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Updated panel strings to pull from string table v2 (#752)

* Updated panel strings to pull from string table v2

* updated a string method
This commit is contained in:
leahiel 2020-09-24 19:28:14 -04:00 committed by GitHub
parent 481b3a0134
commit 4bbc2e3470
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@ -6,8 +6,10 @@ import (
"image/color" "image/color"
"log" "log"
"math" "math"
"strings"
"time" "time"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2tbl"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2geom" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2geom"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player/help" "github.com/OpenDiablo2/OpenDiablo2/d2game/d2player/help"
@ -826,16 +828,26 @@ func (g *GameControls) Render(target d2interface.Surface) error {
g.zoneChangeText.Render(target) g.zoneChangeText.Render(target)
} }
// Create and format Health string from string lookup table.
fmtHealth := d2tbl.TranslateString("panelhealth")
healthCurr, healthMax := int(g.hero.Stats.Health), int(g.hero.Stats.MaxHealth)
strPanelHealth := fmt.Sprintf(fmtHealth, healthCurr, healthMax)
// Display current hp and mana stats hpGlobe or manaGlobe region is clicked // Display current hp and mana stats hpGlobe or manaGlobe region is clicked
if g.actionableRegions[hpGlobe].Rect.IsInRect(mx, my) || g.hpStatsIsVisible { if g.actionableRegions[hpGlobe].Rect.IsInRect(mx, my) || g.hpStatsIsVisible {
g.hpManaStatsLabel.SetText(fmt.Sprintf("Life: %v / %v", float64(g.hero.Stats.Health), float64(g.hero.Stats.MaxHealth))) g.hpManaStatsLabel.SetText(strPanelHealth)
g.hpManaStatsLabel.SetPosition(15, 487) g.hpManaStatsLabel.SetPosition(15, 487)
g.hpManaStatsLabel.Render(target) g.hpManaStatsLabel.Render(target)
} }
// Create and format Mana string from string lookup table.
fmtMana := d2tbl.TranslateString("panelmana")
manaCurr, manaMax := int(g.hero.Stats.Mana), int(g.hero.Stats.MaxMana)
strPanelMana := fmt.Sprintf(fmtMana, manaCurr, manaMax)
if g.actionableRegions[manaGlobe].Rect.IsInRect(mx, my) || g.manaStatsIsVisible { if g.actionableRegions[manaGlobe].Rect.IsInRect(mx, my) || g.manaStatsIsVisible {
g.hpManaStatsLabel.SetText(fmt.Sprintf("Mana: %v / %v", float64(g.hero.Stats.Mana), float64(g.hero.Stats.MaxMana))) g.hpManaStatsLabel.SetText(strPanelMana)
// In case if the mana value gets higher, we need to shift the label to the left a little, hense widthManaLabel. // In case if the mana value gets higher, we need to shift the label to the left a little, hence widthManaLabel.
widthManaLabel, _ := g.hpManaStatsLabel.GetSize() widthManaLabel, _ := g.hpManaStatsLabel.GetSize()
xManaLabel := 785 - widthManaLabel xManaLabel := 785 - widthManaLabel
g.hpManaStatsLabel.SetPosition(xManaLabel, 487) g.hpManaStatsLabel.SetPosition(xManaLabel, 487)
@ -848,77 +860,104 @@ func (g *GameControls) Render(target d2interface.Surface) error {
// Minipanel is closed and minipanel button is hovered. // Minipanel is closed and minipanel button is hovered.
if g.miniPanel.IsOpen() && g.actionableRegions[miniPnl].Rect.IsInRect(mx, my) { if g.miniPanel.IsOpen() && g.actionableRegions[miniPnl].Rect.IsInRect(mx, my) {
g.nameLabel.SetText("Close Mini Panel") g.nameLabel.SetText(d2tbl.TranslateString("panelcmini")) //"Close Mini Panel"
g.nameLabel.SetPosition(399, 544) g.nameLabel.SetPosition(399, 544)
g.nameLabel.Render(target) g.nameLabel.Render(target)
} }
// Minipanel is open and minipanel button is hovered. // Minipanel is open and minipanel button is hovered.
