mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-09-26 13:15:56 -04:00
Added textbox. Added keyboard manager. Added name entry.
This commit is contained in:
parent
4c020c13bc
commit
1983d0d40e
@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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@ -8,6 +9,6 @@ namespace OpenDiablo2.Common.Interfaces
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{
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{
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public interface IFont : IDisposable
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public interface IFont : IDisposable
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{
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{
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Size CalculateSize(string text);
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}
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}
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}
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}
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16
OpenDiablo2.Common/Interfaces/IKeyboardInfoProvider.cs
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16
OpenDiablo2.Common/Interfaces/IKeyboardInfoProvider.cs
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@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace OpenDiablo2.Common.Interfaces
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{
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public delegate void OnKeyPressed(char charcode);
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public interface IKeyboardInfoProvider
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{
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OnKeyPressed KeyPressCallback { get; set; }
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bool KeyIsPressed(int scancode);
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}
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}
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@ -74,6 +74,7 @@
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<Compile Include="Enums\eMPQFormatVersion.cs" />
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<Compile Include="Enums\eMPQFormatVersion.cs" />
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<Compile Include="Interfaces\IFont.cs" />
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<Compile Include="Interfaces\IFont.cs" />
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<Compile Include="Interfaces\IGameEngine.cs" />
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<Compile Include="Interfaces\IGameEngine.cs" />
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<Compile Include="Interfaces\IKeyboardInfoProvider.cs" />
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<Compile Include="Interfaces\ILabel.cs" />
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<Compile Include="Interfaces\ILabel.cs" />
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<Compile Include="Interfaces\IMPQProvider.cs" />
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<Compile Include="Interfaces\IMPQProvider.cs" />
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<Compile Include="Interfaces\IMusicProvider.cs" />
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<Compile Include="Interfaces\IMusicProvider.cs" />
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@ -93,6 +93,7 @@ namespace OpenDiablo2.Common
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public static string WideButtonBlank = "data\\global\\ui\\FrontEnd\\WideButtonBlank.dc6";
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public static string WideButtonBlank = "data\\global\\ui\\FrontEnd\\WideButtonBlank.dc6";
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public static string MediumButtonBlank = "data\\global\\ui\\FrontEnd\\MediumButtonBlank.dc6";
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public static string MediumButtonBlank = "data\\global\\ui\\FrontEnd\\MediumButtonBlank.dc6";
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public static string CancelButton = "data\\global\\ui\\FrontEnd\\CancelButtonBlank.dc6";
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public static string CancelButton = "data\\global\\ui\\FrontEnd\\CancelButtonBlank.dc6";
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public static string TextBox2 = "data\\global\\ui\\FrontEnd\\textbox2.dc6";
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// --- Data ---
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// --- Data ---
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// TODO: Doesn't sound right :)
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// TODO: Doesn't sound right :)
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@ -22,6 +22,8 @@ namespace OpenDiablo2.Core
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builder.RegisterType<ResourceManager>().As<IResourceManager>().SingleInstance();
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builder.RegisterType<ResourceManager>().As<IResourceManager>().SingleInstance();
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builder.RegisterType<TextDictionary>().As<ITextDictionary>().SingleInstance();
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builder.RegisterType<TextDictionary>().As<ITextDictionary>().SingleInstance();
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builder.RegisterType<Button>().AsSelf().InstancePerDependency();
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builder.RegisterType<Button>().AsSelf().InstancePerDependency();
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builder.RegisterType<TextBox>().AsSelf().InstancePerDependency();
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}
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}
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}
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}
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}
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}
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@ -79,6 +79,7 @@
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<Compile Include="ResourceManager.cs" />
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<Compile Include="ResourceManager.cs" />
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<Compile Include="TextDictionary.cs" />
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<Compile Include="TextDictionary.cs" />
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<Compile Include="UI\Button.cs" />
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<Compile Include="UI\Button.cs" />
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<Compile Include="UI\TextBox.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenDiablo2.Common\OpenDiablo2.Common.csproj">
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<ProjectReference Include="..\OpenDiablo2.Common\OpenDiablo2.Common.csproj">
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101
