mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-10 22:36:23 -05:00
Standardize indexed color to RGBA conversion to one function (#562)
* Common function for indexed color to rgba * Use ImgIndexToRGBA when decoding tiles * Pass DrawEffect down to animation
This commit is contained in:
parent
f18ede6e66
commit
1ad3c72211
@ -8,7 +8,7 @@ const (
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// DrawEffectPctTransparency25 is a draw effect that implements the following function:
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// GL_MODULATE; GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA 25 % transparency (colormaps 49-304 in a .pl2)
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DrawEffectPctTransparency25 = iota
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DrawEffectPctTransparency25 DrawEffect = iota
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// DrawEffectPctTransparency50 is a draw effect that implements the following function:
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// GL_MODULATE; GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA 50 % transparency (colormaps 305-560 in a .pl2)
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@ -37,4 +37,7 @@ const (
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// DrawEffectMod2X is a draw effect that implements the following function:
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// GL_COMBINE_ARB; GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA (colormaps 1457-1712 in a .pl2)
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DrawEffectMod2X
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// no effect
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DrawEffectNone
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)
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@ -1,6 +1,8 @@
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package d2interface
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import "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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type ArchivedAnimationManager interface {
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Cacher
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LoadAnimation(animationPath, palettePath string, transparency int) (Animation, error)
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LoadAnimation(animationPath, palettePath string, drawEffect d2enum.DrawEffect) (Animation, error)
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}
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@ -5,6 +5,7 @@ import (
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"path/filepath"
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"strings"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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@ -36,8 +37,8 @@ func createAnimationManager(renderer d2interface.Renderer) *animationManager {
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func (am *animationManager) LoadAnimation(
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animationPath, palettePath string,
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transparency int ) (d2interface.Animation, error) {
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cachePath := fmt.Sprintf("%s;%s;%d", animationPath, palettePath, transparency)
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effect d2enum.DrawEffect ) (d2interface.Animation, error) {
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cachePath := fmt.Sprintf("%s;%s;%d", animationPath, palettePath, effect)
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if animation, found := am.cache.Retrieve(cachePath); found {
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return animation.(d2interface.Animation).Clone(), nil
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}
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@ -62,7 +63,7 @@ func (am *animationManager) LoadAnimation(
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return nil, err
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}
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animation, err = CreateDCCAnimation(am.renderer, animationPath, palette, transparency)
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animation, err = CreateDCCAnimation(am.renderer, animationPath, palette, effect)
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if err != nil {
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return nil, err
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}
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@ -3,7 +3,6 @@ package d2asset
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import (
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"errors"
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"fmt"
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"log"
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"strings"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data"
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@ -237,30 +236,17 @@ func (c *Composite) createMode(animationMode, weaponClass string) (*compositeMod
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layerValue = "lit"
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}
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blend := false
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transparency := 255
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drawEffect := d2enum.DrawEffectNone
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if cofLayer.Transparent {
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switch cofLayer.DrawEffect {
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case d2enum.DrawEffectPctTransparency25:
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transparency = 64
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case d2enum.DrawEffectPctTransparency50:
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transparency = 128
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case d2enum.DrawEffectPctTransparency75:
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transparency = 192
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case d2enum.DrawEffectModulate:
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blend = true
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default:
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log.Println("Unhandled DrawEffect ", cofLayer.DrawEffect, " requested for layer ", cofLayer.Type.String(), " of ", c.token)
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}
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drawEffect = cofLayer.DrawEffect
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}
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layer, err := c.loadCompositeLayer(cofLayer.Type.String(), layerValue, animationMode,
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cofLayer.WeaponClass.String(), c.palettePath, transparency)
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cofLayer.WeaponClass.String(), c.palettePath, drawEffect)
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if err == nil {
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layer.SetPlaySpeed(mode.animationSpeed)
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layer.PlayForward()
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layer.SetBlend(blend)
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if err := layer.SetDirection(c.direction); err != nil {
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return nil, err
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@ -274,7 +260,7 @@ func (c *Composite) createMode(animationMode, weaponClass string) (*compositeMod
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}
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func (c *Composite) loadCompositeLayer(layerKey, layerValue, animationMode, weaponClass,
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palettePath string, transparency int) (d2interface.Animation, error) {
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palettePath string, drawEffect d2enum.DrawEffect) (d2interface.Animation, error) {
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animationPaths := []string{
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fmt.Sprintf("%s/%s/%s/%s%s%s%s%s.dcc", c.basePath, c.token, layerKey, c.token, layerKey, layerValue, animationMode, weaponClass),
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fmt.Sprintf("%s/%s/%s/%s%s%s%s%s.dc6", c.basePath, c.token, layerKey, c.token, layerKey, layerValue, animationMode, weaponClass),
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@ -282,7 +268,7 @@ func (c *Composite) loadCompositeLayer(layerKey, layerValue, animationMode, weap
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for _, animationPath := range animationPaths {
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if exists, _ := FileExists(animationPath); exists {
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animation, err := LoadAnimationWithTransparency(animationPath, palettePath, transparency)
