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Add RenderFromOrigin method to Animation (#317)
* Configuration cleanup * Cleanup * Add RenderFromOrigin option
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@ -41,8 +41,9 @@ type Animation struct {
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lastFrameTime float64
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playedCount int
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compositeMode d2render.CompositeMode
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colorMod color.Color
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compositeMode d2render.CompositeMode
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colorMod color.Color
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originAtBottom bool
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playMode playMode
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playLength float64
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@ -116,8 +117,9 @@ func createAnimationFromDCC(dcc *d2dcc.DCC, palette *d2datadict.PaletteRec, tran
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func createAnimationFromDC6(dc6 *d2dc6.DC6File) (*Animation, error) {
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animation := &Animation{
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playLength: 1.0,
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playLoop: true,
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playLength: 1.0,
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playLoop: true,
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originAtBottom: true,
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}
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for frameIndex, dc6Frame := range dc6.Frames {
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@ -218,6 +220,17 @@ func (a *Animation) Render(target d2render.Surface) error {
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return target.Render(frame.image)
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}
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func (a *Animation) RenderFromOrigin(target d2render.Surface) error {
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if a.originAtBottom {
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direction := a.directions[a.directionIndex]
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frame := direction.frames[a.frameIndex]
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target.PushTranslation(0, -frame.height)
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defer target.Pop()
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}
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return a.Render(target)
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}
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func (a *Animation) GetFrameSize(frameIndex int) (int, int, error) {
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direction := a.directions[a.directionIndex]
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if frameIndex >= len(direction.frames) {
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