mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-09-27 21:56:19 -04:00
Fixed line endings
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parent
8c953c4db8
commit
7d0715e97f
@ -1,170 +1,170 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using OpenDiablo2.Common;
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using OpenDiablo2.Common;
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using OpenDiablo2.Common.Attributes;
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using OpenDiablo2.Common.Attributes;
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using OpenDiablo2.Common.Enums;
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using OpenDiablo2.Common.Enums;
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using OpenDiablo2.Common.Interfaces;
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using OpenDiablo2.Common.Interfaces;
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using OpenDiablo2.Core.GameState_;
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using OpenDiablo2.Core.GameState_;
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using OpenDiablo2.Core.UI;
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using OpenDiablo2.Core.UI;
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namespace OpenDiablo2.Scenes
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namespace OpenDiablo2.Scenes
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{
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{
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[Scene("Game")]
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[Scene("Game")]
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public sealed class Game : IScene
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public sealed class Game : IScene
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{
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{
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private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private readonly IRenderWindow renderWindow;
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private readonly IRenderWindow renderWindow;
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private readonly IResourceManager resourceManager;
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private readonly IResourceManager resourceManager;
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private readonly IMapEngine mapEngine;
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private readonly IMapEngine mapEngine;
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private readonly IGameState gameState;
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private readonly IGameState gameState;
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private readonly IKeyboardInfoProvider keyboardInfoProvider;
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private readonly IKeyboardInfoProvider keyboardInfoProvider;
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//private ISprite[] testSprite;
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//private ISprite[] testSprite;
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private ISprite panelSprite, healthManaSprite, gameGlobeOverlapSprite;
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private ISprite panelSprite, healthManaSprite, gameGlobeOverlapSprite;
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private Button runButton, menuButton;
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private Button runButton, menuButton;
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public Game(
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public Game(
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IRenderWindow renderWindow,
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IRenderWindow renderWindow,
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IResourceManager resourceManager,
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IResourceManager resourceManager,
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IMapEngine mapEngine,
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IMapEngine mapEngine,
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IGameState gameState,
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IGameState gameState,
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IKeyboardInfoProvider keyboardInfoProvider,
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IKeyboardInfoProvider keyboardInfoProvider,
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Func<eButtonType, Button> createButton
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Func<eButtonType, Button> createButton
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)
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)
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{
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{
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this.renderWindow = renderWindow;
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this.renderWindow = renderWindow;
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this.resourceManager = resourceManager;
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this.resourceManager = resourceManager;
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this.mapEngine = mapEngine;
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this.mapEngine = mapEngine;
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this.gameState = gameState;
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this.gameState = gameState;
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this.keyboardInfoProvider = keyboardInfoProvider;
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this.keyboardInfoProvider = keyboardInfoProvider;
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panelSprite = renderWindow.LoadSprite(ResourcePaths.GamePanels, Palettes.Act1);
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panelSprite = renderWindow.LoadSprite(ResourcePaths.GamePanels, Palettes.Act1);
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healthManaSprite = renderWindow.LoadSprite(ResourcePaths.HealthMana, Palettes.Act1);
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healthManaSprite = renderWindow.LoadSprite(ResourcePaths.HealthMana, Palettes.Act1);
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gameGlobeOverlapSprite = renderWindow.LoadSprite(ResourcePaths.GameGlobeOverlap, Palettes.Act1);
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gameGlobeOverlapSprite = renderWindow.LoadSprite(ResourcePaths.GameGlobeOverlap, Palettes.Act1);
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runButton = createButton(eButtonType.Run);
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runButton = createButton(eButtonType.Run);
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runButton.Location = new Point(256, 570);
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runButton.Location = new Point(256, 570);
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runButton.OnToggle = OnRunToggle;
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runButton.OnToggle = OnRunToggle;
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menuButton = createButton(eButtonType.Menu);
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menuButton = createButton(eButtonType.Menu);
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menuButton.Location = new Point(393, 561);
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menuButton.Location = new Point(393, 561);
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menuButton.OnToggle = OnMenuToggle;
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menuButton.OnToggle = OnMenuToggle;
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}
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}
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private void OnMenuToggle(bool isToggled)
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private void OnMenuToggle(bool isToggled)
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{
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{
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log.Debug("Menu Toggle: " + isToggled);
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log.Debug("Menu Toggle: " + isToggled);
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}
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}
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private void OnRunToggle(bool isToggled)
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private void OnRunToggle(bool isToggled)
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{
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{
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log.Debug("Run Toggle: " + isToggled);
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log.Debug("Run Toggle: " + isToggled);
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}
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}
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public void Render()
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public void Render()
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{
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{
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/*
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/*
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if (gameState.MapDirty)
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if (gameState.MapDirty)
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RedrawMap();
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RedrawMap();
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for (int i = 0; i < gameState.MapData.Width * gameState.MapData.Height; i++)
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for (int i = 0; i < gameState.MapData.Width * gameState.MapData.Height; i++)
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renderWindow.Draw(testSprite[i]);
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renderWindow.Draw(testSprite[i]);
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*/
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*/
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mapEngine.Render();
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mapEngine.Render();
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DrawPanel();
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DrawPanel();
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}
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}
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private void DrawPanel()
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private void DrawPanel()
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{
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{
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// Render the background bottom bar
