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OpenDiablo2/d2networking/d2netpacket/packet_player_disconnect_request.go

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package d2netpacket
import (
"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
)
// PlayerDisconnectRequestPacket contains a player ID and game state.
// It is sent by a remote client to close the connection (leave a game).
type PlayerDisconnectRequestPacket struct {
Id string `json:"id"`
PlayerState *d2player.PlayerState `json:"gameState"` // TODO: remove this? It isn't used.
}
// CreatePlayerDisconnectRequestPacket returns a NetPacket which defines a
// PlayerDisconnectRequestPacket with the given ID.
func CreatePlayerDisconnectRequestPacket(id string) NetPacket {
return NetPacket{
PacketType: d2netpackettype.PlayerDisconnectionNotification,
PacketData: PlayerDisconnectRequestPacket{
Id: id,
},
}
}