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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2025-02-20 07:27:19 -05:00

removed all 'lll' (line length) lint errors (#841)

This commit is contained in:
gravestench 2020-10-26 01:11:04 +00:00 committed by GitHub
parent 37235282e0
commit 13d5e1c4de
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 18 additions and 6 deletions

View File

@ -44,7 +44,11 @@ func createSprite(imagePath, palettePath string, assetManager *d2asset.AssetMana
return sprite, nil
}
func createAnimatedSprite(imagePath, palettePath string, direction AnimationDirection, assetManager *d2asset.AssetManager) (*AnimatedSprite, error) {
func createAnimatedSprite(
imagePath, palettePath string,
direction AnimationDirection,
assetManager *d2asset.AssetManager,
) (*AnimatedSprite, error) {
animation, err := assetManager.LoadAnimation(imagePath, palettePath)
if err != nil {
return nil, err

View File

@ -309,16 +309,16 @@ func (g *GameClient) handleCastSkillPacket(packet d2netpacket.NetPacket) error {
})
overlayRecord := g.asset.Records.Layout.Overlays[skillRecord.Castoverlay]
g.playCastOverlay(overlayRecord, int(player.Position.X()), int(player.Position.Y()))
return nil
return g.playCastOverlay(overlayRecord, int(player.Position.X()), int(player.Position.Y()))
}
func (g *GameClient) createSummonedNpcEntity(skillRecord *d2records.SkillRecord, x, y int) (*d2mapentity.NPC, error) {
monsterStatsRecord := g.asset.Records.Monster.Stats[skillRecord.Summon]
if monsterStatsRecord == nil {
return nil, fmt.Errorf("Cannot cast skill - No monstat entry for \"%s\"", skillRecord.Summon)
fmtErr := "cannot cast skill - No monstat entry for \"%s\""
return nil, fmt.Errorf(fmtErr, skillRecord.Summon)
}
// https://github.com/OpenDiablo2/OpenDiablo2/issues/803
@ -330,7 +330,11 @@ func (g *GameClient) createSummonedNpcEntity(skillRecord *d2records.SkillRecord,
return summonedNpcEntity, nil
}
func (g *GameClient) createMissileEntities(skillRecord *d2records.SkillRecord, player *d2mapentity.Player, castX, castY float64) ([]*d2mapentity.Missile, error) {
func (g *GameClient) createMissileEntities(
skillRecord *d2records.SkillRecord,
player *d2mapentity.Player,
castX, castY float64,
) ([]*d2mapentity.Missile, error) {
missileRecords := []*d2records.MissileRecord{
g.asset.Records.GetMissileByName(skillRecord.Cltmissile),
g.asset.Records.GetMissileByName(skillRecord.Cltmissilea),
@ -357,7 +361,11 @@ func (g *GameClient) createMissileEntities(skillRecord *d2records.SkillRecord, p
return missileEntities, nil
}
func (g *GameClient) createMissileEntity(missileRecord *d2records.MissileRecord, player *d2mapentity.Player, castX, castY float64) (*d2mapentity.Missile, error) {
func (g *GameClient) createMissileEntity(
missileRecord *d2records.MissileRecord,
player *d2mapentity.Player,
castX, castY float64,
) (*d2mapentity.Missile, error) {
if missileRecord == nil {
return nil, nil
}