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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-29 18:45:23 +00:00
OpenDiablo2/d2core/d2gui/sprite.go

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package d2gui
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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)
// AnimationDirection is a the animation play direction
Enhanced escape menu with options - d2gui bug remaining (#459) * First improvements Signed-off-by: William Claude <w.claude@thebeat.co> * Make the menu more generic Signed-off-by: William Claude <w.claude@thebeat.co> * Handle mouse events Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug statement Signed-off-by: William Claude <w.claude@thebeat.co> * Handle left clicks better Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Handle titles in screens Signed-off-by: William Claude <w.claude@thebeat.co> * Improve the menu using layouts Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for onOff labels Signed-off-by: William Claude <w.claude@thebeat.co> * Mutualise title creation Signed-off-by: William Claude <w.claude@thebeat.co> * Add gutter and mutualise things Signed-off-by: William Claude <w.claude@thebeat.co> * Improve menu, mutualise a lot of things and support animated sprites Signed-off-by: William Claude <w.claude@thebeat.co> * Use a cfg struct instead of independent handlers Signed-off-by: William Claude <w.claude@thebeat.co> * Fix hardcoded value Signed-off-by: William Claude <w.claude@thebeat.co> * Clean things a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused property Signed-off-by: William Claude <w.claude@thebeat.co> * First support for hoverable elements Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for label selection feedback Signed-off-by: William Claude <w.claude@thebeat.co> * Add support options Signed-off-by: William Claude <w.claude@thebeat.co> * Update print statement Signed-off-by: William Claude <w.claude@thebeat.co> * Update rendering and clean code Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug things Signed-off-by: William Claude <w.claude@thebeat.co> * Handle hovering Signed-off-by: William Claude <w.claude@thebeat.co> * Support enter key for labels Signed-off-by: William Claude <w.claude@thebeat.co> * Attach methods to layout Signed-off-by: William Claude <w.claude@thebeat.co> * Move things under EscapeMenu Signed-off-by: William Claude <w.claude@thebeat.co> * Some renaming Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Set hovered element ID when using the mouse Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Delete unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Wire save & exit with a nasty hack Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Remove dead code Signed-off-by: William Claude <w.claude@thebeat.co> * Reorder the code a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Rename hoverableElement into actionableElement Signed-off-by: William Claude <w.claude@thebeat.co> * Prevent regenerating the label if the text didn't change Signed-off-by: William Claude <w.claude@thebeat.co>
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type AnimationDirection int
// AnimationDirection types
Enhanced escape menu with options - d2gui bug remaining (#459) * First improvements Signed-off-by: William Claude <w.claude@thebeat.co> * Make the menu more generic Signed-off-by: William Claude <w.claude@thebeat.co> * Handle mouse events Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug statement Signed-off-by: William Claude <w.claude@thebeat.co> * Handle left clicks better Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Handle titles in screens Signed-off-by: William Claude <w.claude@thebeat.co> * Improve the menu using layouts Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for onOff labels Signed-off-by: William Claude <w.claude@thebeat.co> * Mutualise title creation Signed-off-by: William Claude <w.claude@thebeat.co> * Add gutter and mutualise things Signed-off-by: William Claude <w.claude@thebeat.co> * Improve menu, mutualise a lot of things and support animated sprites Signed-off-by: William Claude <w.claude@thebeat.co> * Use a cfg struct instead of independent handlers Signed-off-by: William Claude <w.claude@thebeat.co> * Fix hardcoded value Signed-off-by: William Claude <w.claude@thebeat.co> * Clean things a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused property Signed-off-by: William Claude <w.claude@thebeat.co> * First support for hoverable elements Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for label selection feedback Signed-off-by: William Claude <w.claude@thebeat.co> * Add support options Signed-off-by: William Claude <w.claude@thebeat.co> * Update print statement Signed-off-by: William Claude <w.claude@thebeat.co> * Update rendering and clean code Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug things Signed-off-by: William Claude <w.claude@thebeat.co> * Handle hovering Signed-off-by: William Claude <w.claude@thebeat.co> * Support enter key for labels Signed-off-by: William Claude <w.claude@thebeat.co> * Attach methods to layout Signed-off-by: William Claude <w.claude@thebeat.co> * Move things under EscapeMenu Signed-off-by: William Claude <w.claude@thebeat.co> * Some renaming Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Set hovered element ID when using the mouse Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Delete unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Wire save & exit with a nasty hack Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Remove dead code Signed-off-by: William Claude <w.claude@thebeat.co> * Reorder the code a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Rename hoverableElement into actionableElement Signed-off-by: William Claude <w.claude@thebeat.co> * Prevent regenerating the label if the text didn't change Signed-off-by: William Claude <w.claude@thebeat.co>
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const (
DirectionForward AnimationDirection = iota
DirectionBackward
