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OpenDiablo2/d2app/console_commands.go

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package d2app
import (
"os"
"runtime/pprof"
"strconv"
"github.com/OpenDiablo2/OpenDiablo2/d2game/d2gamescreen"
)
func (a *App) initTerminalCommands() {
terminalCommands := []struct {
name string
desc string
args []string
fn func(args []string) error
}{
{"dumpheap", "dumps the heap to pprof/heap.pprof", nil, a.dumpHeap},
{"fullscreen", "toggles fullscreen", nil, a.toggleFullScreen},
{"capframe", "captures a still frame", []string{"filename"}, a.setupCaptureFrame},
{"capgifstart", "captures an animation (start)", []string{"filename"}, a.startAnimationCapture},
{"capgifstop", "captures an animation (stop)", nil, a.stopAnimationCapture},
{"vsync", "toggles vsync", nil, a.toggleVsync},
{"fps", "toggle fps counter", nil, a.toggleFpsCounter},
{"timescale", "set scalar for elapsed time", []string{"float"}, a.setTimeScale},
{"quit", "exits the game", nil, a.quitGame},
{"screen-gui", "enters the gui playground screen", nil, a.enterGuiPlayground},
{"js", "eval JS scripts", []string{"code"}, a.evalJS},
}
for _, cmd := range terminalCommands {
if err := a.terminal.Bind(cmd.name, cmd.desc, cmd.args, cmd.fn); err != nil {
a.Fatalf("failed to bind action %q: %v", cmd.name, err.Error())
}
}
}
func (a *App) dumpHeap([]string) error {
if _, err := os.Stat("./pprof/"); os.IsNotExist(err) {
if err := os.Mkdir("./pprof/", 0750); err != nil {
a.Fatal(err.Error())
}
}
fileOut, err := os.Create("./pprof/heap.pprof")
if err != nil {
a.Error(err.Error())
}
if err := pprof.WriteHeapProfile(fileOut); err != nil {
a.Fatal(err.Error())
}
if err := fileOut.Close(); err != nil {
a.Fatal(err.Error())
}
return nil
}
func (a *App) evalJS(args []string) error {
val, err := a.scriptEngine.Eval(args[0])
if err != nil {
a.terminal.Errorf(err.Error())
return nil
}
a.Info("%s" + val)
return nil
}
func (a *App) toggleFullScreen([]string) error {
fullscreen := !a.renderer.IsFullScreen()
a.renderer.SetFullScreen(fullscreen)
a.terminal.Infof("fullscreen is now: %v", fullscreen)
return nil
}
func (a *App) setupCaptureFrame(args []string) error {
a.captureState = captureStateFrame
a.capturePath = args[0]
a.captureFrames = nil
return nil
}
func (a *App) startAnimationCapture(args []string) error {
a.captureState = captureStateGif
a.capturePath = args[0]
a.captureFrames = nil
return nil
}
func (a *App) stopAnimationCapture([]string) error {
a.captureState = captureStateNone
return nil
}
func (a *App) toggleVsync([]string) error {
vsync := !a.renderer.GetVSyncEnabled()
a.renderer.SetVSyncEnabled(vsync)
a.terminal.Infof("vsync is now: %v", vsync)
return nil
}
func (a *App) toggleFpsCounter([]string) error {
a.showFPS = !a.showFPS
a.terminal.Infof("fps counter is now: %v", a.showFPS)
return nil
}
func (a *App) setTimeScale(args []string) error {
timeScale, err := strconv.ParseFloat(args[0], 64)
if err != nil || timeScale <= 0 {
a.terminal.Errorf("invalid time scale value")
return nil
}
a.terminal.Infof("timescale changed from %f to %f", a.timeScale, timeScale)
a.timeScale = timeScale
return nil
}
func (a *App) quitGame([]string) error {
os.Exit(0)
return nil
}
func (a *App) enterGuiPlayground([]string) error {
a.screen.SetNextScreen(d2gamescreen.CreateGuiTestMain(a.renderer, a.guiManager, *a.Options.LogLevel, a.asset))
return nil
}