\\ui\\FrontEnd\\paladin\\PABW.DC6";
public static string CharacterSelectAmazonUnselected = "data\\global\\ui\\FrontEnd\\amazon\\AMNU1.DC6"; public static string CharacterSelectAmazonUnselected = "data\\global\\ui\\FrontEnd\\amazon\\AMNU1.DC6";
public static string CharacterSelectAmazonUnselectedH = "data\\global\\ui\\FrontEnd\\amazon\\AMNU2.DC6"; public static string CharacterSelectAmazonUnselectedH = "data\\global\\ui\\FrontEnd\\amazon\\AMNU2.DC6";
public static string CharacterSelecAmazonSelected = "data\\global\\ui\\FrontEnd\\amazon\\AMNU3.DC6";
public static string CharacterSelecAmazonForwardWalk = "data\\global\\ui\\FrontEnd\\amazon\\AMFW.DC6";
public static string CharacterSelecAmazonForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\amazon\\AMFWs.DC6";
public static string CharacterSelecAmazonBackWalk = "data\\global\\ui\\FrontEnd\\amazon\\AMBW.DC6";
public static string CharacterSelectAssassinUnselected = "data\\global\\ui\\FrontEnd\\assassin\\ASNU1.DC6"; public static string CharacterSelectAssassinUnselected = "data\\global\\ui\\FrontEnd\\assassin\\ASNU1.DC6";
public static string CharacterSelectAssassinUnselectedH = "data\\global\\ui\\FrontEnd\\assassin\\ASNU2.DC6"; public static string CharacterSelectAssassinUnselectedH = "data\\global\\ui\\FrontEnd\\assassin\\ASNU2.DC6";
public static string CharacterSelectAssassinSelected = "data\\global\\ui\\FrontEnd\\assassin\\ASNU3.DC6";
public static string CharacterSelectAssassinForwardWalk = "data\\global\\ui\\FrontEnd\\assassin\\ASFW.DC6";
public static string CharacterSelectAssassinBackWalk = "data\\global\\ui\\FrontEnd\\assassin\\ASBW.DC6";
public static string CharacterSelectDruidUnselected = "data\\global\\ui\\FrontEnd\\druid\\DZNU1.dc6"; public static string CharacterSelectDruidUnselected = "data\\global\\ui\\FrontEnd\\druid\\DZNU1.dc6";
public static string CharacterSelectDruidUnselectedH = "data\\global\\ui\\FrontEnd\\druid\\DZNU2.dc6"; public static string CharacterSelectDruidUnselectedH = "data\\global\\ui\\FrontEnd\\druid\\DZNU2.dc6";
public static string CharacterSelectDruidSelected = "data\\global\\ui\\FrontEnd\\druid\\DZNU3.DC6";
public static string CharacterSelectDruidForwardWalk = "data\\global\\ui\\FrontEnd\\druid\\DZFW.DC6";
public static string CharacterSelectDruidBackWalk = "data\\global\\ui\\FrontEnd\\druid\\DZBW.DC6";
// --- Mouse Pointers --- // --- Mouse Pointers ---

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@ -18,7 +18,16 @@ namespace OpenDiablo2.SDL2_
public Point Location { get; set; } = new Point(); public Point Location { get; set; } = new Point();
public Size FrameSize { get; set; } = new Size(); public Size FrameSize { get; set; } = new Size();
public int Frame { get; set; }
private int frame;
public int Frame
{
get => frame;
set
{
frame = Math.Max(0, Math.Min(value, TotalFrames));
}
}
public int TotalFrames { get; internal set; } public int TotalFrames { get; internal set; }
private bool blend = false; private bool blend = false;

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@ -14,12 +14,12 @@ namespace OpenDiablo2.Scenes
{ {
enum eHero enum eHero
{ {
Amazon,
Assassin,
Necromancer,
Barbarian, Barbarian,
Necromancer,
Paladin, Paladin,
Assassin,
Sorceress, Sorceress,
Amazon,
Druid Druid
} }
@ -34,8 +34,10 @@ namespace OpenDiablo2.Scenes
class HeroRenderInfo class HeroRenderInfo
{ {
