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Merge pull request #1034 from sz33psz/inventory_tooltips_fixes

Hotfix: Inventory display bugs
This commit is contained in:
Tim Sarbin 2021-01-25 09:56:10 -05:00 committed by GitHub
commit 08d0a0fce2
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GPG Key ID: 4AEE18F83AFDEB23

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@ -207,6 +207,7 @@ func (g *Inventory) Close() {
g.isOpen = false
g.moveGoldPanel.Close()
g.panelGroup.SetVisible(false)
g.itemTooltip.SetVisible(false)
g.onCloseCb()
}
@ -251,7 +252,7 @@ func (g *Inventory) Render(target d2interface.Surface) {
g.renderFrame(target)
g.grid.Render(target)
g.renderItemHover(target)
g.showItemDescriptionTooltip()
}
func (g *Inventory) renderFrame(target d2interface.Surface) {
@ -287,7 +288,24 @@ func (g *Inventory) renderFrame(target d2interface.Surface) {
}
}
func (g *Inventory) renderItemHover(target d2interface.Surface) {
func (g *Inventory) showItemDescriptionTooltip() {
hoveringNow := g.checkEquippedSlotsHover()
if hoveringNow {
g.hovering = true
return
}
hoveringNow = g.checkGridSlotsHover()
if !hoveringNow {
g.itemTooltip.SetVisible(false)
}
g.hovering = hoveringNow
}
func (g *Inventory) checkGridSlotsHover() bool {
hovering := false
for idx := range g.grid.items {
@ -304,22 +322,52 @@ func (g *Inventory) renderItemHover(target d2interface.Surface) {
g.hoverX, g.hoverY = mx, my
}
g.renderItemDescription(target, item)
g.showGridItemDescriptionTooltip(item)
break
}
}
g.hovering = hovering
return hovering
}
func (g *Inventory) renderItemDescription(target d2interface.Surface, i InventoryItem) {
func (g *Inventory) checkEquippedSlotsHover() bool {
hovering := false
for _, slot := range g.grid.equipmentSlots {
mx, my := g.lastMouseX, g.lastMouseY
hovering = hovering || ((mx > slot.x) && (mx < slot.x+slot.width) && (my < slot.y) && (my > slot.y-slot.height))
if hovering {
if !g.hovering {
g.hoverX, g.hoverY = mx, my
}
g.showEquippedItemDescriptionTooltip(slot)
break
}
}
return hovering
}
func (g *Inventory) showGridItemDescriptionTooltip(i InventoryItem) {
if !g.moveGoldPanel.IsOpen() {
lines := i.GetItemDescription()
g.itemTooltip.SetTextLines(lines)
_, y := g.grid.SlotToScreen(i.InventoryGridSlot())
g.itemTooltip.SetPosition(g.hoverX, y)
g.itemTooltip.Render(target)
g.itemTooltip.SetVisible(true)
}
}
func (g *Inventory) showEquippedItemDescriptionTooltip(slot EquipmentSlot) {
if !g.moveGoldPanel.IsOpen() {
lines := slot.item.GetItemDescription()
g.itemTooltip.SetTextLines(lines)
g.itemTooltip.SetPosition(g.hoverX, slot.y)
g.itemTooltip.SetVisible(true)
}
}