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https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-20 23:47:16 -05:00
data encoding: added COF encoder
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parent
374944dfc4
commit
157f110105
@ -37,3 +37,7 @@ func (i CompositeType) String() string {
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}
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return _CompositeType_name[_CompositeType_index[i]:_CompositeType_index[i+1]]
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}
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func (i CompositeType) Int() int {
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return int(i)
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}
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@ -35,6 +35,10 @@ const (
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// COF is a structure that represents a COF file.
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type COF struct {
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// unknown bytes for header
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unknownHeaderBytes []byte
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// unknown bytes (first "body's" bytes)
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unknown1 []byte
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NumberOfDirections int
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FramesPerDirection int
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NumberOfLayers int
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@ -62,9 +66,19 @@ func Load(fileData []byte) (*COF, error) {
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result.NumberOfLayers = int(b[headerNumLayers])
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result.FramesPerDirection = int(b[headerFramesPerDir])
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result.NumberOfDirections = int(b[headerNumDirs])
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result.unknownHeaderBytes = b[headerNumDirs+1 : headerSpeed]
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result.Speed = int(b[headerSpeed])
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streamReader.SkipBytes(3) //nolint:gomnd // Unknown data
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// read unknown bytes
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// previous streamReader.SkipBytes(3)
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for i := 0; i < 3; i++ {
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b, errSR := streamReader.ReadByte()
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if errSR != nil {
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return nil, errSR
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}
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result.unknown1 = append(result.unknown1, b)
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}
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result.CofLayers = make([]CofLayer, result.NumberOfLayers)
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result.CompositeLayers = make(map[d2enum.CompositeType]int)
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@ -83,6 +97,7 @@ func Load(fileData []byte) (*COF, error) {
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layer.Transparent = b[layerTransparent] > 0
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layer.DrawEffect = d2enum.DrawEffect(b[layerDrawEffect])
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layer.weaponClassByte = b[layerWeaponClass:]
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layer.WeaponClass = d2enum.WeaponClassFromString(strings.TrimSpace(strings.ReplaceAll(
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string(b[layerWeaponClass:]), badCharacter, "")))
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@ -124,3 +139,50 @@ func Load(fileData []byte) (*COF, error) {
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return result, nil
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}
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// Unmarshal unmarshals COF into byte slince
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func (c *COF) Unmarshal() []byte {
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var result []byte
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result = append(result, byte(c.NumberOfLayers))
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result = append(result, byte(c.FramesPerDirection))
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result = append(result, byte(c.NumberOfDirections))
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result = append(result, c.unknownHeaderBytes...)
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result = append(result, byte(c.Speed))
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result = append(result, c.unknown1...)
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for i := range c.CofLayers {
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result = append(result, byte(c.CofLayers[i].Type.Int()))
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result = append(result, c.CofLayers[i].Shadow)
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if c.CofLayers[i].Selectable {
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result = append(result, byte(1))
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} else {
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result = append(result, byte(0))
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}
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if c.CofLayers[i].Transparent {
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result = append(result, byte(1))
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} else {
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result = append(result, byte(0))
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}
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result = append(result, byte(c.CofLayers[i].DrawEffect))
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result = append(result, c.CofLayers[i].weaponClassByte...)
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}
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for _, i := range c.AnimationFrames {
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result = append(result, byte(i))
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}
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for direction := 0; direction < c.NumberOfDirections; direction++ {
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for frame := 0; frame < c.FramesPerDirection; frame++ {
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for i := 0; i < c.NumberOfLayers; i++ {
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result = append(result, byte(c.Priority[direction][frame][i]))
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}
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}
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}
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return result
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}
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@ -4,10 +4,11 @@ import "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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// CofLayer is a structure that represents a single layer in a COF file.
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type CofLayer struct {
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Type d2enum.CompositeType
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Shadow byte
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Selectable bool
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Transparent bool
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DrawEffect d2enum.DrawEffect
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WeaponClass d2enum.WeaponClass
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Type d2enum.CompositeType
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Shadow byte
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Selectable bool
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Transparent bool
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DrawEffect d2enum.DrawEffect
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WeaponClass d2enum.WeaponClass
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weaponClassByte []byte
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}
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@ -1,6 +1,9 @@
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package d2dcc
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import (
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//"fmt"
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//"os"
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"errors"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2datautils"
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@ -18,6 +21,7 @@ type DCC struct {
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Directions []*DCCDirection
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directionOffsets []int
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fileData []byte
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size int32
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}
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// Load loads a DCC file.
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@ -44,7 +48,8 @@ func Load(fileData []byte) (*DCC, error) {
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return nil, errors.New("this value isn't 1. It has to be 1")
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}
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bm.GetInt32() // TotalSizeCoded
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size := bm.GetInt32() // TotalSizeCoded
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result.size = size
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result.directionOffsets = make([]int, result.NumberOfDirections)
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@ -53,9 +58,31 @@ func Load(fileData []byte) (*DCC, error) {
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result.Directions[i] = result.decodeDirection(i)
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}
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/*fmt.Println(fileData)
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fmt.Println("\n\n\n")
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fmt.Println(result.Encode())
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os.Exit(0)*/
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return result, nil
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}
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func (d *DCC) Encode() []byte {
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var result []byte
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result = append(result, byte(d.Signature))
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result = append(result, byte(d.Version))
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result = append(result, byte(d.NumberOfDirections))
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result = append(result, byte(d.FramesPerDirection))
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result = append(result, 0, 0, 0, 1)
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result = append(result, 0, 0, 0, byte(d.size), 84, 4, 0)
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for i := 0; i < d.NumberOfDirections; i++ {
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result = append(result, byte(d.directionOffsets[i]))
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}
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return result
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}
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// decodeDirection decodes and returns the given direction
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func (d *DCC) decodeDirection(direction int) *DCCDirection {
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return CreateDCCDirection(d2datautils.CreateBitMuncher(d.fileData,
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