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// Render the background bottom bar
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renderWindow.Draw(panelSprite, 0, new Point(0, 600));
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renderWindow.Draw(panelSprite, 0, new Point(0, 600));
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renderWindow.Draw(panelSprite, 1, new Point(166, 600));
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renderWindow.Draw(panelSprite, 1, new Point(166, 600));
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renderWindow.Draw(panelSprite, 2, new Point(294, 600));
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renderWindow.Draw(panelSprite, 2, new Point(294, 600));
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renderWindow.Draw(panelSprite, 3, new Point(422, 600));
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renderWindow.Draw(panelSprite, 3, new Point(422, 600));
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renderWindow.Draw(panelSprite, 4, new Point(550, 600));
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renderWindow.Draw(panelSprite, 4, new Point(550, 600));
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renderWindow.Draw(panelSprite, 5, new Point(685, 600));
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renderWindow.Draw(panelSprite, 5, new Point(685, 600));
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// Render the health bar
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// Render the health bar
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renderWindow.Draw(healthManaSprite, 0, new Point(30, 587));
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renderWindow.Draw(healthManaSprite, 0, new Point(30, 587));
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renderWindow.Draw(gameGlobeOverlapSprite, 0, new Point(28, 595));
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renderWindow.Draw(gameGlobeOverlapSprite, 0, new Point(28, 595));
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// Render the mana bar
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// Render the mana bar
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renderWindow.Draw(healthManaSprite, 1, new Point(692, 588));
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renderWindow.Draw(healthManaSprite, 1, new Point(692, 588));
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renderWindow.Draw(gameGlobeOverlapSprite, 1, new Point(693, 591));
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renderWindow.Draw(gameGlobeOverlapSprite, 1, new Point(693, 591));
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runButton.Render();
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runButton.Render();
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menuButton.Render();
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menuButton.Render();
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}
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}
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public void Update(long ms)
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public void Update(long ms)
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{
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{
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runButton.Update();
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runButton.Update();
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menuButton.Update();
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menuButton.Update();
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var seconds = (float)ms / 1000f;
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var seconds = (float)ms / 1000f;
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var xMod = 0f;
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var xMod = 0f;
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var yMod = 0f;
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var yMod = 0f;
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if (keyboardInfoProvider.KeyIsPressed(80 /*left*/))
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if (keyboardInfoProvider.KeyIsPressed(80 /*left*/))
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{
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{
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xMod = -8f * seconds;
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xMod = -8f * seconds;
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yMod = 8f * seconds;
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yMod = 8f * seconds;
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}
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}
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if (keyboardInfoProvider.KeyIsPressed(79 /*right*/))
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if (keyboardInfoProvider.KeyIsPressed(79 /*right*/))
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{
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{
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xMod = 8f * seconds;
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xMod = 8f * seconds;
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yMod = -8f * seconds;
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yMod = -8f * seconds;
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}
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}
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if (keyboardInfoProvider.KeyIsPressed(81 /*down*/))
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if (keyboardInfoProvider.KeyIsPressed(81 /*down*/))
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{
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{
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yMod = 10f * seconds;
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yMod = 10f * seconds;
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xMod = 10f * seconds;
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xMod = 10f * seconds;
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}
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}
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if (keyboardInfoProvider.KeyIsPressed(82 /*up*/))
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if (keyboardInfoProvider.KeyIsPressed(82 /*up*/))
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{
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{
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yMod = -10f * seconds;
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yMod = -10f * seconds;
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xMod = -10f * seconds;
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xMod = -10f * seconds;
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}
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}
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if (xMod != 0f || yMod != 0f)
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if (xMod != 0f || yMod != 0f)
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mapEngine.CameraLocation = new PointF(mapEngine.CameraLocation.X + xMod, mapEngine.CameraLocation.Y + yMod);
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mapEngine.CameraLocation = new PointF(mapEngine.CameraLocation.X + xMod, mapEngine.CameraLocation.Y + yMod);
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mapEngine.Update(ms);
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mapEngine.Update(ms);
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}
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}
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public void Dispose()
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public void Dispose()
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{
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{
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}
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}
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/*
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/*
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private void RedrawMap()
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private void RedrawMap()
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{
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{
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gameState.MapDirty = false;
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gameState.MapDirty = false;
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testSprite = new ISprite[gameState.MapData.Width * gameState.MapData.Height];
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testSprite = new ISprite[gameState.MapData.Width * gameState.MapData.Height];
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var idx = 0;
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var idx = 0;
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for (int y = 0; y < gameState.MapData.Height; y++)
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for (int y = 0; y < gameState.MapData.Height; y++)
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{
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{
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for (int x = 0; x < gameState.MapData.Width; x++)
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for (int x = 0; x < gameState.MapData.Width; x++)
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{
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{
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testSprite[idx] = renderWindow.GenerateMapCell(gameState.MapData, x, y, eRenderCellType.Floor, gameState.CurrentPalette);
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testSprite[idx] = renderWindow.GenerateMapCell(gameState.MapData, x, y, eRenderCellType.Floor, gameState.CurrentPalette);
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testSprite[idx].Location = new Point(((x - y) * 80) - 2900, ((x + y) * 40) - 1900);
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testSprite[idx].Location = new Point(((x - y) * 80) - 2900, ((x + y) * 40) - 1900);
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idx++;
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idx++;
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}
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}
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}
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}
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}*/
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}*/
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}
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}
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}
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}
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