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animation, err := LoadAnimationWithEffect(animationPath, palettePath, drawEffect)
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if err == nil {
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return animation, nil
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}
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@ -104,13 +104,13 @@ func FileExists(filePath string) (bool, error) {
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// LoadAnimation loads an animation by its resource path and its palette path
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func LoadAnimation(animationPath, palettePath string) (d2interface.Animation, error) {
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return LoadAnimationWithTransparency(animationPath, palettePath, 255)
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return LoadAnimationWithEffect(animationPath, palettePath, d2enum.DrawEffectNone)
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}
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// LoadAnimationWithTransparency loads an animation by its resource path and its palette path with a given transparency value
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func LoadAnimationWithTransparency(animationPath, palettePath string,
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transparency int) (d2interface.Animation, error) {
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return singleton.animationManager.LoadAnimation(animationPath, palettePath, transparency)
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// LoadAnimationWithEffect loads an animation by its resource path and its palette path with a given transparency value
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func LoadAnimationWithEffect(animationPath, palettePath string,
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drawEffect d2enum.DrawEffect) (d2interface.Animation, error) {
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return singleton.animationManager.LoadAnimation(animationPath, palettePath, drawEffect)
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}
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// LoadComposite creates a composite object from a ObjectLookupRecord and palettePath describing it
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@ -82,22 +82,7 @@ func (a *DC6Animation) decodeDirection(directionIndex int) error {
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}
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indexData := dc6.DecodeFrame(startFrame + i)
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bytesPerPixel := 4
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colorData := make([]byte, int(dc6Frame.Width)*int(dc6Frame.Height)*bytesPerPixel)
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for i := 0; i < int(dc6Frame.Width*dc6Frame.Height); i++ {
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// Index zero is hardcoded transparent regardless of palette
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if indexData[i] == 0 {
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continue
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}
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c := a.palette.GetColors()[indexData[i]]
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colorData[i*bytesPerPixel] = c.R()
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colorData[i*bytesPerPixel+1] = c.G()
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colorData[i*bytesPerPixel+2] = c.B()
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colorData[i*bytesPerPixel+3] = c.A()
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}
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colorData := ImgIndexToRGBA(indexData, a.palette)
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if err := sfc.ReplacePixels(colorData); err != nil {
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return err
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@ -2,9 +2,10 @@ package d2asset
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import (
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"errors"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"math"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dcc"
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d2iface "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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@ -14,15 +15,14 @@ import (
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type DCCAnimation struct {
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animation
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dccPath string
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transparency int
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effect d2enum.DrawEffect
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palette d2iface.Palette
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renderer d2iface.Renderer
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}
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// CreateAnimationFromDCC creates an animation from d2dcc.DCC and d2dat.DATPalette
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func CreateDCCAnimation(renderer d2iface.Renderer, dccPath string, palette d2iface.Palette,
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transparency int) (d2iface.Animation, error) {
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effect d2enum.DrawEffect) (d2iface.Animation, error) {
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dcc, err := loadDCC(dccPath)
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if err != nil {
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return nil, err
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@ -39,9 +39,17 @@ func CreateDCCAnimation(renderer d2iface.Renderer, dccPath string, palette d2ifa
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dccPath: dccPath,
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palette: palette,
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renderer: renderer,
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transparency: transparency,
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effect: effect,
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}
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// Really the renderer should take DrawEffects and do the right thing
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if effect == d2enum.DrawEffectModulate {
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DCC.SetBlend(true)
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}
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// Transparency is now no longer handled, it should be done by using PL2 palette and
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// picking the appropriate transform for the transparency level
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err = DCC.SetDirection(0)
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if err != nil {
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return nil, err
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@ -99,25 +107,7 @@ func (a *DCCAnimation) decodeDirection(directionIndex int) error {
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frameWidth := maxX - minX
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frameHeight := maxY - minY
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const bytesPerPixel = 4
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pixels := make([]byte, frameWidth*frameHeight*bytesPerPixel)
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for y := 0; y < frameHeight; y++ {
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for x := 0; x < frameWidth; x++ {
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paletteIndex := dccFrame.PixelData[y*frameWidth+x]
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if paletteIndex == 0 {
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continue
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}
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palColor := a.palette.GetColors()[paletteIndex]
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offset := (x + y*frameWidth) * bytesPerPixel
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pixels[offset] = palColor.R()
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pixels[offset+1] = palColor.G()
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pixels[offset+2] = palColor.B()
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pixels[offset+3] = byte(a.transparency)
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}
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}
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pixels := ImgIndexToRGBA(dccFrame.PixelData, a.palette)
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sfc, err := a.renderer.NewSurface(frameWidth, frameHeight, d2enum.FilterNearest)
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if err != nil {
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23