Enhanced escape menu with options - d2gui bug remaining (#459) * First improvements Signed-off-by: William Claude <w.claude@thebeat.co> * Make the menu more generic Signed-off-by: William Claude <w.claude@thebeat.co> * Handle mouse events Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug statement Signed-off-by: William Claude <w.claude@thebeat.co> * Handle left clicks better Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Handle titles in screens Signed-off-by: William Claude <w.claude@thebeat.co> * Improve the menu using layouts Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for onOff labels Signed-off-by: William Claude <w.claude@thebeat.co> * Mutualise title creation Signed-off-by: William Claude <w.claude@thebeat.co> * Add gutter and mutualise things Signed-off-by: William Claude <w.claude@thebeat.co> * Improve menu, mutualise a lot of things and support animated sprites Signed-off-by: William Claude <w.claude@thebeat.co> * Use a cfg struct instead of independent handlers Signed-off-by: William Claude <w.claude@thebeat.co> * Fix hardcoded value Signed-off-by: William Claude <w.claude@thebeat.co> * Clean things a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused property Signed-off-by: William Claude <w.claude@thebeat.co> * First support for hoverable elements Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for label selection feedback Signed-off-by: William Claude <w.claude@thebeat.co> * Add support options Signed-off-by: William Claude <w.claude@thebeat.co> * Update print statement Signed-off-by: William Claude <w.claude@thebeat.co> * Update rendering and clean code Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug things Signed-off-by: William Claude <w.claude@thebeat.co> * Handle hovering Signed-off-by: William Claude <w.claude@thebeat.co> * Support enter key for labels Signed-off-by: William Claude <w.claude@thebeat.co> * Attach methods to layout Signed-off-by: William Claude <w.claude@thebeat.co> * Move things under EscapeMenu Signed-off-by: William Claude <w.claude@thebeat.co> * Some renaming Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Set hovered element ID when using the mouse Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Delete unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Wire save & exit with a nasty hack Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Remove dead code Signed-off-by: William Claude <w.claude@thebeat.co> * Reorder the code a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Rename hoverableElement into actionableElement Signed-off-by: William Claude <w.claude@thebeat.co> * Prevent regenerating the label if the text didn't change Signed-off-by: William Claude <w.claude@thebeat.co>
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)
// Sprite is an image
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type Sprite struct {
widgetBase
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segmentsX int
segmentsY int
frameOffset int
animation d2interface.Animation
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}
// AnimatedSprite is a sprite that has animation
Enhanced escape menu with options - d2gui bug remaining (#459) * First improvements Signed-off-by: William Claude <w.claude@thebeat.co> * Make the menu more generic Signed-off-by: William Claude <w.claude@thebeat.co> * Handle mouse events Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug statement Signed-off-by: William Claude <w.claude@thebeat.co> * Handle left clicks better Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Handle titles in screens Signed-off-by: William Claude <w.claude@thebeat.co> * Improve the menu using layouts Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for onOff labels Signed-off-by: William Claude <w.claude@thebeat.co> * Mutualise title creation Signed-off-by: William Claude <w.claude@thebeat.co> * Add gutter and mutualise things Signed-off-by: William Claude <w.claude@thebeat.co> * Improve menu, mutualise a lot of things and support animated sprites Signed-off-by: William Claude <w.claude@thebeat.co> * Use a cfg struct instead of independent handlers Signed-off-by: William Claude <w.claude@thebeat.co> * Fix hardcoded value Signed-off-by: William Claude <w.claude@thebeat.co> * Clean things a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused property Signed-off-by: William Claude <w.claude@thebeat.co> * First support for hoverable elements Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for label selection feedback Signed-off-by: William Claude <w.claude@thebeat.co> * Add support options Signed-off-by: William Claude <w.claude@thebeat.co> * Update print statement Signed-off-by: William Claude <w.claude@thebeat.co> * Update rendering and clean code Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug things Signed-off-by: William Claude <w.claude@thebeat.co> * Handle hovering Signed-off-by: William Claude <w.claude@thebeat.co> * Support enter key for labels Signed-off-by: William Claude <w.claude@thebeat.co> * Attach methods to layout Signed-off-by: William Claude <w.claude@thebeat.co> * Move things under EscapeMenu Signed-off-by: William Claude <w.claude@thebeat.co> * Some renaming Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Set hovered element ID when using the mouse Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Delete unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Wire save & exit with a nasty hack Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Remove dead code Signed-off-by: William Claude <w.claude@thebeat.co> * Reorder the code a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Rename hoverableElement into actionableElement Signed-off-by: William Claude <w.claude@thebeat.co> * Prevent regenerating the label if the text didn't change Signed-off-by: William Claude <w.claude@thebeat.co>
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type AnimatedSprite struct {
*Sprite
}
func createSprite(imagePath, palettePath string) (*Sprite, error) {
