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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-16 04:25:23 +00:00

Added music support

This commit is contained in:
Tim Sarbin 2018-12-08 16:37:17 -05:00
parent 8e81f0cbbc
commit 52ae254b0a
2 changed files with 23 additions and 21 deletions

View File

@ -25,16 +25,17 @@ namespace OpenDiablo2.SDL2_
{
private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private IntPtr music = IntPtr.Zero;
private int musicChannel;
public SDL2MusicPlayer()
{
if (SDL_mixer.Mix_OpenAudio(22050, SDL_mixer.MIX_DEFAULT_FORMAT, 2, 2048) < 0)
if (SDL_mixer.Mix_OpenAudio(22050, SDL_mixer.MIX_DEFAULT_FORMAT, 2, 1024) < 0)
log.Error($"SDL_mixer could not initialize! SDL_mixer Error: {SDL.SDL_GetError()}");
}
public void PlaySong()
{
SDL_mixer.Mix_PlayChannel(-1, music, 1);
musicChannel = SDL_mixer.Mix_PlayChannel(-1, music, 1);
}
public void LoadSong(Stream data)
@ -51,6 +52,7 @@ namespace OpenDiablo2.SDL2_
{
if (music == IntPtr.Zero)
return;
SDL_mixer.Mix_HaltChannel(musicChannel);
SDL_mixer.Mix_FreeChunk(music);
}
@ -60,21 +62,6 @@ namespace OpenDiablo2.SDL2_
SDL_mixer.Mix_CloseAudio();
}
/*
musicStream = data;
SDL.SDL_AudioSpec want = new SDL.SDL_AudioSpec
{
freq = 22050,
format = SDL.AUDIO_S16LSB,
channels = 2,
samples = 4096,
callback = AudioCallback
};
SDL.SDL_OpenAudio(ref want, out audioSpec);
SDL.SDL_PauseAudio(0);
*/
}
}

View File

@ -1,4 +1,20 @@
using System;
/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System;
using System.Drawing;
using System.Linq;
using OpenDiablo2.Common;
@ -24,6 +40,8 @@ namespace OpenDiablo2.Scenes
IRenderWindow renderWindow,
ISceneManager sceneManager,
IResourceManager resourceManager,
IMusicProvider musicProvider,
IMPQProvider mpqProvider,
Func<eButtonType, IButton> createButton,
Func<eSceneType, IScene> getScene // Temporary until SDL load functions are sped up
)
@ -71,11 +89,8 @@ namespace OpenDiablo2.Scenes
getScene(scenesToLoad[i]);
}
/*
musicProvider.LoadSong(mpqProvider.GetStream("data\\global\\music\\introedit.wav"));
musicProvider.PlaySong();
*/
}
private void OnVisitWebsiteClicked()