hero save file

This commit is contained in:
M. Sz 2020-12-15 09:16:40 +01:00
parent caa4b2fc11
commit 69fc4d30e4
2 changed files with 25 additions and 27 deletions

View File

@ -233,11 +233,12 @@ func (a *App) parseArguments() {
loggingShort = 'l'
loggingDesc = "Enables verbose logging. Log levels will include those below it. " +
"0 disables log messages, " +
"1 shows errors, " +
"2 shows warnings, " +
"3 shows info, " +
"4 shows debug" +
"5 uses value from config file (default)"
"1 shows fatal errors, " +
"2 shows errors, " +
"3 shows warnings, " +
"4 shows info, " +
"5 shows debug" +
"6 uses value from config file (default)"
)
a.Options.profiler = kingpin.Flag(profilerArg, profilerDesc).String()
@ -315,7 +316,7 @@ func (a *App) Run() error {
a.gitCommit = "build"
}
fmt.Printf(fmtVersion, a.gitBranch, a.gitCommit)
a.Errorf(fmtVersion, a.gitBranch, a.gitCommit)
os.Exit(0)
}
@ -739,7 +740,7 @@ func (a *App) doCaptureFrame(target d2interface.Surface) error {
return err
}
a.Info(fmt.Sprintf("saved frame to %s", a.capturePath))
a.Infof("saved frame to %s", a.capturePath)
return nil
}
@ -799,7 +800,7 @@ func (a *App) convertFramesToGif() error {
return err
}
a.Info(fmt.Sprintf("saved animation to %s", a.capturePath))
a.Infof("saved animation to %s", a.capturePath)
return nil
}
@ -937,7 +938,7 @@ func (a *App) ToCreateGame(filePath string, connType d2clientconnectiontype.Clie
if err = gameClient.Open(host, filePath); err != nil {
errorMessage := fmt.Sprintf("can not connect to the host: %s", host)
fmt.Println(errorMessage)
a.Error(errorMessage)
a.ToMainMenu(errorMessage)
} else {
game, err := d2gamescreen.CreateGame(
@ -956,7 +957,7 @@ func (a *App) ToCharacterSelect(connType d2clientconnectiontype.ClientConnection
characterSelect, err := d2gamescreen.CreateCharacterSelect(a, a.asset, a.renderer, a.inputManager,
a.audio, a.ui, connType, a.config.LogLevel, connHost)
if err != nil {
fmt.Printf("unable to create character select screen: %s", err)
a.Errorf("unable to create character select screen: %s", err)
}
a.screen.SetNextScreen(characterSelect)

View File

@ -10,28 +10,23 @@ type HeroStatsState struct {
Level int `json:"level"`
Experience int `json:"experience"`
Vitality int `json:"vitality"`
Energy int `json:"energy"`
Strength int `json:"strength"`
Energy int `json:"energy"`
Dexterity int `json:"dexterity"`
Vitality int `json:"vitality"`
// there are stats and skills points remaining to add.
StatPoints int `json:"statPoints"`
SkillPoints int `json:"skillPoints"`
AttackRating int `json:"attackRating"`
DefenseRating int `json:"defenseRating"`
MaxStamina int `json:"maxStamina"`
Health int `json:"health"`
MaxHealth int `json:"maxHealth"`
Mana int `json:"mana"`
MaxMana int `json:"maxMana"`
FireResistance int `json:"fireResistance"`
ColdResistance int `json:"coldResistance"`
LightningResistance int `json:"lightningResistance"`
PoisonResistance int `json:"poisonResistance"`
Health int `json:"health"`
MaxHealth int `json:"maxHealth"`
Mana int `json:"mana"`
MaxMana int `json:"maxMana"`
Stamina float64 `json:"-"` // only MaxStamina is saved, Stamina gets reset on entering world
MaxStamina int `json:"maxStamina"`
// values which are not saved/loaded(computed)
Stamina float64 `json:"-"` // only MaxStamina is saved, Stamina gets reset on entering world
NextLevelExp int `json:"-"`
NextLevelExp int `json:"-"`
}
// CreateHeroStatsState generates a running state from a hero stats.
@ -44,6 +39,8 @@ func (f *HeroStateFactory) CreateHeroStatsState(heroClass d2enum.Hero, classStat
Dexterity: classStats.InitDex,
Vitality: classStats.InitVit,
Energy: classStats.InitEne,
StatPoints: 0,
SkillPoints: 0,
MaxHealth: classStats.InitVit * classStats.LifePerVit,
MaxMana: classStats.InitEne * classStats.ManaPerEne,