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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-18 02:16:23 -05:00
OpenDiablo2/d2core/d2gui/label.go

133 lines
2.4 KiB
Go
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package d2gui
import (
"image/color"
"log"
"time"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
Decouple asset manager from renderer (#730) * improve AssetManager implementation Notable changes are: * removed the individual managers inside of d2asset, only one asset manager * AssetManager now has caches for the types of files it loads * created a type for TextDictionary (the txt file structs) * fixed a file path bug in d2loader Source * fixed a asset stream bug in d2loader Asset * d2loader.Loader now needs a d2config.Config on creation (for resolving locale files) * updated the mpq file in d2asset test data, added test case for "sub-directory" * added a Data method to d2asset.Asset. The data is cached on first full read. * renamed ArchiveDataStream to DataStream in d2interface * moved palette utility func out of d2asset and into d2util * bugfix for MacOS mpq loader issue * lint fixes, added data caching to filesystem asset * adding comment for mpq asset close * Decouple d2asset from d2render Notable changes in d2common: * d2dcc.Load now fully decodes the dcc and stores the directions/frames in the dcc struct * un-exported dcc.decodeDirection, it is only used in d2dcc * removed font interface from d2interface, we only have one font implementation * added `Renderer` method to d2interface.Surface, animations use this to bind to a renderer and create surfaces as they need * added `BindRenderer` method to animation interface Notable changes in d2common/d2asset: * **d2asset.NewAssetManager only needs to be passed a d2config.Config**, it is decoupled from d2render * exported Animation * Animation implementation binds to the renderer to create surfaces only on the first time it is rendered * font, dcc, dc6 initialization logic moved out of asset_manager.go * for dc6 and dcc animations, the process of decoding and creating render surfaces has been broken into different methods * the d2asset.Font struct now stores font table data for initialization purposes Notable changes in d2core/d2render: * Surfaces store a renderer reference, this allows animations to bind to the renderer and create a surface just-in-time **These last changes should have been a separate PR, sorry.** Notable changes in d2core/d2ui: * ui.NewSprite now handles creating an animation internally, only needs image and palette path as arguments Notable Changes in d2game: Because of the change in d2ui, all instances of this code pattern... ```golang animation, err := screen.asset.LoadAnimation(imgPath, palettePath) sprite, err := screen.ui.NewSprite(animation) ``` ... becomes this ... ```golang sprite, err := screen.ui.NewSprite(imgPath, palettePath) ```
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
)
// Constants defining the main shades of basic colors
// found in the game
const (
ColorWhite = 0xffffffff
ColorRed = 0xdb3f3dff
ColorGreen = 0x00d000ff
ColorBlue = 0x5450d1ff
ColorBrown = 0xa1925dff
ColorGrey = 0x555555ff
)
// Label is renderable text
type Label struct {
widgetBase
renderer d2interface.Renderer
text string
font *d2asset.Font
surface d2interface.Surface
color color.RGBA
hoverColor color.RGBA
isHovered bool
isBlinking bool
isDisplayed bool
blinkTimer time.Time
}
func createLabel(renderer d2interface.Renderer, text string, font *d2asset.Font, col color.RGBA) *Label {
label := &Label{
font: font,
renderer: renderer,
color: col,
hoverColor: col,
}
err := label.setText(text)
if err != nil {
log.Print(err)
return nil
}
label.SetVisible(true)
return label
}
// SetHoverColor will set the value of hoverColor
func (l *Label) SetHoverColor(col color.RGBA) {
l.hoverColor = col
}
// SetIsBlinking will set the isBlinking value
func (l *Label) SetIsBlinking(isBlinking bool) {
l.isBlinking = isBlinking
}
// SetIsHovered will set the isHovered value
func (l *Label) SetIsHovered(isHovered bool) error {
l.isHovered = isHovered
return l.setText(l.text)
}
func (l *Label) render(target d2interface.Surface) {
if l.isBlinking && time.Since(l.blinkTimer) >= 200*time.Millisecond {
l.isDisplayed = !l.isDisplayed
l.blinkTimer = time.Now()
}
if l.isBlinking && !l.isDisplayed {
return
}
target.Render(l.surface)
}
func (l *Label) getSize() (width, height int) {
return l.surface.GetSize()
}
