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OpenDiablo2/d2common/d2enum/description_functions.go

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package d2enum
import (
"fmt"
)
type DescFuncID int
func Format1(value float64, string1 string) string {
// +[value] [string1]
return fmt.Sprintf("+%f %s", value, string1)
}
func Format2(value float64, string1 string) string {
// [value]% [string1]
return fmt.Sprintf("%f%% %s", value, string1)
}
func Format3(value float64, string1 string) string {
// [value] [string1]
return fmt.Sprintf("%f %s", value, string1)
}
func Format4(value float64, string1 string) string {
// +[value]% [string1]
return fmt.Sprintf("+%f%% %s", value, string1)
}
func Format5(value float64, string1 string) string {
// [value*100/128]% [string1]
return fmt.Sprintf("%f%% %s", (value*100.0)/128.0, string1)
}
func Format6(value float64, string1, string2 string) string {
// +[value] [string1] [string2]
return fmt.Sprintf("+%f %s %s", value, string1, string2)
}
func Format7(value float64, string1, string2 string) string {
// [value]% [string1] [string2]
return fmt.Sprintf("%f%% %s %s", value, string1, string2)
}
func Format8(value float64, string1, string2 string) string {
// +[value]% [string1] [string2]
return fmt.Sprintf("+%f%% %s %s", value, string1, string2)
}
func Format9(value float64, string1, string2 string) string {
// [value] [string1] [string2]
return fmt.Sprintf("%f %s %s", value, string1, string2)
}
func Format10(value float64, string1, string2 string) string {
// [value*100/128]% [string1] [string2]
return fmt.Sprintf("%f%% %s %s", (value*100.0)/128.0, string1, string2)
}
func Format11(value float64) string {
// Repairs 1 Durability In [100 / value] Seconds
return fmt.Sprintf("Repairs 1 Durability In %.0f Seconds", 100.0/value)
}
func Format12(value float64, string1 string) string {
// +[value] [string1]
return fmt.Sprintf("+%f %s", value, string1)
}
func Format13(value float64, class string) string {
// +[value] to [class] Skill Levels
return fmt.Sprintf("+%.0f to %s Skill Levels", value, class)
}
func Format14(value float64, skilltab, class string) string {
// +[value] to [skilltab] Skill Levels ([class] Only)
fmtStr := "+%.0f to %s Skill Levels (%s Only)"
return fmt.Sprintf(fmtStr, value, skilltab, class)
}
func Format15(value float64, slvl int, skill, event string) string {
// [value]% chance to cast [slvl] [skill] on [event]
fmtStr := "%.0f%% chance to cast %d %s on %s"
return fmt.Sprintf(fmtStr, value, slvl, skill, event)
}
func Format16(slvl int, skill string) string {
// Level [sLvl] [skill] Aura When Equipped
return fmt.Sprintf("Level %d %s Aura When Equipped", slvl, skill)
}
func Format17(value float64, string1 string, time int) string {
// [value] [string1] (Increases near [time])
return fmt.Sprintf("%f %s (Increases near %d)", value, string1, time)
}
func Format18(value float64, string1 string, time int) string {
// [value]% [string1] (Increases near [time])
return fmt.Sprintf("%f%% %s (Increases near %d)", value, string1, time)
}
func Format19(value float64, string1 string) string {
// this is used by stats that use Blizzard's sprintf implementation
// (if you don't know what that is, it won't be of interest to you
// eitherway I guess), look at how prismatic is setup, the string is
// the format that gets passed to their sprintf spinoff.
return "" // TODO
}
func Format20(value float64, string1 string) string {
// [value * -1]% [string1]
return fmt.Sprintf("%f%% %s", value*-1.0, string1)
}
func Format21(value float64, string1 string) string {
// [value * -1] [string1]
return fmt.Sprintf("%f %s", value*-1.0, string1)
}
func Format22(value float64, string1, montype string) string {
// [value]% [string1] [montype]
return fmt.Sprintf("%f%% %s %s", value, string1, montype)
}
func Format23(value float64, string1 string) string {
// (warning: this is bugged in vanilla and doesn't work properly
// see CE forum)
return "" // TODO
}
func Format24(value float64, string1, monster string) string {
// [value]% [string1] [monster]
return fmt.Sprintf("%f%% %s %s", value, string1, monster)
}
func Format25(slvl float64, skill string, charges, maxCharges int) string {
// Level [slvl] [skill] ([charges]/[maxCharges] Charges)
fmtStr := "Level %.0f %s (%d/%d Charges)"
return fmt.Sprintf(fmtStr, slvl, skill, charges, maxCharges)
}
func Format26(value float64, string1 string) string {
// not used by vanilla, present in the code but I didn't test it yet
return "" // TODO
}
func Format27(value float64, string1 string) string {
// not used by vanilla, present in the code but I didn't test it yet
return "" // TODO
}
func Format28(value float64, skill, class string) string {
// +[value] to [skill] ([class] Only)
return fmt.Sprintf("+%f to %s (%s Only)", value, skill, class)
}
func Format29(value float64, skill string) string {
// +[value] to [skill]
return fmt.Sprintf("+%.0f to %s", value, skill)
}
func GetDescFunction(n DescFuncID) interface{} {
m := map[DescFuncID]interface{}{
DescFuncID(0): Format1,
DescFuncID(1): Format2,
DescFuncID(2): Format3,
DescFuncID(3): Format4,
DescFuncID(4): Format5,
DescFuncID(5): Format6,
DescFuncID(6): Format7,
DescFuncID(7): Format8,
DescFuncID(8): Format9,
DescFuncID(9): Format10,
DescFuncID(10): Format11,
DescFuncID(11): Format12,
DescFuncID(12): Format13,
DescFuncID(13): Format14,
DescFuncID(14): Format15,
DescFuncID(15): Format16,
DescFuncID(16): Format17,
DescFuncID(17): Format18,
DescFuncID(18): Format19,
DescFuncID(19): Format20,
DescFuncID(20): Format21,
DescFuncID(21): Format22,
DescFuncID(22): Format23,
DescFuncID(23): Format24,
DescFuncID(24): Format25,
DescFuncID(25): Format26,
DescFuncID(26): Format27,
DescFuncID(27): Format28,
DescFuncID(28): Format29,
}
return m[n]
}