OpenDiablo2.Core/UI/TextBox.cs
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101
OpenDiablo2.Core/UI/TextBox.cs
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@ -0,0 +1,101 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenDiablo2.Common;
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using OpenDiablo2.Common.Interfaces;
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namespace OpenDiablo2.Core.UI
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{
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public sealed class TextBox
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{
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private readonly IRenderWindow renderWindow;
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private ISprite sprite;
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private IFont font;
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private ILabel label, linebar;
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private float frameTime = 0f;
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private Point location = new Point();
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public Point Location
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{
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get => location;
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set
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{
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if (location == value)
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return;
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location = value;
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label.Location = new Point(value.X + 6, value.Y + 3);
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linebar.Location = new Point(value.X + 6 + label.TextArea.Width, value.Y + 3);
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sprite.Location = new Point(value.X, value.Y + sprite.LocalFrameSize.Height);
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}
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}
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private string text = "";
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public string Text
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{
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get => text;
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set
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{
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if (text == value)
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return;
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text = value;
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// Max width is 130
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var newSize = font.CalculateSize(value);
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if (newSize.Width < 130)
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{
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label.Text = value;
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linebar.Location = new Point(location.X + 6 + newSize.Width, location.Y + 3);
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return;
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}
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var newStr = value.Substring(1);
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while(true)
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{
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newSize = font.CalculateSize(newStr);
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if (newSize.Width >= 130)
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{
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newStr = newStr.Substring(1);
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continue;
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}
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label.Text = newStr;
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linebar.Location = new Point(location.X + 6 + newSize.Width, location.Y + 3);
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break;
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}
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}
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}
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public TextBox(IRenderWindow renderWindow)
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{
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this.renderWindow = renderWindow;
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sprite = renderWindow.LoadSprite(ResourcePaths.TextBox2, Palettes.Units);
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font = renderWindow.LoadFont(ResourcePaths.FontFormal11, Palettes.Units);
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label = renderWindow.CreateLabel(font);
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linebar = renderWindow.CreateLabel(font);
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linebar.Text = "_";
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}
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public void Update(long ms)
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{
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frameTime += ms / 500f;
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while (frameTime >= 1f)
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frameTime -= 1f;
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}
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public void Render()
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{
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renderWindow.Draw(sprite);
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renderWindow.Draw(label);
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if (frameTime < 0.5)
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renderWindow.Draw(linebar);
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}
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}
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}
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@ -2,6 +2,7 @@
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using OpenDiablo2.Common.Models;
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using OpenDiablo2.Common.Models;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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@ -30,5 +31,18 @@ namespace OpenDiablo2.SDL2_
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{
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{
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sprite.Dispose();
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sprite.Dispose();
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}
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}
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public Size CalculateSize(string text)
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{