Enhanced escape menu with options - d2gui bug remaining (#459) * First improvements Signed-off-by: William Claude <w.claude@thebeat.co> * Make the menu more generic Signed-off-by: William Claude <w.claude@thebeat.co> * Handle mouse events Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug statement Signed-off-by: William Claude <w.claude@thebeat.co> * Handle left clicks better Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Handle titles in screens Signed-off-by: William Claude <w.claude@thebeat.co> * Improve the menu using layouts Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for onOff labels Signed-off-by: William Claude <w.claude@thebeat.co> * Mutualise title creation Signed-off-by: William Claude <w.claude@thebeat.co> * Add gutter and mutualise things Signed-off-by: William Claude <w.claude@thebeat.co> * Improve menu, mutualise a lot of things and support animated sprites Signed-off-by: William Claude <w.claude@thebeat.co> * Use a cfg struct instead of independent handlers Signed-off-by: William Claude <w.claude@thebeat.co> * Fix hardcoded value Signed-off-by: William Claude <w.claude@thebeat.co> * Clean things a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused property Signed-off-by: William Claude <w.claude@thebeat.co> * First support for hoverable elements Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for label selection feedback Signed-off-by: William Claude <w.claude@thebeat.co> * Add support options Signed-off-by: William Claude <w.claude@thebeat.co> * Update print statement Signed-off-by: William Claude <w.claude@thebeat.co> * Update rendering and clean code Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug things Signed-off-by: William Claude <w.claude@thebeat.co> * Handle hovering Signed-off-by: William Claude <w.claude@thebeat.co> * Support enter key for labels Signed-off-by: William Claude <w.claude@thebeat.co> * Attach methods to layout Signed-off-by: William Claude <w.claude@thebeat.co> * Move things under EscapeMenu Signed-off-by: William Claude <w.claude@thebeat.co> * Some renaming Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Set hovered element ID when using the mouse Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Delete unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Wire save & exit with a nasty hack Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Remove dead code Signed-off-by: William Claude <w.claude@thebeat.co> * Reorder the code a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Rename hoverableElement into actionableElement Signed-off-by: William Claude <w.claude@thebeat.co> * Prevent regenerating the label if the text didn't change Signed-off-by: William Claude <w.claude@thebeat.co>
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// GetText returns the label text
Enhanced escape menu with options - d2gui bug remaining (#459) * First improvements Signed-off-by: William Claude <w.claude@thebeat.co> * Make the menu more generic Signed-off-by: William Claude <w.claude@thebeat.co> * Handle mouse events Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug statement Signed-off-by: William Claude <w.claude@thebeat.co> * Handle left clicks better Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Handle titles in screens Signed-off-by: William Claude <w.claude@thebeat.co> * Improve the menu using layouts Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for onOff labels Signed-off-by: William Claude <w.claude@thebeat.co> * Mutualise title creation Signed-off-by: William Claude <w.claude@thebeat.co> * Add gutter and mutualise things Signed-off-by: William Claude <w.claude@thebeat.co> * Improve menu, mutualise a lot of things and support animated sprites Signed-off-by: William Claude <w.claude@thebeat.co> * Use a cfg struct instead of independent handlers Signed-off-by: William Claude <w.claude@thebeat.co> * Fix hardcoded value Signed-off-by: William Claude <w.claude@thebeat.co> * Clean things a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused property Signed-off-by: William Claude <w.claude@thebeat.co> * First support for hoverable elements Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for label selection feedback Signed-off-by: William Claude <w.claude@thebeat.co> * Add support options Signed-off-by: William Claude <w.claude@thebeat.co> * Update print statement Signed-off-by: William Claude <w.claude@thebeat.co> * Update rendering and clean code Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug things Signed-off-by: William Claude <w.claude@thebeat.co> * Handle hovering Signed-off-by: William Claude <w.claude@thebeat.co> * Support enter key for labels Signed-off-by: William Claude <w.claude@thebeat.co> * Attach methods to layout Signed-off-by: William Claude <w.claude@thebeat.co> * Move things under EscapeMenu Signed-off-by: William Claude <w.claude@thebeat.co> * Some renaming Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Set hovered element ID when using the mouse Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Delete unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Wire save & exit with a nasty hack Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Remove dead code Signed-off-by: William Claude <w.claude@thebeat.co> * Reorder the code a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Rename hoverableElement into actionableElement Signed-off-by: William Claude <w.claude@thebeat.co> * Prevent regenerating the label if the text didn't change Signed-off-by: William Claude <w.claude@thebeat.co>
