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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-16 17:35:57 -05:00
OpenDiablo2/d2common/d2calculation/d2parser/operations.go

198 lines
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package d2parser
import (
"math"
"math/rand"
)
type binaryOperation struct {
Operator string
Precedence int
IsRightAssociated bool
Function func(v1, v2 int) int
}
type unaryOperation struct {
Operator string
Precedence int
Function func(v int) int
}
type ternaryOperation struct {
Operator string
Marker string
Precedence int
IsRightAssociated bool
Function func(v1, v2, v3 int) int
}
func getUnaryOperations() map[string]unaryOperation {
return map[string]unaryOperation{
"+": {
"+",
4,
func(v int) int {
return v
},
},
"-": {
"-",
4,
func(v int) int {
return -v
},
},
}
}
func getTernaryOperations() map[string]ternaryOperation {
return map[string]ternaryOperation{
"?": {
"?",
":",
0,
true,
func(v1, v2, v3 int) int {
if v1 != 0 {
return v2
}
return v3
},
},
}
}
func getBinaryOperations() map[string]binaryOperation { //nolint:funlen // No reason to split function, just creates the operations.
return map[string]binaryOperation{
"==": {
"==",
1,
false,
func(v1, v2 int) int {
if v1 == v2 {
return 1
}
return 0
},
},
"!=": {
"!=",
1,
false,
func(v1, v2 int) int {
if v1 != v2 {
return 1
}
return 0
},
},
"<": {
"<",
2,
false,
func(v1, v2 int) int {
if v1 < v2 {
return 1
}
return 0
},
},
">": {
">",
2,
false,
func(v1, v2 int) int {
if v1 > v2 {
return 1
}
return 0
},
},
"<=": {
"<=",
2,
false,
func(v1, v2 int) int {
if v1 <= v2 {
return 1
}
return 0
},
},
">=": {
">=",
2,
false,
func(v1, v2 int) int {
if v1 >= v2 {
return 1
}
return 0
},
},
"+": {
"+",
3,
false,
func(v1, v2 int) int {
return v1 + v2
},
},
"-": {
"-",
3,
false,
func(v1, v2 int) int {
return v1 - v2
},
},
"*": {
"*",
5,
false,
func(v1, v2 int) int {
return v1 * v2
},
},
"/": {
"/",
5,
false,
func(v1, v2 int) int {
return v1 / v2
},
},
"^": {
"^",
6,
true,
func(v1, v2 int) int {
return int(math.Pow(float64(v1), float64(v2)))
},
},
}
}
func getFunctions() map[string]func(v1, v2 int) int {
return map[string]func(v1, v2 int) int{
"min": func(v1, v2 int) int {
if v1 < v2 {
return v1
}
return v2
},
"max": func(v1, v2 int) int {
if v1 > v2 {
return v1
}
return v2
},
"rand": func(v1, v2 int) int {
if rand.Int()%2 == 0 { //nolint:gosec // Secure random not necessary.
return v1
}
return v2
},
}
}