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int w = 0;
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int h = 0;
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foreach(byte ch in text)
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{
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w += font.CharacterMetric[ch].Width;
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h = Math.Max(h, font.CharacterMetric[ch].Height);
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}
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return new Size(w, h);
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}
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}
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}
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}
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}
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using System.Drawing;
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using System.Drawing;
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using OpenDiablo2.Common.Models;
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using OpenDiablo2.Common.Models;
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using Autofac;
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using Autofac;
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using System.Runtime.InteropServices;
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namespace OpenDiablo2.SDL2_
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namespace OpenDiablo2.SDL2_
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{
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{
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public sealed class SDL2RenderWindow : IRenderWindow, IRenderTarget, IMouseInfoProvider
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public sealed class SDL2RenderWindow : IRenderWindow, IRenderTarget, IMouseInfoProvider, IKeyboardInfoProvider
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{
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{
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private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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public bool RightMouseDown { get; internal set; } = false;
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public bool RightMouseDown { get; internal set; } = false;
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public bool ReserveMouse { get; set; } = false;
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public bool ReserveMouse { get; set; } = false;
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public OnKeyPressed KeyPressCallback { get; set; }
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private readonly IMPQProvider mpqProvider;
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private readonly IMPQProvider mpqProvider;
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private readonly IPaletteProvider paletteProvider;
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private readonly IPaletteProvider paletteProvider;
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private readonly IResourceManager resourceManager;
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private readonly IResourceManager resourceManager;
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if (renderer == IntPtr.Zero)
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if (renderer == IntPtr.Zero)
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throw new ApplicationException($"Unable to create SDL Window: {SDL.SDL_GetError()}");
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throw new ApplicationException($"Unable to create SDL Window: {SDL.SDL_GetError()}");
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SDL.SDL_SetRenderDrawBlendMode(renderer, SDL.SDL_BlendMode.SDL_BLENDMODE_BLEND);
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SDL.SDL_SetRenderDrawBlendMode(renderer, SDL.SDL_BlendMode.SDL_BLENDMODE_BLEND);
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SDL.SDL_ShowCursor(0);
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SDL.SDL_ShowCursor(0);
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IsRunning = true;
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IsRunning = true;
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@ -68,6 +71,14 @@ namespace OpenDiablo2.SDL2_
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SDL.SDL_Quit();
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SDL.SDL_Quit();
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}
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}
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public unsafe bool KeyIsPressed(int scancode)
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{
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int numKeys;
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byte* keys = (byte*)SDL.SDL_GetKeyboardState(out numKeys);
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return keys[scancode] > 0;
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}
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public void Clear()
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public void Clear()
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{
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{
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SDL.SDL_SetRenderTarget(renderer, IntPtr.Zero);
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SDL.SDL_SetRenderTarget(renderer, IntPtr.Zero);
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@ -81,7 +92,7 @@ namespace OpenDiablo2.SDL2_
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SDL.SDL_RenderPresent(renderer);
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SDL.SDL_RenderPresent(renderer);
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}
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}
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public void Update()
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public unsafe void Update()
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{
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{
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while (SDL.SDL_PollEvent(out SDL.SDL_Event evt) != 0)
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while (SDL.SDL_PollEvent(out SDL.SDL_Event evt) != 0)
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{
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{
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@ -117,6 +128,16 @@ namespace OpenDiablo2.SDL2_
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break;
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break;
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}
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}
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}
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}
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else if (evt.type == SDL.SDL_EventType.SDL_KEYDOWN)
