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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-07 16:30:42 +00:00

revert:hero save file (app.go)

This commit is contained in:
M. Sz 2020-12-16 16:55:50 +01:00
parent cf439ede2f
commit 6c2e078b5e

View File

@ -233,12 +233,11 @@ func (a *App) parseArguments() {
loggingShort = 'l'
loggingDesc = "Enables verbose logging. Log levels will include those below it. " +
"0 disables log messages, " +
"1 shows fatal errors, " +
"2 shows errors, " +
"3 shows warnings, " +
"4 shows info, " +
"5 shows debug" +
"6 uses value from config file (default)"
"1 shows errors, " +
"2 shows warnings, " +
"3 shows info, " +
"4 shows debug" +
"5 uses value from config file (default)"
)
a.Options.profiler = kingpin.Flag(profilerArg, profilerDesc).String()
@ -316,7 +315,7 @@ func (a *App) Run() error {
a.gitCommit = "build"
}
a.Errorf(fmtVersion, a.gitBranch, a.gitCommit)
fmt.Printf(fmtVersion, a.gitBranch, a.gitCommit)
os.Exit(0)
}
@ -740,7 +739,7 @@ func (a *App) doCaptureFrame(target d2interface.Surface) error {
return err
}
a.Infof("saved frame to %s", a.capturePath)
a.Info(fmt.Sprintf("saved frame to %s", a.capturePath))
return nil
}
@ -800,7 +799,7 @@ func (a *App) convertFramesToGif() error {
return err
}
a.Infof("saved animation to %s", a.capturePath)
a.Info(fmt.Sprintf("saved animation to %s", a.capturePath))
return nil
}
@ -938,7 +937,7 @@ func (a *App) ToCreateGame(filePath string, connType d2clientconnectiontype.Clie
if err = gameClient.Open(host, filePath); err != nil {
errorMessage := fmt.Sprintf("can not connect to the host: %s", host)
a.Error(errorMessage)
fmt.Println(errorMessage)
a.ToMainMenu(errorMessage)
} else {
game, err := d2gamescreen.CreateGame(
@ -957,7 +956,7 @@ func (a *App) ToCharacterSelect(connType d2clientconnectiontype.ClientConnection
characterSelect, err := d2gamescreen.CreateCharacterSelect(a, a.asset, a.renderer, a.inputManager,
a.audio, a.ui, connType, a.config.LogLevel, connHost)
if err != nil {
a.Errorf("unable to create character select screen: %s", err)
fmt.Printf("unable to create character select screen: %s", err)
}
a.screen.SetNextScreen(characterSelect)