public ISprite IdleSprite, IdleSelectedSprite, ApproacingSprite, SelectedSprite, RetreatingSprite; public ISprite IdleSprite, IdleSelectedSprite, ForwardWalkSprite, ForwardWalkSpriteOverlay, SelectedSprite, SelectedSpriteOverlay, BackWalkSprite, BackWalkSpriteOverlay;
public eHeroStance Stance; public eHeroStance Stance;
public long ForwardWalkTimeMs, BackWalkTimeMs;
public long SpecialFrameTime;
public Rectangle SelectionBounds = new Rectangle(); public Rectangle SelectionBounds = new Rectangle();
} }
@ -76,77 +78,136 @@ namespace OpenDiablo2.Scenes
backgroundSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectBackground, Palettes.Fechar); backgroundSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectBackground, Palettes.Fechar);
campfireSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectCampfire, Palettes.Fechar, new System.Drawing.Point(380, 335)); campfireSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectCampfire, Palettes.Fechar, new Point(380, 335));
campfireSprite.Blend = true;
heroRenderInfo[eHero.Barbarian] = new HeroRenderInfo heroRenderInfo[eHero.Barbarian] = new HeroRenderInfo
{ {
Stance = eHeroStance.Idle, Stance = eHeroStance.Idle,
IdleSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectBarbarianUnselected, Palettes.Fechar, new System.Drawing.Point(400, 330)), IdleSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectBarbarianUnselected, Palettes.Fechar, new Point(400, 330)),
IdleSelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectBarbarianUnselectedH, Palettes.Fechar, new System.Drawing.Point(400, 330)), IdleSelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectBarbarianUnselectedH, Palettes.Fechar, new Point(400, 330)),
SelectionBounds = new Rectangle(364, 201, 90, 170) ForwardWalkSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectBarbarianForwardWalk, Palettes.Fechar, new Point(400, 330)),
ForwardWalkSpriteOverlay = renderWindow.LoadSprite(ResourcePaths.CharacterSelectBarbarianForwardWalkOverlay, Palettes.Fechar, new Point(400, 330)),
SelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectBarbarianSelected, Palettes.Fechar, new Point(400, 330)),
BackWalkSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectBarbarianBackWalk, Palettes.Fechar, new Point(400, 330)),
SelectionBounds = new Rectangle(364, 201, 90, 170),
ForwardWalkTimeMs = 3000,
BackWalkTimeMs = 1000
}; };
heroRenderInfo[eHero.Sorceress] = new HeroRenderInfo heroRenderInfo[eHero.Sorceress] = new HeroRenderInfo
{ {
Stance = eHeroStance.Idle, Stance = eHeroStance.Idle,
IdleSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelecSorceressUnselected, Palettes.Fechar, new System.Drawing.Point(626, 352)), IdleSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelecSorceressUnselected, Palettes.Fechar, new Point(626, 352)),
IdleSelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelecSorceressUnselectedH, Palettes.Fechar, new System.Drawing.Point(626, 352)), IdleSelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelecSorceressUnselectedH, Palettes.Fechar, new Point(626, 352)),
SelectionBounds = new Rectangle(580, 240, 65, 160) ForwardWalkSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelecSorceressForwardWalk, Palettes.Fechar, new Point(626, 352)),
ForwardWalkSpriteOverlay = renderWindow.LoadSprite(ResourcePaths.CharacterSelecSorceressForwardWalkOverlay, Palettes.Fechar, new Point(626, 352)),
SelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelecSorceressSelected, Palettes.Fechar, new Point(626, 352)),
