Game menu button (#777)
* mini panel starts closed. Mini Panel game menu button opens game menu * explicit close instead of toggle
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@ -1129,6 +1129,9 @@ func (g *GameControls) onClickActionable(item ActionableType) {
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g.inventory.Toggle()
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g.updateLayout()
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case miniPanelGameMenu:
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g.miniPanel.Close()
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g.escapeMenu.open()
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default:
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log.Printf("Unrecognized ActionableType(%d) being clicked\n", item)
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}
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@ -47,7 +47,7 @@ func newMiniPanel(asset *d2asset.AssetManager, uiManager *d2ui.UIManager, isSing
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asset: asset,
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container: containerSprite,
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button: buttonSprite,
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isOpen: true,
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isOpen: false,
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isSinglePlayer: isSinglePlayer,
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rectangle: rectangle,
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}
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