2018-11-24 22:34:16 -05:00
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using System;
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using System.Drawing;
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using OpenDiablo2.Common;
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2018-11-27 23:09:10 -05:00
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using OpenDiablo2.Common.Enums;
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2018-11-24 22:34:16 -05:00
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using OpenDiablo2.Common.Interfaces;
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namespace OpenDiablo2.Core.Map_Engine
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{
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public sealed class MapEngine : IMapEngine
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{
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private readonly IGameState gameState;
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private readonly IRenderWindow renderWindow;
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private readonly IResourceManager resourceManager;
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private PointF cameraLocation = new PointF();
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public PointF CameraLocation
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{
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get => cameraLocation;
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set
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{
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if (cameraLocation == value)
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return;
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cameraLocation = value;
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2018-11-25 01:51:21 -05:00
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cOffX = (int)((cameraLocation.X - cameraLocation.Y) * (cellSizeX / 2));
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cOffY = (int)((cameraLocation.X + cameraLocation.Y) * (cellSizeY / 2));
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2018-11-24 22:34:16 -05:00
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}
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}
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private ISprite loadingSprite;
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2018-11-25 01:51:21 -05:00
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private int cOffX, cOffY;
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2018-11-24 23:49:56 -05:00
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//private ISprite[] tempMapCell;
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2018-11-24 22:34:16 -05:00
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private const int
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cellSizeX = 160,
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cellSizeY = 80,
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2018-11-28 19:28:41 -05:00
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renderCellsX = (800 / cellSizeX),
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renderCellsY = (600 / cellSizeY);
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2018-11-24 22:34:16 -05:00
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public MapEngine(
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IGameState gameState,
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IRenderWindow renderWindow,
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IResourceManager resourceManager
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)
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{
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this.gameState = gameState;
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this.renderWindow = renderWindow;
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this.resourceManager = resourceManager;
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loadingSprite = renderWindow.LoadSprite(ResourcePaths.LoadingScreen, Palettes.Loading, new Point(300, 400));
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}
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public void Render()
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{
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2018-11-28 19:28:41 -05:00
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var cx = -(cameraLocation.X - Math.Truncate(cameraLocation.X));
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var cy = -(cameraLocation.Y - Math.Truncate(cameraLocation.Y));
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for (int ty = -5; ty <= 9; ty++)
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{
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2018-11-28 19:28:41 -05:00
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for (int tx = -5; tx <= 9; tx++)
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{
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var ax = tx + Math.Truncate(cameraLocation.X);
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var ay = ty + Math.Truncate(cameraLocation.Y);
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2018-11-25 14:15:13 -05:00
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2018-11-28 19:28:41 -05:00
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var px = (tx - ty) * (cellSizeX / 2);
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var py = (tx + ty) * (cellSizeY / 2);
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2018-11-27 23:09:10 -05:00
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2018-11-28 19:28:41 -05:00
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var ox = (cx - cy) * (cellSizeX / 2);
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var oy = (cx + cy) * (cellSizeY / 2);
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2018-11-25 14:15:13 -05:00
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2018-11-28 19:28:41 -05:00
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foreach (var cellInfo in gameState.GetMapCellInfo((int)ax, (int)ay, eRenderCellType.Floor))
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renderWindow.DrawMapCell(cellInfo, 320 + (int)px + (int)ox, 210 + (int)py + (int)oy);
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2018-11-25 14:15:13 -05:00
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2018-11-28 19:28:41 -05:00
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foreach (var cellInfo in gameState.GetMapCellInfo((int)ax, (int)ay, eRenderCellType.WallLower))
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renderWindow.DrawMapCell(cellInfo, 320 + (int)px + (int)ox, 210 + (int)py + (int)oy);
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2018-11-25 14:15:13 -05:00
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2018-11-28 19:28:41 -05:00
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foreach (var cellInfo in gameState.GetMapCellInfo((int)ax, (int)ay, eRenderCellType.WallUpper))
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renderWindow.DrawMapCell(cellInfo, 320 + (int)px + (int)ox, 210 + (int)py + (int)oy);
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2018-11-25 14:15:13 -05:00
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2018-11-28 19:28:41 -05:00
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foreach (var cellInfo in gameState.GetMapCellInfo((int)ax, (int)ay, eRenderCellType.Roof))
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renderWindow.DrawMapCell(cellInfo, 320 + (int)px + (int)ox, 210 + (int)py + (int)oy);
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2018-11-25 18:37:53 -05:00
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2018-11-28 19:28:41 -05:00
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}
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2018-11-25 18:37:53 -05:00
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}
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2018-11-27 23:09:10 -05:00
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2018-11-25 18:37:53 -05:00
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}
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2018-11-24 23:49:56 -05:00
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2018-11-27 23:09:10 -05:00
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2018-11-24 22:34:16 -05:00
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public void Update(long ms)
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{
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2018-11-27 00:56:54 -05:00
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}
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2018-11-27 23:09:10 -05:00
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2018-11-24 22:34:16 -05:00
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}
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}
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