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OpenDiablo2/d2networking/d2server/client_connection.go

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package d2server
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import (
"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2client/d2clientconnectiontype"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket"
)
// ClientConnection is an interface for abstracting local and remote
// clients.
type ClientConnection interface {
GetUniqueId() string
GetConnectionType() d2clientconnectiontype.ClientConnectionType
SendPacketToClient(packet d2netpacket.NetPacket) error
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GetPlayerState() *d2player.PlayerState
SetPlayerState(playerState *d2player.PlayerState)
}