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https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-20 07:27:19 -05:00
removed all 'lll' (line length) lint errors (#841)
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parent
37235282e0
commit
13d5e1c4de
@ -44,7 +44,11 @@ func createSprite(imagePath, palettePath string, assetManager *d2asset.AssetMana
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return sprite, nil
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}
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func createAnimatedSprite(imagePath, palettePath string, direction AnimationDirection, assetManager *d2asset.AssetManager) (*AnimatedSprite, error) {
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func createAnimatedSprite(
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imagePath, palettePath string,
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direction AnimationDirection,
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assetManager *d2asset.AssetManager,
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) (*AnimatedSprite, error) {
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animation, err := assetManager.LoadAnimation(imagePath, palettePath)
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if err != nil {
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return nil, err
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@ -309,16 +309,16 @@ func (g *GameClient) handleCastSkillPacket(packet d2netpacket.NetPacket) error {
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})
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overlayRecord := g.asset.Records.Layout.Overlays[skillRecord.Castoverlay]
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g.playCastOverlay(overlayRecord, int(player.Position.X()), int(player.Position.Y()))
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return nil
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return g.playCastOverlay(overlayRecord, int(player.Position.X()), int(player.Position.Y()))
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}
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func (g *GameClient) createSummonedNpcEntity(skillRecord *d2records.SkillRecord, x, y int) (*d2mapentity.NPC, error) {
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monsterStatsRecord := g.asset.Records.Monster.Stats[skillRecord.Summon]
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if monsterStatsRecord == nil {
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return nil, fmt.Errorf("Cannot cast skill - No monstat entry for \"%s\"", skillRecord.Summon)
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fmtErr := "cannot cast skill - No monstat entry for \"%s\""
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return nil, fmt.Errorf(fmtErr, skillRecord.Summon)
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}
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// https://github.com/OpenDiablo2/OpenDiablo2/issues/803
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@ -330,7 +330,11 @@ func (g *GameClient) createSummonedNpcEntity(skillRecord *d2records.SkillRecord,
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return summonedNpcEntity, nil
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}
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func (g *GameClient) createMissileEntities(skillRecord *d2records.SkillRecord, player *d2mapentity.Player, castX, castY float64) ([]*d2mapentity.Missile, error) {
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func (g *GameClient) createMissileEntities(
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skillRecord *d2records.SkillRecord,
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player *d2mapentity.Player,
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castX, castY float64,
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) ([]*d2mapentity.Missile, error) {
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missileRecords := []*d2records.MissileRecord{
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g.asset.Records.GetMissileByName(skillRecord.Cltmissile),
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g.asset.Records.GetMissileByName(skillRecord.Cltmissilea),
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@ -357,7 +361,11 @@ func (g *GameClient) createMissileEntities(skillRecord *d2records.SkillRecord, p
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return missileEntities, nil
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}
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func (g *GameClient) createMissileEntity(missileRecord *d2records.MissileRecord, player *d2mapentity.Player, castX, castY float64) (*d2mapentity.Missile, error) {
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func (g *GameClient) createMissileEntity(
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missileRecord *d2records.MissileRecord,
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player *d2mapentity.Player,
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castX, castY float64,
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) (*d2mapentity.Missile, error) {
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if missileRecord == nil {
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return nil, nil
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}
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