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https://github.com/OpenDiablo2/OpenDiablo2
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Merge pull request #984 from gucio321/escape-menu2
hotfix: logger in d2app
This commit is contained in:
commit
6497493d57
21
d2app/app.go
21
d2app/app.go
@ -233,11 +233,12 @@ func (a *App) parseArguments() {
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loggingShort = 'l'
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loggingDesc = "Enables verbose logging. Log levels will include those below it. " +
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"0 disables log messages, " +
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"1 shows errors, " +
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"2 shows warnings, " +
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"3 shows info, " +
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"4 shows debug" +
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"5 uses value from config file (default)"
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"1 shows fatal errors, " +
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"2 shows errors, " +
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"3 shows warnings, " +
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"4 shows info, " +
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"5 shows debug" +
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"6 uses value from config file (default)"
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)
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a.Options.profiler = kingpin.Flag(profilerArg, profilerDesc).String()
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@ -315,7 +316,7 @@ func (a *App) Run() error {
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a.gitCommit = "build"
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}
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fmt.Printf(fmtVersion, a.gitBranch, a.gitCommit)
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a.Errorf(fmtVersion, a.gitBranch, a.gitCommit)
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os.Exit(0)
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}
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@ -739,7 +740,7 @@ func (a *App) doCaptureFrame(target d2interface.Surface) error {
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return err
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}
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a.Info(fmt.Sprintf("saved frame to %s", a.capturePath))
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a.Infof("saved frame to %s", a.capturePath)
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return nil
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}
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@ -799,7 +800,7 @@ func (a *App) convertFramesToGif() error {
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return err
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}
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a.Info(fmt.Sprintf("saved animation to %s", a.capturePath))
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a.Infof("saved animation to %s", a.capturePath)
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return nil
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}
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@ -937,7 +938,7 @@ func (a *App) ToCreateGame(filePath string, connType d2clientconnectiontype.Clie
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if err = gameClient.Open(host, filePath); err != nil {
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errorMessage := fmt.Sprintf("can not connect to the host: %s", host)
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fmt.Println(errorMessage)
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a.Error(errorMessage)
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a.ToMainMenu(errorMessage)
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} else {
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game, err := d2gamescreen.CreateGame(
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@ -956,7 +957,7 @@ func (a *App) ToCharacterSelect(connType d2clientconnectiontype.ClientConnection
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characterSelect, err := d2gamescreen.CreateCharacterSelect(a, a.asset, a.renderer, a.inputManager,
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a.audio, a.ui, connType, a.config.LogLevel, connHost)
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if err != nil {
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fmt.Printf("unable to create character select screen: %s", err)
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a.Errorf("unable to create character select screen: %s", err)
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}
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a.screen.SetNextScreen(characterSelect)
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