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Merge pull request #912 from gucio321/cinematics

Cinematics menu
This commit is contained in:
Tim Sarbin 2020-11-10 10:31:19 -05:00 committed by GitHub
commit 437e65564f
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 232 additions and 0 deletions

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@ -961,3 +961,8 @@ func (a *App) ToMapEngineTest(region, level int) {
func (a *App) ToCredits() {
a.screen.SetNextScreen(d2gamescreen.CreateCredits(a, a.asset, a.renderer, a.ui))
}
// ToCinematics forces the game to transition to the cinematics menu
func (a *App) ToCinematics() {
a.screen.SetNextScreen(d2gamescreen.CreateCinematics(a, a.asset, a.renderer, a.audio, a.ui))
}

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@ -12,4 +12,5 @@ type Navigator interface {
ToCharacterSelect(connType d2clientconnectiontype.ClientConnectionType, connHost string)
ToMapEngineTest(region int, level int)
ToCredits()
ToCinematics()
}

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@ -6,6 +6,16 @@ const (
LoadingScreen = "/data/global/ui/Loading/loadingscreen.dc6"
// --- Video Paths ---
Act1Intro = "/data/local/video/eng/d2intro640x292.bik"
Act2Intro = "/data/local/video/eng/act02start640x292.bik"
Act3Intro = "/data/local/video/eng/act03start640x292.bik"
Act4Intro = "/data/local/video/eng/act04start640x292.bik"
Act4Outro = "/data/local/video/eng/act04end640x292.bik"
Act5Intro = "/data/local/video/eng/d2x_intro_640x292.bik"
Act5Outro = "/data/local/video/eng/d2x_out_640x292.bik"
// --- Main Menu ---
TrademarkScreen = "/data/global/ui/FrontEnd/trademarkscreenEXP.dc6"
@ -21,6 +31,10 @@ const (
CreditsBackground = "/data/global/ui/CharSelect/creditsbckgexpand.dc6"
CreditsText = "/data/local/ui/{LANG}/ExpansionCredits.txt"
// --- Cinematics ---
CinematicsBackground = "/data/global/ui/FrontEnd/CinematicsSelectionEXP.dc6"
// --- Character Select Screen ---
CharacterSelectBackground = "/data/global/ui/FrontEnd/charactercreationscreenEXP.dc6"

