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OpenDiablo2/d2core/d2gui/d2gui.go

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package d2gui
import (
"errors"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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)
var (
ErrWasInit = errors.New("gui system is already initialized")
ErrNotInit = errors.New("gui system is not initialized")
)
var singleton *manager
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func Initialize() error {
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verifyNotInit()
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var err error
if singleton, err = createGuiManager(); err != nil {
return err
}
return nil
}
func Render(target d2interface.Surface) error {
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verifyWasInit()
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return singleton.render(target)
}
func Advance(elapsed float64) error {
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verifyWasInit()
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return singleton.advance(elapsed)
}
func CreateLayout(renderer d2interface.Renderer, positionType PositionType) *Layout {
verifyWasInit()
return createLayout(renderer, positionType)
}
func SetLayout(layout *Layout) {
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verifyWasInit()
singleton.SetLayout(layout)
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}
// ShowLoadScreen renders the loading progress screen. The provided progress argument defines the loading animation's state in the range `[0, 1]`, where `0` is initial frame and `1` is the final frame
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func ShowLoadScreen(progress float64) {
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verifyWasInit()
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singleton.showLoadScreen(progress)
}
func HideLoadScreen() {
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verifyWasInit()
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singleton.hideLoadScreen()
}
func ShowCursor() {
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verifyWasInit()
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singleton.showCursor()
}
func HideCursor() {
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verifyWasInit()
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singleton.hideCursor()
}
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func verifyWasInit() {
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if singleton == nil {
panic(ErrNotInit)
}
}
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func verifyNotInit() {
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if singleton != nil {
panic(ErrWasInit)
}
}