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Merge pull request #950 from gucio321/hotfix
Hotfix: necromancer animation in select hero class menu
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commit
31934b62c7
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@ -519,13 +519,6 @@ func (v *SelectHeroClass) Render(screen d2interface.Surface) {
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v.bgImage.RenderSegmented(screen, 4, 3, 0)
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v.headingLabel.Render(screen)
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if v.selectedHero != d2enum.HeroNone {
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v.heroClassLabel.Render(screen)
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v.heroDesc1Label.Render(screen)
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v.heroDesc2Label.Render(screen)
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v.heroDesc3Label.Render(screen)
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}
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for heroClass, heroInfo := range v.heroRenderInfo {
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if heroInfo.Stance == d2enum.HeroStanceIdle || heroInfo.Stance == d2enum.HeroStanceIdleSelected {
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v.renderHero(screen, heroClass)
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@ -538,6 +531,13 @@ func (v *SelectHeroClass) Render(screen d2interface.Surface) {
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}
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}
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if v.selectedHero != d2enum.HeroNone {
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v.heroClassLabel.Render(screen)
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v.heroDesc1Label.Render(screen)
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v.heroDesc2Label.Render(screen)
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v.heroDesc3Label.Render(screen)
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}
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v.campfire.Render(screen)
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if v.heroNameTextbox.GetVisible() {
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