SelectedSpriteOverlay = renderWindow.LoadSprite(ResourcePaths.CharacterSelecSorceressSelectedOverlay, Palettes.Fechar, new Point(626, 352)),
BackWalkSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelecSorceressBackWalk, Palettes.Fechar, new Point(626, 352)),
BackWalkSpriteOverlay = renderWindow.LoadSprite(ResourcePaths.CharacterSelecSorceressBackWalkOverlay, Palettes.Fechar, new Point(626, 352)),
SelectionBounds = new Rectangle(580, 240, 65, 160),
ForwardWalkTimeMs = 3000,
BackWalkTimeMs = 1200
}; };
heroRenderInfo[eHero.Sorceress].SelectedSpriteOverlay.Blend = true;
heroRenderInfo[eHero.Sorceress].ForwardWalkSpriteOverlay.Blend = true;
heroRenderInfo[eHero.Sorceress].BackWalkSpriteOverlay.Blend = true;
heroRenderInfo[eHero.Necromancer] = new HeroRenderInfo heroRenderInfo[eHero.Necromancer] = new HeroRenderInfo
{ {
Stance = eHeroStance.Idle, Stance = eHeroStance.Idle,
IdleSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectNecromancerUnselected, Palettes.Fechar, new System.Drawing.Point(300, 335)), IdleSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectNecromancerUnselected, Palettes.Fechar, new Point(300, 335)),
IdleSelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectNecromancerUnselectedH, Palettes.Fechar, new System.Drawing.Point(300, 335)), IdleSelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectNecromancerUnselectedH, Palettes.Fechar, new Point(300, 335)),
SelectionBounds = new Rectangle(265, 220, 55, 175) ForwardWalkSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelecNecromancerForwardWalk, Palettes.Fechar, new Point(300, 335)),
ForwardWalkSpriteOverlay = renderWindow.LoadSprite(ResourcePaths.CharacterSelecNecromancerForwardWalkOverlay, Palettes.Fechar, new Point(300, 335)),
SelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelecNecromancerSelected, Palettes.Fechar, new Point(300, 335)),
SelectedSpriteOverlay = renderWindow.LoadSprite(ResourcePaths.CharacterSelecNecromancerSelectedOverlay, Palettes.Fechar, new Point(300, 335)),
BackWalkSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelecNecromancerBackWalk, Palettes.Fechar, new Point(300, 335)),
BackWalkSpriteOverlay = renderWindow.LoadSprite(ResourcePaths.CharacterSelecNecromancerBackWalkOverlay, Palettes.Fechar, new Point(300, 335)),
SelectionBounds = new Rectangle(265, 220, 55, 175),
ForwardWalkTimeMs = 3000,
BackWalkTimeMs = 1500,
}; };
heroRenderInfo[eHero.Necromancer].ForwardWalkSpriteOverlay.Blend = true;
heroRenderInfo[eHero.Necromancer].BackWalkSpriteOverlay.Blend = true;
heroRenderInfo[eHero.Necromancer].SelectedSpriteOverlay.Blend = true;
heroRenderInfo[eHero.Paladin] = new HeroRenderInfo heroRenderInfo[eHero.Paladin] = new HeroRenderInfo
{ {
Stance = eHeroStance.Idle, Stance = eHeroStance.Idle,
IdleSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectPaladinUnselected, Palettes.Fechar, new System.Drawing.Point(521, 338)), IdleSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectPaladinUnselected, Palettes.Fechar, new Point(521, 338)),
IdleSelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectPaladinUnselectedH, Palettes.Fechar, new System.Drawing.Point(521, 338)), IdleSelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectPaladinUnselectedH, Palettes.Fechar, new Point(521, 338)),
SelectionBounds = new Rectangle(490, 210, 65, 180) ForwardWalkSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelecPaladinForwardWalk, Palettes.Fechar, new Point(521, 338)),
ForwardWalkSpriteOverlay = renderWindow.LoadSprite(ResourcePaths.CharacterSelecPaladinForwardWalkOverlay, Palettes.Fechar, new Point(521, 338)),
SelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelecPaladinSelected, Palettes.Fechar, new Point(521, 338)),
BackWalkSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelecPaladinBackWalk, Palettes.Fechar, new Point(521, 338)),
SelectionBounds = new Rectangle(490, 210, 65, 180),
ForwardWalkTimeMs = 4000,
BackWalkTimeMs = 1300
}; };
heroRenderInfo[eHero.Amazon] = new HeroRenderInfo heroRenderInfo[eHero.Amazon] = new HeroRenderInfo
{ {
Stance = eHeroStance.Idle, Stance = eHeroStance.Idle,
IdleSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectAmazonUnselected, Palettes.Fechar, new System.Drawing.Point(100, 339)), IdleSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectAmazonUnselected, Palettes.Fechar, new Point(100, 339)),
IdleSelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectAmazonUnselectedH, Palettes.Fechar, new System.Drawing.Point(100, 339)), IdleSelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectAmazonUnselectedH, Palettes.Fechar, new Point(100, 339)),
SelectionBounds = new Rectangle(70, 220, 55, 200) ForwardWalkSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelecAmazonForwardWalk, Palettes.Fechar, new Point(100, 339)),
//ForwardWalkSpriteOverlay = renderWindow.LoadSprite(ResourcePaths.CharacterSelecAmazonForwardWalkOverlay, Palettes.Fechar, new Point(100, 339)),
SelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelecAmazonSelected, Palettes.Fechar, new Point(100, 339)),
BackWalkSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelecAmazonBackWalk, Palettes.Fechar, new Point(100, 339)),
SelectionBounds = new Rectangle(70, 220, 55, 200),
ForwardWalkTimeMs = 2600,
BackWalkTimeMs = 1500
}; };
heroRenderInfo[eHero.Assassin] = new HeroRenderInfo heroRenderInfo[eHero.Assassin] = new HeroRenderInfo
{ {
Stance = eHeroStance.Idle, Stance = eHeroStance.Idle,
IdleSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectAssassinUnselected, Palettes.Fechar, new System.Drawing.Point(231, 365)), IdleSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectAssassinUnselected, Palettes.Fechar, new Point(231, 365)),
IdleSelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectAssassinUnselectedH, Palettes.Fechar, new System.Drawing.Point(231, 365)), IdleSelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectAssassinUnselectedH, Palettes.Fechar, new Point(231, 365)),
SelectionBounds = new Rectangle(175, 235, 50, 180) ForwardWalkSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectAssassinForwardWalk, Palettes.Fechar, new Point(231, 365)),
SelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectAssassinSelected, Palettes.Fechar, new Point(231, 365)),
BackWalkSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectAssassinBackWalk, Palettes.Fechar, new Point(231, 365)),
SelectionBounds = new Rectangle(175, 235, 50, 180),
ForwardWalkTimeMs = 3000,
BackWalkTimeMs = 1500
}; };
heroRenderInfo[eHero.Druid] = new HeroRenderInfo heroRenderInfo[eHero.Druid] = new HeroRenderInfo
{ {
Stance = eHeroStance.Idle, Stance = eHeroStance.Idle,
IdleSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectDruidUnselected, Palettes.Fechar, new System.Drawing.Point(720, 370)), IdleSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectDruidUnselected, Palettes.Fechar, new Point(720, 370)),
IdleSelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectDruidUnselectedH, Palettes.Fechar, new System.Drawing.Point(720, 370)), IdleSelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectDruidUnselectedH, Palettes.Fechar, new Point(720, 370)),
SelectionBounds = new Rectangle(680, 220, 70, 195) ForwardWalkSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectDruidForwardWalk, Palettes.Fechar, new Point(720, 370)),
SelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectDruidSelected, Palettes.Fechar, new Point(720, 370)),
BackWalkSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectDruidBackWalk, Palettes.Fechar, new Point(720, 370)),
SelectionBounds = new Rectangle(680, 220, 70, 195),
ForwardWalkTimeMs = 3000,
BackWalkTimeMs = 1500
}; };
headingFont = renderWindow.LoadFont(ResourcePaths.Font30, Palettes.Units); headingFont = renderWindow.LoadFont(ResourcePaths.Font30, Palettes.Units);
headingLabel = renderWindow.CreateLabel(headingFont); headingLabel = renderWindow.CreateLabel(headingFont);
headingLabel.Text = "Select Hero Class"; headingLabel.Text = "Select Hero Class";
headingLabel.Location = new System.Drawing.Point(400 - (headingLabel.TextArea.Width / 2), 17); headingLabel.Location = new Point(400 - (headingLabel.TextArea.Width / 2), 17);
exitButton = createButton(eButtonType.Medium); exitButton = createButton(eButtonType.Medium);
exitButton.Text = "EXIT"; exitButton.Text = "EXIT";
exitButton.Location = new System.Drawing.Point(30, 540); exitButton.Location = new Point(30, 540);
exitButton.OnActivate = OnExitClicked; exitButton.OnActivate = OnExitClicked;
} }
private void OnExitClicked() private void OnExitClicked()
{ {
var heros = Enum.GetValues(typeof(eHero)).Cast<eHero>();
foreach(var hero in heros)
{
heroRenderInfo[hero].SpecialFrameTime = 0;
heroRenderInfo[hero].Stance = eHeroStance.Idle;
}
sceneManager.ChangeScene("Main Menu"); sceneManager.ChangeScene("Main Menu");
} }
@ -163,9 +224,14 @@ namespace OpenDiablo2.Scenes
private void RenderHeros() private void RenderHeros()
{ {
foreach (var hero in Enum.GetValues(typeof(eHero)).Cast<eHero>()) var heros = Enum.GetValues(typeof(eHero)).Cast<eHero>();
RenderHero(hero); foreach (var hero in heros)
if (heroRenderInfo[hero].Stance == eHeroStance.Idle || heroRenderInfo[hero].Stance == eHeroStance.IdleSelected)
RenderHero(hero);
foreach (var hero in heros)
if (heroRenderInfo[hero].Stance != eHeroStance.Idle && heroRenderInfo[hero].Stance != eHeroStance.IdleSelected)
RenderHero(hero);
} }
private void RenderHero(eHero hero) private void RenderHero(eHero hero)
@ -180,12 +246,28 @@ namespace OpenDiablo2.Scenes
renderWindow.Draw(renderInfo.IdleSelectedSprite, (int)(renderInfo.IdleSelectedSprite.TotalFrames * secondTimer)); renderWindow.Draw(renderInfo.IdleSelectedSprite, (int)(renderInfo.IdleSelectedSprite.TotalFrames * secondTimer));
break; break;
case eHeroStance.Approaching: case eHeroStance.Approaching:
{
var framePct = (float)renderInfo.SpecialFrameTime / (float)renderInfo.ForwardWalkTimeMs;
renderWindow.Draw(renderInfo.ForwardWalkSprite, (int)(renderInfo.ForwardWalkSprite.TotalFrames * framePct));
if (renderInfo.ForwardWalkSpriteOverlay != null)
renderWindow.Draw(renderInfo.ForwardWalkSpriteOverlay, (int)(renderInfo.ForwardWalkSpriteOverlay.TotalFrames * framePct));
}
break; break;
case eHeroStance.Selected: case eHeroStance.Selected:
{
var framePct = (float)renderInfo.SpecialFrameTime / (float)1000;
renderWindow.Draw(renderInfo.SelectedSprite, (int)(renderInfo.SelectedSprite.TotalFrames * framePct));
if (renderInfo.SelectedSpriteOverlay != null)
