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OpenDiablo2/d2core/d2records/cubemain_loader.go

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package d2records
import (
"fmt"
"strconv"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
)
func cubeRecipeLoader(r *RecordManager, d *d2txt.DataDictionary) error {
records := make([]*CubeRecipeRecord, 0)
// There are repeated fields and sections in this file, some
// of which have inconsistent naming conventions. These slices
// are a simple way to handle them.
var outputFields = []string{"output", "output b", "output c"}
var outputLabels = []string{"", "b ", "c "}
var propLabels = []string{"mod 1", "mod 2", "mod 3", "mod 4", "mod 5"}
var inputFields = []string{"input 1", "input 2", "input 3", "input 4", "input 5", "input 6", "input 7"}
for d.Next() {
class, err := classFieldToEnum(d.String("class"))
if err != nil {
return err
}
record := &CubeRecipeRecord{
Description: d.String("description"),
Enabled: d.Bool("enabled"),
Ladder: d.Bool("ladder"),
MinDiff: d.Number("min diff"),
Version: d.Number("version"),
ReqStatID: d.Number("param"),
ReqOperation: d.Number("op"),
ReqValue: d.Number("value"),
Class: class,
NumInputs: d.Number("numinputs"),
}
// Create inputs - input 1-7
record.Inputs = make([]CubeRecipeItem, len(inputFields))
for i := range inputFields {
record.Inputs[i], err = newCubeRecipeItem(
d.String(inputFields[i]))
if err != nil {
return err
}
}
// Create outputs - output "", b, c
record.Outputs = make([]CubeRecipeResult, len(outputLabels))
for o, outLabel := range outputLabels {
item, err := newCubeRecipeItem(
d.String(outputFields[o]))
if err != nil {
return err
}
record.Outputs[o] = CubeRecipeResult{
Item: item,
Level: d.Number(outLabel + "lvl"),
ILevel: d.Number(outLabel + "plvl"),
PLevel: d.Number(outLabel + "ilvl"),
}
// Create properties - mod 1-5
properties := make([]CubeRecipeItemProperty, len(propLabels))
for p, prop := range propLabels {
properties[p] = CubeRecipeItemProperty{
Code: d.String(outLabel + prop),
Chance: d.Number(outLabel + prop + " chance"),
Param: d.Number(outLabel + prop + " param"),
Min: d.Number(outLabel + prop + " min"),
Max: d.Number(outLabel + prop + " max"),
}
}
record.Outputs[o].Properties = properties
}
records = append(records, record)
}
if d.Err != nil {
return d.Err
}
r.Logger.Infof("Loaded %d CubeMainRecord records", len(records))
r.Item.Cube.Recipes = records
return nil
}
// newCubeRecipeItem constructs a CubeRecipeItem from a string of
// arguments. arguments include at least an item and sometimes
// parameters and/or a count (qty parameter). For example:
// "weap,sock,mag,qty=10"
func newCubeRecipeItem(f string) (CubeRecipeItem, error) {
args := splitFieldValue(f)
item := CubeRecipeItem{
Code: args[0], // the first argument is always the item count
Count: 1, // default to a count of 1 (no qty parameter)
}
// Ignore the first argument
args = args[1:]
// Find the qty parameter if it was provided,
// convert to int and assign to item.Count
for idx, arg := range args {
if !strings.HasPrefix(arg, "qty") {
continue
}
count, err := strconv.Atoi(strings.Split(arg, "=")[1])
if err != nil {
// need to be verified
return item, fmt.Errorf("error parsing item count %e", err)
}
item.Count = count
// Remove the qty parameter
if idx != len(args)-1 {
args[idx] = args[len(args)-1]
}
args = args[:len(args)-1]
break
}
// No other arguments were provided
if len(args) == 0 {
return item, nil
}
// Record the argument strings
item.Params = make([]string, len(args))
for idx, arg := range args {
item.Params[idx] = arg
}
return item, nil
}
// classFieldToEnum converts class tokens to s2enum.Hero.
func classFieldToEnum(f string) ([]d2enum.Hero, error) {
split := splitFieldValue(f)
enums := make([]d2enum.Hero, len(split))
for idx, class := range split {
if class == "" {
continue
}
switch class {
case "bar":
enums[idx] = d2enum.HeroBarbarian
case "nec":
enums[idx] = d2enum.HeroNecromancer
case "pal":
enums[idx] = d2enum.HeroPaladin
case "ass":
enums[idx] = d2enum.HeroAssassin
case "sor":
enums[idx] = d2enum.HeroSorceress
case "ama":
enums[idx] = d2enum.HeroAmazon
case "dru":
enums[idx] = d2enum.HeroDruid
default:
return nil, fmt.Errorf("unknown hero token: '%s'", class)
}
}
return enums, nil
}
// splitFieldValue splits a string array from the following format:
// "one,two,three"
func splitFieldValue(s string) []string {
return strings.Split(strings.Trim(s, "\""), ",")
}