Add objgroup.txt loader (#677)

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AndrejMijic 2020-08-04 18:12:03 +02:00 committed by GitHub
parent 466855e5f5
commit 4a48acb8ba
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3 changed files with 114 additions and 0 deletions

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@ -277,6 +277,7 @@ func (a *App) loadDataDict() error {
{d2resource.MonsterSequence, d2datadict.LoadMonsterSequences},
{d2resource.PlayerClass, d2datadict.LoadPlayerClasses},
{d2resource.MonsterPlacement, d2datadict.LoadMonsterPlacements},
{d2resource.ObjectGroup, d2datadict.LoadObjectGroups},
{d2resource.CompCode, d2datadict.LoadComponentCodes},
{d2resource.MonsterAI, d2datadict.LoadMonsterAI},
}

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@ -0,0 +1,112 @@
package d2datadict
import (
"fmt"
"log"
"strconv"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
const (
objectsGroupSize = 7
memberDensityMin = 0
memberDensityMax = 125
memberProbabilityMin = 0
memberProbabilityMax = 100
expansionDataMarker = "EXPANSION"
)
// ObjectGroupRecord represents a single line in objgroup.txt.
// Information has been gathered from [https://d2mods.info/forum/kb/viewarticle?a=394].
type ObjectGroupRecord struct {
// GroupName is the name of the group.
GroupName string
// Offset is the ID of the group, referred to by Levels.txt.
Offset int
// Members are the objects in the group.
Members *[objectsGroupSize]ObjectGroupMember
// Shrines determines whether this is a group of shrines.
// Note: for shrine groups, densities must be set to 0.
Shrines bool
// Wells determines whether this is a group of wells.
// Note: for wells groups, densities must be set to 0.
Wells bool
}
// ObjectGroupMember represents a member of an object group.
type ObjectGroupMember struct {
// ID is the ID of the object.
ID int
// Density is how densely the level is filled with the object.
// Must be below 125.
Density int
// Probability is the probability of this particular object being spawned.
// The value is a percentage.
Probability int
}
// ObjectGroups stores the ObjectGroupRecords.
var ObjectGroups map[int]*ObjectGroupRecord //nolint:gochecknoglobals // Currently global by design.
// LoadObjectGroups loads the ObjectGroupRecords into ObjectGroups.
func LoadObjectGroups(file []byte) {
ObjectGroups = make(map[int]*ObjectGroupRecord)
d := d2common.LoadDataDictionary(file)
for d.Next() {
groupName := d.String("GroupName")
if groupName == expansionDataMarker {
continue
}
shrines, wells := d.Bool("Shrines"), d.Bool("Wells")
record := &ObjectGroupRecord{
GroupName: groupName,
Offset: d.Number("Offset"),
Members: createMembers(d, shrines || wells),
Shrines: shrines,
Wells: wells,
}
ObjectGroups[record.Offset] = record
}
if d.Err != nil {
panic(d.Err)
}
log.Printf("Loaded %d ObjectGroup records", len(ObjectGroups))
}
func createMembers(d *d2common.DataDictionary, shrinesOrWells bool) *[objectsGroupSize]ObjectGroupMember {
var members [objectsGroupSize]ObjectGroupMember
for i := 0; i < objectsGroupSize; i++ {
suffix := strconv.Itoa(i)
members[i].ID = d.Number("ID" + suffix)
members[i].Density = d.Number("DENSITY" + suffix)
if members[i].Density < memberDensityMin || members[i].Density > memberDensityMax {
panic(fmt.Sprintf("Invalid object group member density: %v, in group: %v",
members[i].Density, d.String("GroupName"))) // Vanilla crashes when density is over 125.
}
if shrinesOrWells && members[i].Density != 0 {
panic(fmt.Sprintf("Shrine and well object groups must have densities set to 0, in group: %v", d.String("GroupName")))
}
members[i].Probability = d.Number("PROB" + suffix)
if members[i].Probability < memberProbabilityMin || members[i].Probability > memberProbabilityMax {
panic(fmt.Sprintf("Invalid object group member probability: %v, in group: %v",
members[i].Probability, d.String("GroupName")))
}
}
return &members
}

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@ -214,6 +214,7 @@ const (
MonsterSound = "/data/global/excel/monsounds.txt"
MonsterSequence = "/data/global/excel/monseq.txt"
PlayerClass = "/data/global/excel/PlayerClass.txt"
ObjectGroup = "/data/global/excel/objgroup.txt"
CompCode = "/data/global/excel/compcode.txt"
// --- Animations ---