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Adjust sub-tile rendering offset. (#182)
-5 Y when rendering based on sub-tile matches real D2 (at least for rendering act 1 stash)
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@ -172,7 +172,7 @@ func (v *AnimatedEntity) Render(target *ebiten.Image, offsetX, offsetY int) {
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// Location within the current tile
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// Location within the current tile
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localX := (v.subcellX - v.subcellY) * 16
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localX := (v.subcellX - v.subcellY) * 16
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localY := ((v.subcellX + v.subcellY) * 8) - 4
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localY := ((v.subcellX + v.subcellY) * 8) - 5
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// TODO: Transparency op maybe, but it'l murder batch calls
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// TODO: Transparency op maybe, but it'l murder batch calls
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opts := &ebiten.DrawImageOptions{}
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opts := &ebiten.DrawImageOptions{}
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