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{
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if (evt.key.keysym.sym == SDL.SDL_Keycode.SDLK_BACKSPACE && KeyPressCallback != null)
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KeyPressCallback('\b');
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}
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else if (evt.type == SDL.SDL_EventType.SDL_TEXTINPUT)
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{
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KeyPressCallback?.Invoke(Marshal.PtrToStringAnsi((IntPtr)evt.text.text)[0]);
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continue;
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}
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else if (evt.type == SDL.SDL_EventType.SDL_QUIT)
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else if (evt.type == SDL.SDL_EventType.SDL_QUIT)
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{
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{
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@ -53,14 +53,16 @@ namespace OpenDiablo2.Scenes
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private readonly IMusicProvider musicProvider;
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private readonly IMusicProvider musicProvider;
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private readonly ISceneManager sceneManager;
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private readonly ISceneManager sceneManager;
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private readonly ITextDictionary textDictionary;
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private readonly ITextDictionary textDictionary;
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private readonly IKeyboardInfoProvider keyboardInfoProvider;
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private bool showEntryUi = false;
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private bool showEntryUi = false;
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private eHero? selectedHero = null;
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private eHero? selectedHero = null;
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private float secondTimer;
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private float secondTimer;
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private ISprite backgroundSprite, campfireSprite;
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private ISprite backgroundSprite, campfireSprite;
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private IFont headingFont, heroDescFont;
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private IFont headingFont, heroDescFont, uiFont;
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private ILabel headingLabel, heroClassLabel, heroDesc1Label, heroDesc2Label, heroDesc3Label;
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private ILabel headingLabel, heroClassLabel, heroDesc1Label, heroDesc2Label, heroDesc3Label, characterNameLabel;
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private Button exitButton, okButton;
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private Button exitButton, okButton;
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private TextBox characterNameTextBox;
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private Dictionary<eHero, HeroRenderInfo> heroRenderInfo = new Dictionary<eHero, HeroRenderInfo>();
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private Dictionary<eHero, HeroRenderInfo> heroRenderInfo = new Dictionary<eHero, HeroRenderInfo>();
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public SelectHeroClass(
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public SelectHeroClass(
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@ -71,7 +73,9 @@ namespace OpenDiablo2.Scenes
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IMusicProvider musicProvider,
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IMusicProvider musicProvider,
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ISceneManager sceneManager,
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ISceneManager sceneManager,
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Func<eButtonType, Button> createButton,
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Func<eButtonType, Button> createButton,
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ITextDictionary textDictionary
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Func<TextBox> createTextBox,
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ITextDictionary textDictionary,
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IKeyboardInfoProvider keyboardInfoProvider
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)
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)
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{
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{
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this.renderWindow = renderWindow;
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this.renderWindow = renderWindow;
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@ -80,6 +84,7 @@ namespace OpenDiablo2.Scenes
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this.mouseInfoProvider = mouseInfoProvider;
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this.mouseInfoProvider = mouseInfoProvider;
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this.sceneManager = sceneManager;
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this.sceneManager = sceneManager;
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this.textDictionary = textDictionary;
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this.textDictionary = textDictionary;
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this.keyboardInfoProvider = keyboardInfoProvider;
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backgroundSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectBackground, Palettes.Fechar);
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backgroundSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectBackground, Palettes.Fechar);
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@ -195,6 +200,7 @@ namespace OpenDiablo2.Scenes
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headingFont = renderWindow.LoadFont(ResourcePaths.Font30, Palettes.Units);
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headingFont = renderWindow.LoadFont(ResourcePaths.Font30, Palettes.Units);
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heroDescFont = renderWindow.LoadFont(ResourcePaths.Font16, Palettes.Units);
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heroDescFont = renderWindow.LoadFont(ResourcePaths.Font16, Palettes.Units);
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uiFont = renderWindow.LoadFont(ResourcePaths.Font16, Palettes.Units);
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headingLabel = renderWindow.CreateLabel(headingFont);
