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OpenDiablo2/d2common/d2data/d2datadict/monster_unique_modifiers.go

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2020-07-31 01:49:29 +00:00
package d2datadict
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
//MonsterUniqueModifierRecord represents a single line in monumod.txt
//Information gathered from [https://d2mods.info/forum/kb/viewarticle?a=161]
type MonsterUniqueModifierRecord struct {
//Name of modifer, not used by other files
Name string
//ID of the modifier
//The Mod fields of SuperUniqueRecord refer to these ID's
ID int
//If true, this modifier can be applied
Enabled bool
//If true, this modifier can only be applied in an expansion game
//In the file, the value 100 represents expansion only
ExpansionOnly bool
//If true, "Minion" will be displayed below the life bar of minions of the monster with this modifier
Xfer bool
//If true, only usable by champion monsters
Champion bool
//Unknown
FPick int
//Names of monster types that cannot have this modifier
//Refer to Type in MonType.txt
Exclude1 string
Exclude2 string
//Determines the frequency this modifier appears on champion monsters
//If empty, it will not appear on champions
ChampionPickFrequency int
ChampionPickFrequencyNightmare int
ChampionPickFrequencyHell int
//Determines the frequency this modifier appears on random unique monsters
//If empty, it will not appear on random unique monsters
UniquePickFrequency int
UniquePickFrequencyNightmare int
UniquePickFrequencyHell int
//FInit int: Unused
}
//MonsterUniqueModifiers stores the MonsterUniqueModifierRecords
var MonsterUniqueModifiers map[string]*MonsterUniqueModifierRecord //nolint:gochecknoglobals // Currently global by design
//MonsterUniqueModifierConstants contains constants from monumod.txt
//See [https://d2mods.info/forum/kb/viewarticle?a=161] for more info
//Can be accessed with indices from d2enum.MonUModConstIndex
var MonsterUniqueModifierConstants []int //nolint:gochecknoglobals
//LoadMonsterUniqueModifiers loads MonsterUniqueModifierRecords into MonsterUniqueModifiers
func LoadMonsterUniqueModifiers(file []byte) {
MonsterUniqueModifiers = make(map[string]*MonsterUniqueModifierRecord)
MonsterUniqueModifierConstants = make([]int, 0, 34)
d := d2common.LoadDataDictionary(file)
for d.Next() {
record := &MonsterUniqueModifierRecord{
Name: d.String("uniquemod"),
ID: d.Number("id"),
Enabled: d.Bool("enabled"),
ExpansionOnly: d.Number("version") == 100,
Xfer: d.Bool("xfer"),
Champion: d.Bool("champion"),
FPick: d.Number("fpick"),
Exclude1: d.String("exclude1"),
Exclude2: d.String("exclude2"),
ChampionPickFrequency: d.Number("cpick"),
ChampionPickFrequencyNightmare: d.Number("cpick (N)"),
ChampionPickFrequencyHell: d.Number("cpick (H)"),
UniquePickFrequency: d.Number("upick"),
UniquePickFrequencyNightmare: d.Number("upick (N)"),
UniquePickFrequencyHell: d.Number("upick (H)"),
}
MonsterUniqueModifiers[record.Name] = record
if len(MonsterUniqueModifierConstants) < 34 {
MonsterUniqueModifierConstants = append(MonsterUniqueModifierConstants, (d.Number("constants")))
}
}
if d.Err != nil {
panic(d.Err)
}
log.Printf("Loaded %d MonsterUniqueModifier records", len(MonsterUniqueModifiers))
}