OpenDiablo2/Scenes/Credits.go

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package Scenes
import (
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"encoding/binary"
"strings"
"unicode/utf16"
"unicode/utf8"
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"github.com/essial/OpenDiablo2/Common"
"github.com/essial/OpenDiablo2/Palettes"
"github.com/essial/OpenDiablo2/ResourcePaths"
"github.com/essial/OpenDiablo2/Sound"
"github.com/essial/OpenDiablo2/UI"
"github.com/hajimehoshi/ebiten"
)
// Credits represents the credits scene
type Credits struct {
uiManager *UI.Manager
soundManager *Sound.Manager
fileProvider Common.FileProvider
sceneProvider SceneProvider
creditsBackground *Common.Sprite
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exitButton *UI.Button
creditsText []string
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}
// CreateCredits creates an instance of the credits scene
func CreateCredits(fileProvider Common.FileProvider, sceneProvider SceneProvider, uiManager *UI.Manager, soundManager *Sound.Manager) *Credits {
result := &Credits{
fileProvider: fileProvider,
uiManager: uiManager,
soundManager: soundManager,
sceneProvider: sceneProvider,
}
return result
}
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func utf16BytesToString(b []byte, o binary.ByteOrder) string {
utf := make([]uint16, (len(b)+(2-1))/2)
for i := 0; i+(2-1) < len(b); i += 2 {
utf[i/2] = o.Uint16(b[i:])
}
if len(b)/2 < len(utf) {
utf[len(utf)-1] = utf8.RuneError
}
return string(utf16.Decode(utf))
}
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// Load is called to load the resources for the credits scene
func (v *Credits) Load() []func() {
return []func(){
func() {
v.creditsBackground = v.fileProvider.LoadSprite(ResourcePaths.CreditsBackground, Palettes.Sky)
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v.creditsBackground.MoveTo(0, 0)
},
func() {
v.exitButton = UI.CreateButton(UI.ButtonTypeMedium, v.fileProvider, "EXIT")
v.exitButton.MoveTo(30, 550)
v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
v.uiManager.AddWidget(v.exitButton)
},
func() {
fileData := utf16BytesToString(v.fileProvider.LoadFile(ResourcePaths.CreditsText), binary.LittleEndian)
v.creditsText = strings.Split(fileData, "\r\n")
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},
}
}
// Unload unloads the data for the credits scene
func (v *Credits) Unload() {
}
// Render renders the credits scene
func (v *Credits) Render(screen *ebiten.Image) {
v.creditsBackground.DrawSegments(screen, 4, 3, 0)
}
// Update runs the update logic on the credits scene
func (v *Credits) Update() {
}
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func (v *Credits) onExitButtonClicked() {
mainMenu := CreateMainMenu(v.fileProvider, v.sceneProvider, v.uiManager, v.soundManager)
mainMenu.ShowTrademarkScreen = false
v.sceneProvider.SetNextScene(mainMenu)
}