d2core/d2asset/palette.go
Normal file
23
d2core/d2asset/palette.go
Normal file
@ -0,0 +1,23 @@
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package d2asset
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import "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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func ImgIndexToRGBA(indexData []byte, palette d2interface.Palette) []byte {
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bytesPerPixel := 4
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colorData := make([]byte, len(indexData)*bytesPerPixel)
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for i := 0; i < len(indexData); i++ {
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// Index zero is hardcoded transparent regardless of palette
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if indexData[i] == 0 {
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continue
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}
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c := palette.GetColors()[indexData[i]]
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colorData[i*bytesPerPixel] = c.R()
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colorData[i*bytesPerPixel+1] = c.G()
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colorData[i*bytesPerPixel+2] = c.B()
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colorData[i*bytesPerPixel+3] = c.A()
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}
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return colorData
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}
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@ -19,15 +19,8 @@ func (mr *MapRenderer) decodeTileGfxData(blocks []d2dt1.Block, pixels *[]byte, t
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n := nbpix[y]
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length -= n
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for n > 0 {
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colorIndex := block.EncodedData[idx]
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if colorIndex != 0 {
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pixelColor := mr.palette.GetColors()[colorIndex]
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offset := 4 * (((blockY + y + tileYOffset) * tileWidth) + (blockX + x))
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(*pixels)[offset] = pixelColor.R()
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(*pixels)[offset+1] = pixelColor.G()
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(*pixels)[offset+2] = pixelColor.B()
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(*pixels)[offset+3] = 255
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}
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offset := (((blockY + y + tileYOffset) * tileWidth) + (blockX + x))
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(*pixels)[offset] = block.EncodedData[idx]
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x++
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n--
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idx++
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@ -56,17 +49,8 @@ func (mr *MapRenderer) decodeTileGfxData(blocks []d2dt1.Block, pixels *[]byte, t
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x += int32(b1)
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length -= int32(b2)
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for b2 > 0 {
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colorIndex := block.EncodedData[idx]
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if colorIndex != 0 {
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pixelColor := mr.palette.GetColors()[colorIndex]
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offset := 4 * (((blockY + y + tileYOffset) * tileWidth) + (blockX + x))
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(*pixels)[offset] = pixelColor.R()
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(*pixels)[offset+1] = pixelColor.G()
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(*pixels)[offset+2] = pixelColor.B()
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(*pixels)[offset+3] = 255
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}
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offset := (((blockY + y + tileYOffset) * tileWidth) + (blockX + x))
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(*pixels)[offset] = block.EncodedData[idx]
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idx++
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x++
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b2--
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@ -7,6 +7,7 @@ import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2ds1"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dt1"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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)
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func (mr *MapRenderer) generateTileCache() {
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@ -73,8 +74,10 @@ func (mr *MapRenderer) generateFloorCache(tile *d2ds1.FloorShadowRecord, tileX,
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tileYOffset := d2common.AbsInt32(tileYMinimum)
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tileHeight := d2common.AbsInt32(tileData[i].Height)
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image, _ := mr.renderer.NewSurface(int(tileData[i].Width), int(tileHeight), d2enum.FilterNearest)
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pixels := make([]byte, 4*tileData[i].Width*tileHeight)
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mr.decodeTileGfxData(tileData[i].Blocks, &pixels, tileYOffset, tileData[i].Width)
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indexData := make([]byte, tileData[i].Width*tileHeight)
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mr.decodeTileGfxData(tileData[i].Blocks, &indexData, tileYOffset, tileData[i].Width)
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pixels := d2asset.ImgIndexToRGBA(indexData, mr.palette)
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_ = image.ReplacePixels(pixels)
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mr.setImageCacheRecord(tile.Style, tile.Sequence, 0, tileIndex, image)
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}
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@ -112,8 +115,9 @@ func (mr *MapRenderer) generateShadowCache(tile *d2ds1.FloorShadowRecord, tileX,
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}
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image, _ := mr.renderer.NewSurface(int(tileData.Width), tileHeight, d2enum.FilterNearest)
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pixels := make([]byte, 4*tileData.Width*int32(tileHeight))
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mr.decodeTileGfxData(tileData.Blocks, &pixels, tileYOffset, tileData.Width)
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indexData := make([]byte, tileData.Width*int32(tileHeight))
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mr.decodeTileGfxData(tileData.Blocks, &indexData, tileYOffset, tileData.Width)
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pixels := d2asset.ImgIndexToRGBA(indexData, mr.palette)
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_ = image.ReplacePixels(pixels)
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mr.setImageCacheRecord(tile.Style, tile.Sequence, 13, tileIndex, image)
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}
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@ -173,14 +177,16 @@ func (mr *MapRenderer) generateWallCache(tile *d2ds1.WallRecord, tileX, tileY in
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}
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image, _ := mr.renderer.NewSurface(160, int(realHeight), d2enum.FilterNearest)
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pixels := make([]byte, 4*160*realHeight)
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indexData := make([]byte, 160*realHeight)
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mr.decodeTileGfxData(tileData.Blocks, &pixels, tileYOffset, 160)
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mr.decodeTileGfxData(tileData.Blocks, &indexData, tileYOffset, 160)
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if newTileData != nil {
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mr.decodeTileGfxData(newTileData.Blocks, &pixels, tileYOffset, 160)
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mr.decodeTileGfxData(newTileData.Blocks, &indexData, tileYOffset, 160)
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}
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pixels := d2asset.ImgIndexToRGBA(indexData, mr.palette)
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if err := image.ReplacePixels(pixels); err != nil {
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log.Panicf(err.Error())
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}
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