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@ -0,0 +1,203 @@
package d2gamescreen
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2video"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
)
const (
cinematicsX, cinematicsY = 240, 90
cinematicsLabelX, cinematicsLabelY = 400, 110
a1BtnX, a1BtnY = 264, 160
a2BtnX, a2BtnY = 264, 205
a3BtnX, a3BtnY = 264, 250
a4BtnX, a4BtnY = 264, 295
endCreditClassBtnX, endCreditClassBtnY = 264, 340
a5BtnX, a5BtnY = 264, 385
endCreditExpBtnX, endCreditExpBtnY = 264, 430
cinematicsExitBtnX, cinematicsExitBtnY = 340, 470
)
// Cinematics represents the cinematics screen
type Cinematics struct {
cinematicsBackground *d2ui.Sprite
background *d2ui.Sprite
a1Btn *d2ui.Button
a2Btn *d2ui.Button
a3Btn *d2ui.Button
a4Btn *d2ui.Button
a5Btn *d2ui.Button
endCreditClassBtn *d2ui.Button
endCreditExpBtn *d2ui.Button
cinematicsExitBtn *d2ui.Button
cinematicsLabel *d2ui.Label
asset *d2asset.AssetManager
renderer d2interface.Renderer
navigator d2interface.Navigator
uiManager *d2ui.UIManager
videoDecoder *d2video.BinkDecoder
audioProvider d2interface.AudioProvider
}
// CreateCinematics creates an instance of the credits screen
func CreateCinematics(
navigator d2interface.Navigator,
asset *d2asset.AssetManager,
renderer d2interface.Renderer,
aup d2interface.AudioProvider,
ui *d2ui.UIManager) *Cinematics {
result := &Cinematics{
asset: asset,
renderer: renderer,
navigator: navigator,
uiManager: ui,
audioProvider: aup,
}
return result
}
// OnLoad is called to load the resources for the credits screen
func (v *Cinematics) OnLoad(_ d2screen.LoadingState) {
var err error
v.audioProvider.PlayBGM("")
v.background, err = v.uiManager.NewSprite(d2resource.GameSelectScreen, d2resource.PaletteSky)
if err != nil {
log.Print(err)
}
v.background.SetPosition(backgroundX, backgroundY)
v.cinematicsBackground, err = v.uiManager.NewSprite(d2resource.CinematicsBackground, d2resource.PaletteSky)
if err != nil {
log.Print(err)
}
v.cinematicsBackground.SetPosition(cinematicsX, cinematicsY)
v.createButtons()
v.cinematicsLabel = v.uiManager.NewLabel(d2resource.Font30, d2resource.PaletteStatic)
v.cinematicsLabel.Alignment = d2gui.HorizontalAlignCenter
v.cinematicsLabel.SetText("SELECT CINEMATIC")
v.cinematicsLabel.Color[0] = rgbaColor(lightBrown)
v.cinematicsLabel.SetPosition(cinematicsLabelX, cinematicsLabelY)
}
func (v *Cinematics) createButtons() {
/*CINEMATICS NAMES:
Act 1: The Sister's Lament
Act 2: Dessert Journay
Act 3: Mephisto's Jungle
Act 4: Enter Hell
Act 5: Search For Ball
end Credit Classic: Terror's End
end Credit Expansion: Destruction's End
*/
v.cinematicsExitBtn = v.uiManager.NewButton(d2ui.ButtonTypeMedium, "CANCEL")
v.cinematicsExitBtn.SetPosition(cinematicsExitBtnX, cinematicsExitBtnY)
v.cinematicsExitBtn.OnActivated(func() { v.onCinematicsExitBtnClicked() })
v.a1Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "THE SISTER'S LAMENT")
v.a1Btn.SetPosition(a1BtnX, a1BtnY)
v.a1Btn.OnActivated(func() { v.onA1BtnClicked() })
v.a2Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "DESSERT JOURNAY")
v.a2Btn.SetPosition(a2BtnX, a2BtnY)
v.a2Btn.OnActivated(func() { v.onA2BtnClicked() })
v.a3Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "MEPHISTO'S JUNGLE")
v.a3Btn.SetPosition(a3BtnX, a3BtnY)
v.a3Btn.OnActivated(func() { v.onA3BtnClicked() })
v.a4Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "ENTER HELL")
v.a4Btn.SetPosition(a4BtnX, a4BtnY)
v.a4Btn.OnActivated(func() { v.onA4BtnClicked() })
v.endCreditClassBtn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "TERROR'S END")
v.endCreditClassBtn.SetPosition(endCreditClassBtnX, endCreditClassBtnY)
v.endCreditClassBtn.OnActivated(func() { v.onEndCreditClassBtnClicked() })
v.a5Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "SEARCH FOR BAAL")
v.a5Btn.SetPosition(a5BtnX, a5BtnY)
v.a5Btn.OnActivated(func() { v.onA5BtnClicked() })
v.endCreditExpBtn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "DESTRUCTION'S END")
v.endCreditExpBtn.SetPosition(endCreditExpBtnX, endCreditExpBtnY)
v.endCreditExpBtn.OnActivated(func() { v.onEndCreditExpBtnClicked() })
}
func (v *Cinematics) onCinematicsExitBtnClicked() {
v.navigator.ToMainMenu()
}
func (v *Cinematics) onA1BtnClicked() {
v.playVideo(d2resource.Act1Intro)
}
func (v *Cinematics) onA2BtnClicked() {
v.playVideo(d2resource.Act2Intro)
}
func (v *Cinematics) onA3BtnClicked() {
v.playVideo(d2resource.Act3Intro)
}
func (v *Cinematics) onA4BtnClicked() {
v.playVideo(d2resource.Act4Intro)
}
func (v *Cinematics) onEndCreditClassBtnClicked() {
v.playVideo(d2resource.Act4Outro)
}
func (v *Cinematics) onA5BtnClicked() {
v.playVideo(d2resource.Act5Intro)
}
func (v *Cinematics) onEndCreditExpBtnClicked() {
v.playVideo(d2resource.Act5Outro)
}
func (v *Cinematics) playVideo(path string) {
videoBytes, err := v.asset.LoadFile(path)
if err != nil {
log.Print(err)
return
}
v.videoDecoder = d2video.CreateBinkDecoder(videoBytes)
}
// Render renders the credits screen
func (v *Cinematics) Render(screen d2interface.Surface) {
err := v.background.RenderSegmented(screen, 4, 3, 0)
if err != nil {
return
}
err = v.cinematicsBackground.RenderSegmented(screen, 2, 2, 0)
if err != nil {
return
}
err = v.cinematicsLabel.Render(screen)
if err != nil {
return
}
}

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@ -323,6 +323,7 @@ func (v *MainMenu) createButtons(loading d2screen.LoadingState) {
v.cinematicsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, "CINEMATICS")
v.cinematicsButton.SetPosition(cineBtnX, cineBtnY)
v.cinematicsButton.OnActivated(func() { v.onCinematicsButtonClicked() })
loading.Progress(seventyPercent)
v.singlePlayerButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, "SINGLE PLAYER")
@ -421,6 +422,10 @@ func (v *MainMenu) onCreditsButtonClicked() {
v.navigator.ToCredits()
}
func (v *MainMenu) onCinematicsButtonClicked() {
v.navigator.ToCinematics()
}
// Render renders the main menu
func (v *MainMenu) Render(screen d2interface.Surface) {
v.renderBackgrounds(screen)
@ -435,6 +440,10 @@ func (v *MainMenu) renderBackgrounds(screen d2interface.Surface) {
return
}
case ScreenModeServerIP:
if err := v.tcpIPBackground.RenderSegmented(screen, 4, 3, 0); err != nil {
return
}
if err := v.serverIPBackground.RenderSegmented(screen, 2, 1, 0); err != nil {
return
}