Merge pull request #1038 from gucio321/data-converting

Data encoder: COF
This commit is contained in:
Tim Sarbin 2021-02-01 06:51:48 -05:00 committed by GitHub
commit 60c1b4ea26
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5 changed files with 82 additions and 12 deletions

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@ -401,10 +401,10 @@ Loop:
case 257:
newvalue := bitstream.ReadBits(8)
outputstream.PushByte(byte(newvalue))
outputstream.PushBytes(byte(newvalue))
tail = insertNode(tail, newvalue)
default:
outputstream.PushByte(byte(decoded))
outputstream.PushBytes(byte(decoded))
}
}

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@ -21,9 +21,11 @@ func (v *StreamWriter) GetBytes() []byte {
return v.data.Bytes()
}
// PushByte writes a byte to the stream
func (v *StreamWriter) PushByte(val byte) {
v.data.WriteByte(val)
// PushBytes writes a bytes to the stream
func (v *StreamWriter) PushBytes(b ...byte) {
for _, i := range b {
v.data.WriteByte(i)
}
}
// PushInt16 writes a int16 word to the stream

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@ -37,3 +37,7 @@ func (i CompositeType) String() string {
}
return _CompositeType_name[_CompositeType_index[i]:_CompositeType_index[i+1]]
}
func (i CompositeType) Int() int {
return int(i)
}

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@ -35,6 +35,10 @@ const (
// COF is a structure that represents a COF file.
type COF struct {
// unknown bytes for header
unknownHeaderBytes []byte
// unknown bytes (first "body's" bytes)
unknown1 []byte
NumberOfDirections int
FramesPerDirection int
NumberOfLayers int
@ -46,6 +50,7 @@ type COF struct {
}
// Load loads a COF file.
// nolint:funlen // no need to change
func Load(fileData []byte) (*COF, error) {
result := &COF{}
streamReader := d2datautils.CreateStreamReader(fileData)
@ -62,9 +67,19 @@ func Load(fileData []byte) (*COF, error) {
result.NumberOfLayers = int(b[headerNumLayers])
result.FramesPerDirection = int(b[headerFramesPerDir])
result.NumberOfDirections = int(b[headerNumDirs])
result.unknownHeaderBytes = b[headerNumDirs+1 : headerSpeed]
result.Speed = int(b[headerSpeed])
streamReader.SkipBytes(3) //nolint:gomnd // Unknown data
// read unknown bytes
// previous streamReader.SkipBytes(3)
for i := 0; i < 3; i++ {
b, errSR := streamReader.ReadByte()
if errSR != nil {
return nil, errSR
}
result.unknown1 = append(result.unknown1, b)
}
result.CofLayers = make([]CofLayer, result.NumberOfLayers)
result.CompositeLayers = make(map[d2enum.CompositeType]int)
@ -83,6 +98,7 @@ func Load(fileData []byte) (*COF, error) {
layer.Transparent = b[layerTransparent] > 0
layer.DrawEffect = d2enum.DrawEffect(b[layerDrawEffect])
layer.weaponClassByte = b[layerWeaponClass:]
layer.WeaponClass = d2enum.WeaponClassFromString(strings.TrimSpace(strings.ReplaceAll(
string(b[layerWeaponClass:]), badCharacter, "")))
@ -124,3 +140,50 @@ func Load(fileData []byte) (*COF, error) {
return result, nil
}
// Marshal encodes COF back into byte slince
func (c *COF) Marshal() []byte {
sw := d2datautils.CreateStreamWriter()
sw.PushBytes(byte(c.NumberOfLayers))
sw.PushBytes(byte(c.FramesPerDirection))
sw.PushBytes(byte(c.NumberOfDirections))
sw.PushBytes(c.unknownHeaderBytes...)
sw.PushBytes(byte(c.Speed))
sw.PushBytes(c.unknown1...)
for i := range c.CofLayers {
sw.PushBytes(byte(c.CofLayers[i].Type.Int()))
sw.PushBytes(c.CofLayers[i].Shadow)
if c.CofLayers[i].Selectable {
sw.PushBytes(byte(1))
} else {
sw.PushBytes(byte(0))
}
if c.CofLayers[i].Transparent {
sw.PushBytes(byte(1))
} else {
sw.PushBytes(byte(0))
}
sw.PushBytes(byte(c.CofLayers[i].DrawEffect))
sw.PushBytes(c.CofLayers[i].weaponClassByte...)
}
for _, i := range c.AnimationFrames {
sw.PushBytes(byte(i))
}
for direction := 0; direction < c.NumberOfDirections; direction++ {
for frame := 0; frame < c.FramesPerDirection; frame++ {
for i := 0; i < c.NumberOfLayers; i++ {
sw.PushBytes(byte(c.Priority[direction][frame][i]))
}
}
}
return sw.GetBytes()
}

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@ -4,10 +4,11 @@ import "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
// CofLayer is a structure that represents a single layer in a COF file.
type CofLayer struct {
Type d2enum.CompositeType
Shadow byte
Selectable bool
Transparent bool
DrawEffect d2enum.DrawEffect
WeaponClass d2enum.WeaponClass
Type d2enum.CompositeType
Shadow byte
Selectable bool
Transparent bool
DrawEffect d2enum.DrawEffect
WeaponClass d2enum.WeaponClass
weaponClassByte []byte
}