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func (l *Label) GetText() string {
return l.text
}
// SetColor sets the label text
func (l *Label) SetColor(col color.RGBA) error {
l.color = col
return l.setText(l.text)
}
// SetText sets the label text
Enhanced escape menu with options - d2gui bug remaining (#459) * First improvements Signed-off-by: William Claude <w.claude@thebeat.co> * Make the menu more generic Signed-off-by: William Claude <w.claude@thebeat.co> * Handle mouse events Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug statement Signed-off-by: William Claude <w.claude@thebeat.co> * Handle left clicks better Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Handle titles in screens Signed-off-by: William Claude <w.claude@thebeat.co> * Improve the menu using layouts Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for onOff labels Signed-off-by: William Claude <w.claude@thebeat.co> * Mutualise title creation Signed-off-by: William Claude <w.claude@thebeat.co> * Add gutter and mutualise things Signed-off-by: William Claude <w.claude@thebeat.co> * Improve menu, mutualise a lot of things and support animated sprites Signed-off-by: William Claude <w.claude@thebeat.co> * Use a cfg struct instead of independent handlers Signed-off-by: William Claude <w.claude@thebeat.co> * Fix hardcoded value Signed-off-by: William Claude <w.claude@thebeat.co> * Clean things a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused property Signed-off-by: William Claude <w.claude@thebeat.co> * First support for hoverable elements Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for label selection feedback Signed-off-by: William Claude <w.claude@thebeat.co> * Add support options Signed-off-by: William Claude <w.claude@thebeat.co> * Update print statement Signed-off-by: William Claude <w.claude@thebeat.co> * Update rendering and clean code Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug things Signed-off-by: William Claude <w.claude@thebeat.co> * Handle hovering Signed-off-by: William Claude <w.claude@thebeat.co> * Support enter key for labels Signed-off-by: William Claude <w.claude@thebeat.co> * Attach methods to layout Signed-off-by: William Claude <w.claude@thebeat.co> * Move things under EscapeMenu Signed-off-by: William Claude <w.claude@thebeat.co> * Some renaming Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Set hovered element ID when using the mouse Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Delete unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Wire save & exit with a nasty hack Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Remove dead code Signed-off-by: William Claude <w.claude@thebeat.co> * Reorder the code a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Rename hoverableElement into actionableElement Signed-off-by: William Claude <w.claude@thebeat.co> * Prevent regenerating the label if the text didn't change Signed-off-by: William Claude <w.claude@thebeat.co>
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func (l *Label) SetText(text string) error {
if text == l.text {
return nil
}
Enhanced escape menu with options - d2gui bug remaining (#459) * First improvements Signed-off-by: William Claude <w.claude@thebeat.co> * Make the menu more generic Signed-off-by: William Claude <w.claude@thebeat.co> * Handle mouse events Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug statement Signed-off-by: William Claude <w.claude@thebeat.co> * Handle left clicks better Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Handle titles in screens Signed-off-by: William Claude <w.claude@thebeat.co> * Improve the menu using layouts Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for onOff labels Signed-off-by: William Claude <w.claude@thebeat.co> * Mutualise title creation Signed-off-by: William Claude <w.claude@thebeat.co> * Add gutter and mutualise things Signed-off-by: William Claude <w.claude@thebeat.co> * Improve menu, mutualise a lot of things and support animated sprites Signed-off-by: William Claude <w.claude@thebeat.co> * Use a cfg struct instead of independent handlers Signed-off-by: William Claude <w.claude@thebeat.co> * Fix hardcoded value Signed-off-by: William Claude <w.claude@thebeat.co> * Clean things a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused property Signed-off-by: William Claude <w.claude@thebeat.co> * First support for hoverable elements Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for label selection feedback Signed-off-by: William Claude <w.claude@thebeat.co> * Add support options Signed-off-by: William Claude <w.claude@thebeat.co> * Update print statement Signed-off-by: William Claude <w.claude@thebeat.co> * Update rendering and