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OpenDiablo2/d2common/d2datautils/bitmuncher.go

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package d2datautils
// BitMuncher is used for parsing files that are not byte-aligned such as the DCC files.
type BitMuncher struct {
data []byte
offset int
bitsRead int
}
const (
twosComplimentNegativeOne = 4294967295
byteLen = 8
oneBit = 0x01
fourBytes = byteLen * 4
)
// CreateBitMuncher Creates a BitMuncher
func CreateBitMuncher(data []byte, offset int) *BitMuncher {
return (&BitMuncher{}).Init(data, offset)
}
// CopyBitMuncher Creates a copy of the source BitMuncher
func CopyBitMuncher(source *BitMuncher) *BitMuncher {
return source.Copy()
}
// Init initializes the BitMuncher with data and an offset
func (v *BitMuncher) Init(data []byte, offset int) *BitMuncher {
v.data = data
v.offset = offset
v.bitsRead = 0
return v
}
// Copy returns a copy of a BitMuncher
func (v BitMuncher) Copy() *BitMuncher {
v.bitsRead = 0
return &v
}
// Offset returns the offset of the BitMuncher
func (v *BitMuncher) Offset() int {
return v.offset
}
// SetOffset sets the offset of the BitMuncher
func (v *BitMuncher) SetOffset(n int) {
v.offset = n
}
// BitsRead returns the number of bits the BitMuncher has read
func (v *BitMuncher) BitsRead() int {
return v.bitsRead
}
// SetBitsRead sets the number of bits the BitMuncher has read
func (v *BitMuncher) SetBitsRead(n int) {
v.bitsRead = n
}
// GetBit reads a bit and returns it as uint32
func (v *BitMuncher) GetBit() uint32 {
result := uint32(v.data[v.offset/byteLen]>>uint(v.offset%byteLen)) & oneBit
v.offset++
v.bitsRead++
return result
}
// SkipBits skips bits, incrementing the offset and bits read
func (v *BitMuncher) SkipBits(bits int) {
v.offset += bits
v.bitsRead += bits
}
// GetByte reads a byte from data
func (v *BitMuncher) GetByte() byte {
return byte(v.GetBits(byteLen))
}
// GetInt32 reads an int32 from data
func (v *BitMuncher) GetInt32() int32 {
return v.MakeSigned(v.GetBits(fourBytes), fourBytes)
}
// GetUInt32 reads an unsigned uint32 from data
func (v *BitMuncher) GetUInt32() uint32 {
return v.GetBits(fourBytes)
}
// GetBits given a number of bits to read, reads that number of
// bits and retruns as a uint32
func (v *BitMuncher) GetBits(bits int) uint32 {
if bits == 0 {
return 0
}
result := uint32(0)
for i := 0; i < bits; i++ {
result |= v.GetBit() << uint(i)
}
return result
}
// GetSignedBits Given a number of bits, reads that many bits and returns as int
func (v *BitMuncher) GetSignedBits(bits int) int {
return int(v.MakeSigned(v.GetBits(bits), bits))
}
// MakeSigned converts a uint32 value into an int32
func (v *BitMuncher) MakeSigned(value uint32, bits int) int32 {
if bits == 0 {
return 0
}
// If its a single bit, a value of 1 is -1 automagically
if bits == 1 {
return -int32(value)
}
// If there is no sign bit, return the value as is
if (value & (1 << uint(bits-1))) == 0 {
return int32(value)
}
// We need to extend the signed bit out so that the negative value
// representation still works with the 2s compliment rule.
result := uint32(twosComplimentNegativeOne)
for i := byte(0); i < byte(bits); i++ {
if ((value >> uint(i)) & 1) == 0 {
result -= uint32(1 << uint(i))
}
}
// Force casting to a signed value
return int32(result)
}