if !g.miniPanel.IsOpen() && g.actionableRegions[miniPnl].Rect.IsInRect(mx, my) { if !g.miniPanel.IsOpen() && g.actionableRegions[miniPnl].Rect.IsInRect(mx, my) {
g.nameLabel.SetText("Open Mini Panel") g.nameLabel.SetText(d2tbl.TranslateString("panelmini")) //"Open Mini Panel"
g.nameLabel.SetPosition(399, 544) g.nameLabel.SetPosition(399, 544)
g.nameLabel.Render(target) g.nameLabel.Render(target)
} }
// Display character tooltip when hovered. // Display character tooltip when hovered.
if g.miniPanel.IsOpen() && g.actionableRegions[miniPanelCharacter].Rect.IsInRect(mx, my) { if g.miniPanel.IsOpen() && g.actionableRegions[miniPanelCharacter].Rect.IsInRect(mx, my) {
g.nameLabel.SetText("Character (A) (C)") g.nameLabel.SetText(d2tbl.TranslateString("minipanelchar")) //"Character" no hotkey
g.nameLabel.SetPosition(340, 510) g.nameLabel.SetPosition(340, 510)
g.nameLabel.Render(target) g.nameLabel.Render(target)
} }
// Display inventory tooltip when hovered. // Display inventory tooltip when hovered.
if g.miniPanel.IsOpen() && g.actionableRegions[miniPanelInventory].Rect.IsInRect(mx, my) { if g.miniPanel.IsOpen() && g.actionableRegions[miniPanelInventory].Rect.IsInRect(mx, my) {
g.nameLabel.SetText("Inventory (I) (B)") g.nameLabel.SetText(d2tbl.TranslateString("minipanelinv")) //"Inventory" no hotkey
g.nameLabel.SetPosition(360, 510) g.nameLabel.SetPosition(360, 510)
g.nameLabel.Render(target) g.nameLabel.Render(target)
} }
// Display skill tree tooltip when hovered. // Display skill tree tooltip when hovered.
if g.miniPanel.IsOpen() && g.actionableRegions[miniPanelSkillTree].Rect.IsInRect(mx, my) { if g.miniPanel.IsOpen() && g.actionableRegions[miniPanelSkillTree].Rect.IsInRect(mx, my) {
g.nameLabel.SetText("Skill Tree (T) (P)") g.nameLabel.SetText(d2tbl.TranslateString("minipaneltree")) //"Skill Treee" no hotkey
g.nameLabel.SetPosition(380, 510) g.nameLabel.SetPosition(380, 510)
g.nameLabel.Render(target) g.nameLabel.Render(target)
} }
// Display automap tooltip when hovered. // Display automap tooltip when hovered.
if g.miniPanel.IsOpen() && g.actionableRegions[miniPanelAutomap].Rect.IsInRect(mx, my) { if g.miniPanel.IsOpen() && g.actionableRegions[miniPanelAutomap].Rect.IsInRect(mx, my) {
g.nameLabel.SetText("Automap (TAB) (Mouse 3)") g.nameLabel.SetText(d2tbl.TranslateString("minipanelautomap")) //"Automap" no hotkey
g.nameLabel.SetPosition(400, 510) g.nameLabel.SetPosition(400, 510)
g.nameLabel.Render(target) g.nameLabel.Render(target)
} }
// Display message log tooltip when hovered. // Display message log tooltip when hovered.
if g.miniPanel.IsOpen() && g.actionableRegions[miniPanelMessageLog].Rect.IsInRect(mx, my) { if g.miniPanel.IsOpen() && g.actionableRegions[miniPanelMessageLog].Rect.IsInRect(mx, my) {
g.nameLabel.SetText("Message Log (M)") g.nameLabel.SetText(d2tbl.TranslateString("minipanelmessage")) //"Message Log" no hotkey
g.nameLabel.SetPosition(420, 510) g.nameLabel.SetPosition(420, 510)
g.nameLabel.Render(target) g.nameLabel.Render(target)
} }
// Display quest log tooltip when hovered. // Display quest log tooltip when hovered.