clean code Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug things Signed-off-by: William Claude <w.claude@thebeat.co> * Handle hovering Signed-off-by: William Claude <w.claude@thebeat.co> * Support enter key for labels Signed-off-by: William Claude <w.claude@thebeat.co> * Attach methods to layout Signed-off-by: William Claude <w.claude@thebeat.co> * Move things under EscapeMenu Signed-off-by: William Claude <w.claude@thebeat.co> * Some renaming Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Set hovered element ID when using the mouse Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Delete unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Wire save & exit with a nasty hack Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Remove dead code Signed-off-by: William Claude <w.claude@thebeat.co> * Reorder the code a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Rename hoverableElement into actionableElement Signed-off-by: William Claude <w.claude@thebeat.co> * Prevent regenerating the label if the text didn't change Signed-off-by: William Claude <w.claude@thebeat.co>
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return l.setText(text)
}
func (l *Label) setText(text string) error {
width, height := l.font.GetTextMetrics(text)
surface := l.renderer.NewSurface(width, height)
col := l.color
if l.isHovered {
col = l.hoverColor
}
l.font.SetColor(col)
Enhanced escape menu with options - d2gui bug remaining (#459) * First improvements Signed-off-by: William Claude <w.claude@thebeat.co> * Make the menu more generic Signed-off-by: William Claude <w.claude@thebeat.co> * Handle mouse events Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug statement Signed-off-by: William Claude <w.claude@thebeat.co> * Handle left clicks better Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Handle titles in screens Signed-off-by: William Claude <w.claude@thebeat.co> * Improve the menu using layouts Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for onOff labels Signed-off-by: William Claude <w.claude@thebeat.co> * Mutualise title creation Signed-off-by: William Claude <w.claude@thebeat.co> * Add gutter and mutualise things Signed-off-by: William Claude <w.claude@thebeat.co> * Improve menu, mutualise a lot of things and support animated sprites Signed-off-by: William Claude <w.claude@thebeat.co> * Use a cfg struct instead of independent handlers Signed-off-by: William Claude <w.claude@thebeat.co> * Fix hardcoded value Signed-off-by: William Claude <w.claude@thebeat.co> * Clean things a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused property Signed-off-by: William Claude <w.claude@thebeat.co> * First support for hoverable elements Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for label selection feedback Signed-off-by: William Claude <w.claude@thebeat.co> * Add support options Signed-off-by: William Claude <w.claude@thebeat.co> * Update print statement Signed-off-by: William Claude <w.claude@thebeat.co> * Update rendering and clean code Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug things Signed-off-by: William Claude <w.claude@thebeat.co> * Handle hovering Signed-off-by: William Claude <w.claude@thebeat.co> * Support enter key for labels Signed-off-by: William Claude <w.claude@thebeat.co> * Attach methods to layout Signed-off-by: William Claude <w.claude@thebeat.co> * Move things under EscapeMenu Signed-off-by: William Claude <w.claude@thebeat.co> * Some renaming Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Set hovered element ID when using the mouse Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Delete unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Wire save & exit with a nasty hack Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Remove dead code Signed-off-by: William Claude <w.claude@thebeat.co> * Reorder the code a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Rename hoverableElement into actionableElement Signed-off-by: William Claude <w.claude@thebeat.co> * Prevent regenerating the label if the text didn't change Signed-off-by: William Claude <w.claude@thebeat.co>
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if err := l.font.RenderText(text, surface); err != nil {
return err
}
