2020-01-26 00:39:13 -05:00
|
|
|
package d2dcc
|
|
|
|
|
|
|
|
import (
|
|
|
|
"log"
|
|
|
|
|
|
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common"
|
|
|
|
)
|
|
|
|
|
|
|
|
type DCCDirectionFrame struct {
|
|
|
|
Width int
|
|
|
|
Height int
|
|
|
|
XOffset int
|
|
|
|
YOffset int
|
|
|
|
NumberOfOptionalBytes int
|
|
|
|
NumberOfCodedBytes int
|
|
|
|
FrameIsBottomUp bool
|
|
|
|
Box d2common.Rectangle
|
|
|
|
Cells []DCCCell
|
|
|
|
PixelData []byte
|
|
|
|
HorizontalCellCount int
|
|
|
|
VerticalCellCount int
|
|
|
|
valid bool
|
|
|
|
}
|
|
|
|
|
|
|
|
func CreateDCCDirectionFrame(bits *d2common.BitMuncher, direction DCCDirection) *DCCDirectionFrame {
|
|
|
|
result := &DCCDirectionFrame{}
|
|
|
|
bits.GetBits(direction.Variable0Bits) // Variable0
|
|
|
|
result.Width = int(bits.GetBits(direction.WidthBits))
|
|
|
|
result.Height = int(bits.GetBits(direction.HeightBits))
|
|
|
|
result.XOffset = bits.GetSignedBits(direction.XOffsetBits)
|
|
|
|
result.YOffset = bits.GetSignedBits(direction.YOffsetBits)
|
|
|
|
result.NumberOfOptionalBytes = int(bits.GetBits(direction.OptionalDataBits))
|
|
|
|
result.NumberOfCodedBytes = int(bits.GetBits(direction.CodedBytesBits))
|
|
|
|
result.FrameIsBottomUp = bits.GetBit() == 1
|
|
|
|
if result.FrameIsBottomUp {
|
|
|
|
log.Panic("Bottom up frames are not implemented.")
|
|
|
|
} else {
|
|
|
|
result.Box = d2common.Rectangle{
|
2020-02-01 21:51:49 -05:00
|
|
|
Left: result.XOffset,
|
|
|
|
Top: result.YOffset - result.Height + 1,
|
|
|
|
Width: result.Width,
|
|
|
|
Height: result.Height,
|
2020-01-26 00:39:13 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
result.valid = true
|
|
|
|
return result
|
|
|
|
}
|
|
|
|
|
|
|
|
func (v *DCCDirectionFrame) CalculateCells(direction DCCDirection) {
|
|
|
|
var w = 4 - ((v.Box.Left - direction.Box.Left) % 4) // Width of the first column (in pixels)
|
|
|
|
if (v.Width - w) <= 1 {
|
|
|
|
v.HorizontalCellCount = 1
|
|
|
|
} else {
|
|
|
|
tmp := v.Width - w - 1
|
|
|
|
v.HorizontalCellCount = 2 + (tmp / 4)
|
|
|
|
if (tmp % 4) == 0 {
|
|
|
|
v.HorizontalCellCount--
|
|
|
|
}
|
|
|
|
}
|
|
|
|
h := 4 - ((v.Box.Top - direction.Box.Top) % 4) // Height of the first column (in pixels)
|
|
|
|
if (v.Height - h) <= 1 {
|
|
|
|
v.VerticalCellCount = 1
|
|
|
|
} else {
|
|
|
|
tmp := v.Height - h - 1
|
|
|
|
v.VerticalCellCount = 2 + (tmp / 4)
|
|
|
|
if (tmp % 4) == 0 {
|
|
|
|
v.VerticalCellCount--
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Calculate the cell widths and heights
|
|
|
|
cellWidths := make([]int, v.HorizontalCellCount)
|
|
|
|
if v.HorizontalCellCount == 1 {
|
|
|
|
cellWidths[0] = v.Width
|
|
|
|
} else {
|
|
|
|
cellWidths[0] = w
|
|
|
|
for i := 1; i < (v.HorizontalCellCount - 1); i++ {
|
|
|
|
cellWidths[i] = 4
|
|
|
|
}
|
|
|
|
cellWidths[v.HorizontalCellCount-1] = v.Width - w - (4 * (v.HorizontalCellCount - 2))
|
|
|
|
}
|
|
|
|
|
|
|
|
cellHeights := make([]int, v.VerticalCellCount)
|
|
|
|
if v.VerticalCellCount == 1 {
|
|
|
|
cellHeights[0] = v.Height
|
|
|
|
} else {
|
|
|
|
cellHeights[0] = h
|
|
|
|
for i := 1; i < (v.VerticalCellCount - 1); i++ {
|
|
|
|
cellHeights[i] = 4
|
|
|
|
}
|
|
|
|
cellHeights[v.VerticalCellCount-1] = v.Height - h - (4 * (v.VerticalCellCount - 2))
|
|
|
|
}
|
|
|
|
|
|
|
|
v.Cells = make([]DCCCell, v.HorizontalCellCount*v.VerticalCellCount)
|
|
|
|
offsetY := v.Box.Top - direction.Box.Top
|
|
|
|
for y := 0; y < v.VerticalCellCount; y++ {
|
|
|
|
offsetX := v.Box.Left - direction.Box.Left
|
|
|
|
for x := 0; x < v.HorizontalCellCount; x++ {
|
|
|
|
v.Cells[x+(y*v.HorizontalCellCount)] = DCCCell{
|
|
|
|
XOffset: offsetX,
|
|
|
|
YOffset: offsetY,
|
|
|
|
Width: cellWidths[x],
|
|
|
|
Height: cellHeights[y],
|
|
|
|
}
|
|
|
|
offsetX += cellWidths[x]
|
|
|
|
}
|
|
|
|
offsetY += cellHeights[y]
|
|
|
|
}
|
|
|
|
}
|