if g.miniPanel.IsOpen() && g.actionableRegions[miniPanelQuestLog].Rect.IsInRect(mx, my) { if g.miniPanel.IsOpen() && g.actionableRegions[miniPanelQuestLog].Rect.IsInRect(mx, my) {
g.nameLabel.SetText("Quest Log (Q)") g.nameLabel.SetText(d2tbl.TranslateString("minipanelquest")) //"Quest Log" no hotkey
g.nameLabel.SetPosition(440, 510) g.nameLabel.SetPosition(440, 510)
g.nameLabel.Render(target) g.nameLabel.Render(target)
} }
// Display game menu tooltip when hovered. // Display game menu tooltip when hovered.
if g.miniPanel.IsOpen() && g.actionableRegions[miniPanelGameMenu].Rect.IsInRect(mx, my) { if g.miniPanel.IsOpen() && g.actionableRegions[miniPanelGameMenu].Rect.IsInRect(mx, my) {
g.nameLabel.SetText("Game Menu (ESC)") g.nameLabel.SetText(d2tbl.TranslateString("minipanelmenubtn")) //"Game Menu (Esc)" // the (Esc) is hardcoded in.
g.nameLabel.SetPosition(460, 510) g.nameLabel.SetPosition(460, 510)
g.nameLabel.Render(target) g.nameLabel.Render(target)
} }
// Create and format Stamina string from string lookup table.
fmtStamina := d2tbl.TranslateString("panelstamina")
staminaCurr, staminaMax := int(g.hero.Stats.Stamina), int(g.hero.Stats.MaxStamina)
strPanelStamina := fmt.Sprintf(fmtStamina, staminaCurr, staminaMax)
// Display stamina tooltip when hovered. // Display stamina tooltip when hovered.
if g.miniPanel.IsOpen() && g.actionableRegions[stamina].Rect.IsInRect(mx, my) { if g.miniPanel.IsOpen() && g.actionableRegions[stamina].Rect.IsInRect(mx, my) {
g.nameLabel.SetText(fmt.Sprintf("Stamina: %v / %v", float64(g.hero.Stats.Stamina), float64(g.hero.Stats.MaxStamina))) g.nameLabel.SetText(strPanelStamina)
g.nameLabel.SetPosition(320, 535) g.nameLabel.SetPosition(320, 535)
g.nameLabel.Render(target) g.nameLabel.Render(target)
} }
// Display run/walk tooltip when hovered. Note that whether the player is walking or running, the tooltip is the same in Diablo 2.
if g.actionableRegions[walkRun].Rect.IsInRect(mx, my) && !g.hero.IsRunToggled() {
g.nameLabel.SetText(d2tbl.TranslateString("RunOn")) //"Run" no hotkeys
g.nameLabel.SetPosition(263, 563)
g.nameLabel.Render(target)
}
if g.actionableRegions[walkRun].Rect.IsInRect(mx, my) && g.hero.IsRunToggled() {
g.nameLabel.SetText(d2tbl.TranslateString("RunOff")) //"Walk" no hotkeys
g.nameLabel.SetPosition(263, 563)
g.nameLabel.Render(target)
}
// Create and format Experience string from string lookup table.
fmtExp := d2tbl.TranslateString("panelexp")
// The English string for "panelexp" is "Experience: %u / %u", however %u doesn't translate well. So
// we need to rewrite %u into a formatable Go verb. %d is used in other strings, so we go with that,
// keeping in mind that %u likely referred to an unsigned integer.
fmtExp = strings.ReplaceAll(fmtExp, "%u", "%d")
expCurr, expMax := uint(g.hero.Stats.Experience), uint(g.hero.Stats.NextLevelExp)
strPanelExp := fmt.Sprintf(fmtExp, expCurr, expMax)
// Display experience tooltip when hovered. // Display experience tooltip when hovered.
if g.miniPanel.IsOpen() && g.actionableRegions[xp].Rect.IsInRect(mx, my) { if g.miniPanel.IsOpen() && g.actionableRegions[xp].Rect.IsInRect(mx, my) {
g.nameLabel.SetText(fmt.Sprintf("Experience: %v / %v", float64(g.hero.Stats.Experience), float64(g.hero.Stats.NextLevelExp))) g.nameLabel.SetText(strPanelExp)
g.nameLabel.SetPosition(255, 535) g.nameLabel.SetPosition(255, 535)
g.nameLabel.Render(target) g.nameLabel.Render(target)
} }