2018-11-24 23:52:23 -05:00
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using System;
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using System.Drawing;
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using OpenDiablo2.Common;
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using OpenDiablo2.Common.Attributes;
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using OpenDiablo2.Common.Enums;
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using OpenDiablo2.Common.Interfaces;
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namespace OpenDiablo2.Scenes
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{
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[Scene("Game")]
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public sealed class Game : IScene
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{
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private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private readonly IRenderWindow renderWindow;
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private readonly IResourceManager resourceManager;
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private readonly IMapEngine mapEngine;
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private readonly IMouseInfoProvider mouseInfoProvider;
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private readonly IGameState gameState;
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private readonly ISessionManager sessionManager;
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private readonly IKeyboardInfoProvider keyboardInfoProvider;
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//private ISprite[] testSprite;
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private ISprite panelSprite, healthManaSprite, gameGlobeOverlapSprite;
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private IMiniPanel minipanel;
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private ICharacterPanel characterpanel;
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private IInventoryPanel inventorypanel;
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private bool showMinipanel = false;
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private IButton runButton, menuButton;
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private eMovementType lastMovementType = eMovementType.Stopped;
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private int lastDirection = -1;
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const double Rad2Deg = 180.0 / Math.PI;
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const double Deg2Rad = Math.PI / 180.0;
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public Game(
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IRenderWindow renderWindow,
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IResourceManager resourceManager,
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IMapEngine mapEngine,
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IGameState gameState,
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IMouseInfoProvider mouseInfoProvider,
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IKeyboardInfoProvider keyboardInfoProvider,
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ISessionManager sessionManager,
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Func<eButtonType, IButton> createButton,
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Func<IMiniPanel> createMiniPanel,
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Func<ICharacterPanel> createCharacterPanel,
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Func<IInventoryPanel> createInventoryPanel
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)
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{
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this.renderWindow = renderWindow;
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this.resourceManager = resourceManager;
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this.mapEngine = mapEngine;
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this.gameState = gameState;
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this.mouseInfoProvider = mouseInfoProvider;
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this.keyboardInfoProvider = keyboardInfoProvider;
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this.sessionManager = sessionManager;
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panelSprite = renderWindow.LoadSprite(ResourcePaths.GamePanels, Palettes.Act1);
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healthManaSprite = renderWindow.LoadSprite(ResourcePaths.HealthMana, Palettes.Act1);
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gameGlobeOverlapSprite = renderWindow.LoadSprite(ResourcePaths.GameGlobeOverlap, Palettes.Act1);
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minipanel = createMiniPanel();
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// Maybe? Not sure.
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// miniPanel.OnMenuActivate();
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characterpanel = createCharacterPanel();
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inventorypanel = createInventoryPanel();
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runButton = createButton(eButtonType.Run);
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runButton.Location = new Point(256, 570);
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runButton.OnToggle = OnRunToggle;
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menuButton = createButton(eButtonType.Menu);
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menuButton.Location = new Point(393, 561);
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menuButton.OnToggle = OnMenuToggle;
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}
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private void OnMenuToggle(bool isToggled)
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{
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this.showMinipanel = isToggled;
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}
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private void OnRunToggle(bool isToggled)
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{
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log.Debug("Run Toggle: " + isToggled);
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}
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public void Render()
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{
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// TODO: Maybe show some sort of connecting/loading message?
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if (mapEngine.FocusedPlayerId == 0)
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return;
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mapEngine.Render();
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DrawPanel();
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}
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private void DrawPanel()
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{
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if(gameState.ShowInventoryPanel)
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{
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inventorypanel.Render();
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}
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if (gameState.ShowCharacterPanel)
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{
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characterpanel.Render();
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}
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// Render the background bottom bar
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renderWindow.Draw(panelSprite, 0, new Point(0, 600));
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renderWindow.Draw(panelSprite, 1, new Point(166, 600));
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renderWindow.Draw(panelSprite, 2, new Point(294, 600));
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renderWindow.Draw(panelSprite, 3, new Point(422, 600));
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renderWindow.Draw(panelSprite, 4, new Point(550, 600));
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renderWindow.Draw(panelSprite, 5, new Point(685, 600));
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// Render the health bar
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renderWindow.Draw(healthManaSprite, 0, new Point(30, 587));
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renderWindow.Draw(gameGlobeOverlapSprite, 0, new Point(28, 595));
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// Render the mana bar
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renderWindow.Draw(healthManaSprite, 1, new Point(692, 588));
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renderWindow.Draw(gameGlobeOverlapSprite, 1, new Point(693, 591));
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if(showMinipanel)
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{
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minipanel.Render();
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}
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runButton.Render();
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menuButton.Render();
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}
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public void Update(long ms)
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{
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var seconds = ms / 1000f;
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if(showMinipanel)
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{
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minipanel.Update();
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}
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characterpanel.Update();
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runButton.Update();
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menuButton.Update();
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HandleMovement();
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//var xMod = 0f;
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//var yMod = 0f;
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//if (keyboardInfoProvider.KeyIsPressed(80 /*left*/))
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//{
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// xMod = -8f * seconds;
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//}
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//if (keyboardInfoProvider.KeyIsPressed(79 /*right*/))
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//{
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// xMod = 8f * seconds;
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//}
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//if (keyboardInfoProvider.KeyIsPressed(81 /*down*/))
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//{
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// yMod = 10f * seconds;
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//}
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//if (keyboardInfoProvider.KeyIsPressed(82 /*up*/))
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//{
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// yMod = -10f * seconds;
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//}
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//if (xMod != 0f || yMod != 0f)
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//{
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// xMod *= .5f;
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// yMod *= .5f;
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// mapEngine.CameraLocation = new PointF(mapEngine.CameraLocation.X + xMod, mapEngine.CameraLocation.Y + yMod);
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//}
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mapEngine.Update(ms);
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}
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private void HandleMovement()
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{
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if (mouseInfoProvider.MouseY > 530) // 550 is what it should be, but the minipanel check needs to happent oo
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return;
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if (gameState.ShowInventoryPanel && mouseInfoProvider.MouseX >= 400)
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return;
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if (gameState.ShowCharacterPanel && mouseInfoProvider.MouseX < 400)
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return;
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// TODO: Filter movement for inventory panel
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var xOffset = (gameState.ShowInventoryPanel ? -200 : 0) + (gameState.ShowCharacterPanel ? 200 : 0);
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var cursorDirection = (int)Math.Round(((Math.Atan2(300 - mouseInfoProvider.MouseY, mouseInfoProvider.MouseX - (400 + xOffset)) * Rad2Deg) + 180) / 32);
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if (mouseInfoProvider.LeftMouseDown && (lastMovementType == eMovementType.Stopped || lastDirection != cursorDirection))
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{
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lastDirection = cursorDirection;
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lastMovementType = runButton.Toggled ? eMovementType.Running : eMovementType.Walking;
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sessionManager.MoveRequest(cursorDirection, lastMovementType);
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}
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else if (!mouseInfoProvider.LeftMouseDown && lastMovementType != eMovementType.Stopped)
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{
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lastDirection = cursorDirection;
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lastMovementType = eMovementType.Stopped;
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sessionManager.MoveRequest(cursorDirection, lastMovementType);
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}
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}
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public void Dispose()
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{
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}
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}
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2018-11-25 13:13:24 -05:00
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}
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