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headingLabel = renderWindow.CreateLabel(headingFont);
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headingLabel.Text = textDictionary.Translate("strSelectHeroClass");
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headingLabel.Text = textDictionary.Translate("strSelectHeroClass");
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@ -208,17 +214,26 @@ namespace OpenDiablo2.Scenes
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heroDesc2Label = renderWindow.CreateLabel(heroDescFont);
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heroDesc2Label = renderWindow.CreateLabel(heroDescFont);
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heroDesc3Label = renderWindow.CreateLabel(heroDescFont);
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heroDesc3Label = renderWindow.CreateLabel(heroDescFont);
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characterNameLabel = renderWindow.CreateLabel(uiFont);
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characterNameLabel.Text = "Character Name"; // TODO Translation table
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characterNameLabel.Location = new Point(320, 475);
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characterNameLabel.TextColor = Color.FromArgb(216, 196, 128);
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exitButton = createButton(eButtonType.Medium);
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exitButton = createButton(eButtonType.Medium);
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exitButton.Text = "EXIT";
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exitButton.Text = "EXIT"; // TODO Translation table
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exitButton.Location = new Point(30, 540);
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exitButton.Location = new Point(30, 540);
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exitButton.OnActivate = OnExitClicked;
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exitButton.OnActivate = OnExitClicked;
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okButton = createButton(eButtonType.Medium);
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okButton = createButton(eButtonType.Medium);
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okButton.Text = "OK";
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okButton.Text = "OK"; // TODO Translation table
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okButton.Location = new Point(630, 540);
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okButton.Location = new Point(630, 540);
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okButton.OnActivate = OnOkclicked;
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okButton.OnActivate = OnOkclicked;
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||||||
okButton.Enabled = false;
|
okButton.Enabled = false;
|
||||||
|
|
||||||
|
characterNameTextBox = createTextBox();
|
||||||
|
characterNameTextBox.Text = "";
|
||||||
|
characterNameTextBox.Location = new Point(320, 493);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnOkclicked()
|
private void OnOkclicked()
|
||||||
@ -235,6 +250,9 @@ namespace OpenDiablo2.Scenes
|
|||||||
heroRenderInfo[hero].Stance = eHeroStance.Idle;
|
heroRenderInfo[hero].Stance = eHeroStance.Idle;
|
||||||
}
|
}
|
||||||
showEntryUi = false;
|
showEntryUi = false;
|
||||||
|
keyboardInfoProvider.KeyPressCallback = null;
|
||||||
|
characterNameTextBox.Text = "";
|
||||||
|
okButton.Enabled = false;
|
||||||
|
|
||||||
sceneManager.ChangeScene("Main Menu");
|
sceneManager.ChangeScene("Main Menu");
|
||||||
}
|
}
|
||||||
@ -258,7 +276,11 @@ namespace OpenDiablo2.Scenes
|
|||||||
exitButton.Render();
|
exitButton.Render();
|
||||||
|
|
||||||
if (showEntryUi)
|
if (showEntryUi)
|
||||||
|
{
|
||||||
|
renderWindow.Draw(characterNameLabel);
|
||||||
okButton.Render();
|
okButton.Render();
|
||||||
|
characterNameTextBox.Render();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RenderHeros()
|
private void RenderHeros()
|
||||||
@ -312,6 +334,27 @@ namespace OpenDiablo2.Scenes
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnKeyPressed(char charcode)
|
||||||
|
{
|
||||||
|
if (charcode == '\b')
|
||||||
|
{
|
||||||
|
if (characterNameTextBox.Text.Length == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
characterNameTextBox.Text = characterNameTextBox.Text.Substring(0, characterNameTextBox.Text.Length - 1);
|
||||||
|
okButton.Enabled = characterNameTextBox.Text.Length >= 2;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (characterNameTextBox.Text.Length >= 15)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ".Contains(charcode))
|
||||||
|
return;
|
||||||
|
characterNameTextBox.Text += charcode;
|
||||||
|
okButton.Enabled = characterNameTextBox.Text.Length >= 2;
|
||||||
|
}
|
||||||
|
|
||||||
public void Update(long ms)
|
public void Update(long ms)
|
||||||
{
|
{
|
||||||
float seconds = ((float)ms / 1500f);
|
float seconds = ((float)ms / 1500f);
|
||||||
@ -319,6 +362,9 @@ namespace OpenDiablo2.Scenes
|
|||||||
while (secondTimer >= 1f)
|
while (secondTimer >= 1f)
|
||||||
secondTimer -= 1f;
|
secondTimer -= 1f;
|
||||||
|
|
||||||
|
if (keyboardInfoProvider.KeyPressCallback == null)
|
||||||
|
keyboardInfoProvider.KeyPressCallback = OnKeyPressed;
|
||||||
|
|
||||||
// Don't update hero selection if one of them is walking to or from the campfire
|
// Don't update hero selection if one of them is walking to or from the campfire
|
||||||
var canSelect = heroRenderInfo.All(x => x.Value.Stance == eHeroStance.Idle || x.Value.Stance == eHeroStance.IdleSelected || x.Value.Stance == eHeroStance.Selected);
|
var canSelect = heroRenderInfo.All(x => x.Value.Stance == eHeroStance.Idle || x.Value.Stance == eHeroStance.IdleSelected || x.Value.Stance == eHeroStance.Selected);
|
||||||
|
|
||||||
@ -332,6 +378,7 @@ namespace OpenDiablo2.Scenes
|
|||||||
|
|
||||||
exitButton.Update();
|
exitButton.Update();
|
||||||
okButton.Update();
|
okButton.Update();
|
||||||
|
characterNameTextBox.Update(ms);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateHeroSelectionHover(eHero hero, long ms, bool canSelect)
|
private void UpdateHeroSelectionHover(eHero hero, long ms, bool canSelect)
|
||||||
|
@ -72,6 +72,13 @@ namespace OpenDiablo2
|
|||||||
return (buttonType) => componentContext.Resolve<Button>(new NamedParameter("buttonLayout", ButtonLayout.Values[buttonType]));
|
return (buttonType) => componentContext.Resolve<Button>(new NamedParameter("buttonLayout", ButtonLayout.Values[buttonType]));
|
||||||
});
|
});
|
||||||
|
|
||||||
|
/* Uncomment the below if we support multiple textbox types
|
||||||
|
containerBuilder.Register<Func<TextBox>>(c =>
|
||||||
|
{
|
||||||
|
var componentContext = c.Resolve<IComponentContext>();
|
||||||
|
return () => componentContext.Resolve<TextBox>();
|
||||||
|
});
|
||||||
|
*/
|
||||||
return containerBuilder;
|
return containerBuilder;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user