OpenDiablo2/d2networking/d2netpacket/packet_ping.go

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package d2netpacket
import (
"encoding/json"
"time"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
)
// PingPacket contains the time at which it was sent. It is sent by the
// server and instructs the client to respond with a Pong packet.
type PingPacket struct {
TS time.Time `json:"ts"`
}
// CreatePingPacket returns a NetPacket which declares a GenerateMapPacket
// with the the current time.
func CreatePingPacket() NetPacket {
ping := PingPacket{
TS: time.Now(),
}
b, _ := json.Marshal(ping)
return NetPacket{
PacketType: d2netpackettype.Ping,
PacketData: b,
}
}