Enhanced escape menu with options - d2gui bug remaining (#459) * First improvements Signed-off-by: William Claude <w.claude@thebeat.co> * Make the menu more generic Signed-off-by: William Claude <w.claude@thebeat.co> * Handle mouse events Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug statement Signed-off-by: William Claude <w.claude@thebeat.co> * Handle left clicks better Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Handle titles in screens Signed-off-by: William Claude <w.claude@thebeat.co> * Improve the menu using layouts Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for onOff labels Signed-off-by: William Claude <w.claude@thebeat.co> * Mutualise title creation Signed-off-by: William Claude <w.claude@thebeat.co> * Add gutter and mutualise things Signed-off-by: William Claude <w.claude@thebeat.co> * Improve menu, mutualise a lot of things and support animated sprites Signed-off-by: William Claude <w.claude@thebeat.co> * Use a cfg struct instead of independent handlers Signed-off-by: William Claude <w.claude@thebeat.co> * Fix hardcoded value Signed-off-by: William Claude <w.claude@thebeat.co> * Clean things a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused property Signed-off-by: William Claude <w.claude@thebeat.co> * First support for hoverable elements Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for label selection feedback Signed-off-by: William Claude <w.claude@thebeat.co> * Add support options Signed-off-by: William Claude <w.claude@thebeat.co> * Update print statement Signed-off-by: William Claude <w.claude@thebeat.co> * Update rendering and clean code Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug things Signed-off-by: William Claude <w.claude@thebeat.co> * Handle hovering Signed-off-by: William Claude <w.claude@thebeat.co> * Support enter key for labels Signed-off-by: William Claude <w.claude@thebeat.co> * Attach methods to layout Signed-off-by: William Claude <w.claude@thebeat.co> * Move things under EscapeMenu Signed-off-by: William Claude <w.claude@thebeat.co> * Some renaming Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Set hovered element ID when using the mouse Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Delete unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Wire save & exit with a nasty hack Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Remove dead code Signed-off-by: William Claude <w.claude@thebeat.co> * Reorder the code a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Rename hoverableElement into actionableElement Signed-off-by: William Claude <w.claude@thebeat.co> * Prevent regenerating the label if the text didn't change Signed-off-by: William Claude <w.claude@thebeat.co>
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l.surface = surface
l.text = text
Enhanced escape menu with options - d2gui bug remaining (#459) * First improvements Signed-off-by: William Claude <w.claude@thebeat.co> * Make the menu more generic Signed-off-by: William Claude <w.claude@thebeat.co> * Handle mouse events Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug statement Signed-off-by: William Claude <w.claude@thebeat.co> * Handle left clicks better Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Handle titles in screens Signed-off-by: William Claude <w.claude@thebeat.co> * Improve the menu using layouts Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for onOff labels Signed-off-by: William Claude <w.claude@thebeat.co> * Mutualise title creation Signed-off-by: William Claude <w.claude@thebeat.co> * Add gutter and mutualise things Signed-off-by: William Claude <w.claude@thebeat.co> * Improve menu, mutualise a lot of things and support animated sprites Signed-off-by: William Claude <w.claude@thebeat.co> * Use a cfg struct instead of independent handlers Signed-off-by: William Claude <w.claude@thebeat.co> * Fix hardcoded value Signed-off-by: William Claude <w.claude@thebeat.co> * Clean things a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused property Signed-off-by: William Claude <w.claude@thebeat.co> * First support for hoverable elements Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for label selection feedback Signed-off-by: William Claude <w.claude@thebeat.co> * Add support options Signed-off-by: William Claude <w.claude@thebeat.co> * Update print statement Signed-off-by: William Claude <w.claude@thebeat.co> * Update rendering and clean code Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug things Signed-off-by: William Claude <w.claude@thebeat.co> * Handle hovering Signed-off-by: William Claude <w.claude@thebeat.co> * Support enter key for labels Signed-off-by: William Claude <w.claude@thebeat.co> * Attach methods to layout Signed-off-by: William Claude <w.claude@thebeat.co> * Move things under EscapeMenu Signed-off-by: William Claude <w.claude@thebeat.co> * Some renaming Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Set hovered element ID when using the mouse Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Delete unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Wire save & exit with a nasty hack Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Remove dead code Signed-off-by: William Claude <w.claude@thebeat.co> * Reorder the code a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Rename hoverableElement into actionableElement Signed-off-by: William Claude <w.claude@thebeat.co> * Prevent regenerating the label if the text didn't change Signed-off-by: William Claude <w.claude@thebeat.co>
2020-06-25 16:27:16 -04:00
return nil
}