renderWindow.Draw(renderInfo.SelectedSpriteOverlay, (int)(renderInfo.SelectedSpriteOverlay.TotalFrames * framePct));
}
break; break;
case eHeroStance.Retreating: case eHeroStance.Retreating:
break; {
default: var framePct = (float)renderInfo.SpecialFrameTime / (float)renderInfo.BackWalkTimeMs;
renderWindow.Draw(renderInfo.BackWalkSprite, (int)(renderInfo.BackWalkSprite.TotalFrames * framePct));
if (renderInfo.BackWalkSpriteOverlay != null)
renderWindow.Draw(renderInfo.BackWalkSpriteOverlay, (int)(renderInfo.BackWalkSpriteOverlay.TotalFrames * framePct));
}
break; break;
} }
@ -199,26 +281,81 @@ namespace OpenDiablo2.Scenes
secondTimer -= 1f; secondTimer -= 1f;
// Don't update hero selection if one of them is walking to or from the campfire // Don't update hero selection if one of them is walking to or from the campfire
if (heroRenderInfo.All(x => x.Value.Stance == eHeroStance.Idle || x.Value.Stance == eHeroStance.IdleSelected || x.Value.Stance == eHeroStance.Selected)) var canSelect = heroRenderInfo.All(x => x.Value.Stance == eHeroStance.Idle || x.Value.Stance == eHeroStance.IdleSelected || x.Value.Stance == eHeroStance.Selected);
foreach (var hero in Enum.GetValues(typeof(eHero)).Cast<eHero>())
UpdateHeroSelectionHover(hero); foreach (var hero in Enum.GetValues(typeof(eHero)).Cast<eHero>())
UpdateHeroSelectionHover(hero, ms, canSelect);
exitButton.Update(); exitButton.Update();
} }
private void UpdateHeroSelectionHover(eHero hero) private void UpdateHeroSelectionHover(eHero hero, long ms, bool canSelect)
{ {
var renderInfo = heroRenderInfo[hero];
if (renderInfo.Stance == eHeroStance.Approaching)
{
renderInfo.SpecialFrameTime += ms;
if (renderInfo.SpecialFrameTime >= renderInfo.ForwardWalkTimeMs)
{
renderInfo.Stance = eHeroStance.Selected;
renderInfo.SpecialFrameTime = 0;
}
return;
}
if (renderInfo.Stance == eHeroStance.Retreating)
{
renderInfo.SpecialFrameTime += ms;
if (renderInfo.SpecialFrameTime >= renderInfo.BackWalkTimeMs)
{
renderInfo.Stance = eHeroStance.Idle;
renderInfo.SpecialFrameTime = 0;
}
return;
}
if (renderInfo.Stance == eHeroStance.Selected)
{
renderInfo.SpecialFrameTime += ms;
while (renderInfo.SpecialFrameTime >= 1000)
renderInfo.SpecialFrameTime -= 1000;
return;
}
if (!canSelect)
return;
// No need to highlight a hero if they are next to the campfire // No need to highlight a hero if they are next to the campfire
if (heroRenderInfo[hero].Stance == eHeroStance.Selected) if (renderInfo.Stance == eHeroStance.Selected)
return; return;
var mouseX = mouseInfoProvider.MouseX; var mouseX = mouseInfoProvider.MouseX;
var mouseY = mouseInfoProvider.MouseY; var mouseY = mouseInfoProvider.MouseY;
var b = heroRenderInfo[hero].SelectionBounds; var b = renderInfo.SelectionBounds;
var mouseHover = (mouseX >= b.Left) && (mouseX <= b.Left + b.Width) && (mouseY >= b.Top) && (mouseY <= b.Top + b.Height); var mouseHover = (mouseX >= b.Left) && (mouseX <= b.Left + b.Width) && (mouseY >= b.Top) && (mouseY <= b.Top + b.Height);
if (mouseHover && mouseInfoProvider.LeftMouseDown)
{
renderInfo.Stance = eHeroStance.Approaching;
renderInfo.SpecialFrameTime = 0;
foreach(var ri in heroRenderInfo)
{
if (ri.Value.Stance != eHeroStance.Selected)
continue;
ri.Value.Stance = eHeroStance.Retreating;
ri.Value.SpecialFrameTime = 0;
break;
}
return;
}
heroRenderInfo[hero].Stance = mouseHover ? eHeroStance.IdleSelected : eHeroStance.Idle; heroRenderInfo[hero].Stance = mouseHover ? eHeroStance.IdleSelected : eHeroStance.Idle;
} }