remove d2asset singleton (#726) * export d2asset singleton * add *d2asset.AssetManager to d2app - d2app now has a reference to an asset manager which it will use for loading - added asset loader methods to the asset manager - functions in d2asset are now wrappers for asset manager methods * add asset manager reference to audio provider - d2app asset manager reference is now passed to audio provider - asset manager is created in main.go for now to pass into audio provider - CreateSoundEffect is now a method, no longer exported, uses the asset manager reference * d2app passes asset manager refence to map engine test * in d2asset, all calls to LoadFile replaced with call to Singleton.Loadfile * blizzard intro and credits screen - d2app passes reference to the asset manager to these screens * asset manager for d2map - adding MapStampFactory, takes an asset manager reference - embedded MapStampFactory into the MapEngine - LoadStamp is now a method of the MapStampFactory * d2asset: removed LoadFileStream, LoadFile, and FileExists * d2gui changes - singleton now has an asset manager reference - calls to d2asset loader functions removed - createButton is now a method of LayoutManager - moved LayoutEntry to its own file * map entity factory - Map engine has an embedded map entity factory - Map stamp factory gets a reference to the map engine's entity factory - Stamps are given a reference to the map engine entity factory when created - Character select gets a map entity factory - Embedded the stamp factory into the MapEngine * asset manager for d2ui - d2ui is passed an asset manager reference when created - all calls to d2asset loader functions in d2ui now refer to the asset manager - d2gamescreen gets a ui manager when created - help overlay is now passed a ui manager when created * d2gamescreen + d2player: asset manager references added an asset manager reference to - inventory panel + inventory grid - mini panel - game controls - help overlay - character select - main menu - select hero class - hero stats panel * Removed d2asset.LoadAnimation all references to this function have been replaced with calls to the asset manager method * adding asset to help overlay, bugfix for 4d59c91 * Removed d2asset.LoadFont and d2asset.LoadAnimationWithEffect all references to these have been replaced with calls to the asset manager methods * MapRenderer now gets an asset manager reference * removed d2asset.LoadPalette all references have been replaced with calls to an asset manager instance * merged d2object with d2mapentity d2object was only being used to create objects in the map, so the provider function is now a method of the map entity factory. calls to d2asset have been removed. * removed d2asset.LoadComposite all calls are now made to the asset manager method * removed d2asset singleton all singleton references have been removed, a single instance of the asset manager is passed around the entire app * rename Initialize to NewAssetManager
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animation, err := singleton.asset.LoadAnimation(imagePath, palettePath)
if err != nil {
return nil, err
}
sprite := &Sprite{}
sprite.animation = animation
sprite.SetVisible(true)
return sprite, nil
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}
Enhanced escape menu with options - d2gui bug remaining (#459) * First improvements Signed-off-by: William Claude <w.claude@thebeat.co> * Make the menu more generic Signed-off-by: William Claude <w.claude@thebeat.co> * Handle mouse events Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug statement Signed-off-by: William Claude <w.claude@thebeat.co> * Handle left clicks better Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Handle titles in screens Signed-off-by: William Claude <w.claude@thebeat.co> * Improve the menu using layouts Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for onOff labels Signed-off-by: William Claude <w.claude@thebeat.co> * Mutualise title creation Signed-off-by: William Claude <w.claude@thebeat.co> * Add gutter and mutualise things Signed-off-by: William Claude <w.claude@thebeat.co> * Improve menu, mutualise a lot of things and support animated sprites Signed-off-by: William Claude <w.claude@thebeat.co> * Use a cfg struct instead of independent handlers Signed-off-by: William Claude <w.claude@thebeat.co> * Fix hardcoded value Signed-off-by: William Claude <w.claude@thebeat.co> * Clean things a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused property Signed-off-by: William Claude <w.claude@thebeat.co> * First support for hoverable elements Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for label selection feedback Signed-off-by: William Claude <w.claude@thebeat.co> * Add support options Signed-off-by: William Claude <w.claude@thebeat.co> * Update print statement Signed-off-by: William Claude <w.claude@thebeat.co> * Update rendering and clean code Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug things Signed-off-by: William Claude <w.claude@thebeat.co> * Handle hovering Signed-off-by: William Claude <w.claude@thebeat.co> * Support enter key for labels Signed-off-by: William Claude <w.claude@thebeat.co> * Attach methods to layout Signed-off-by: William Claude <w.claude@thebeat.co> * Move things under EscapeMenu Signed-off-by: William Claude <w.claude@thebeat.co> * Some renaming Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Set hovered element ID when using the mouse Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Delete unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Wire save & exit with a nasty hack Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Remove dead code Signed-off-by: William Claude <w.claude@thebeat.co> * Reorder the code a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Rename hoverableElement into actionableElement Signed-off-by: William Claude <w.claude@thebeat.co> * Prevent regenerating the label if the text didn't change Signed-off-by: William Claude <w.claude@thebeat.co>
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func createAnimatedSprite(imagePath, palettePath string, direction AnimationDirection) (*AnimatedSprite, error) {
remove d2asset singleton (#726) * export d2asset singleton * add *d2asset.AssetManager to d2app - d2app now has a reference to an asset manager which it will use for loading - added asset loader methods to the asset manager - functions in d2asset are now wrappers for asset manager methods * add asset manager reference to audio provider - d2app asset manager reference is now passed to audio provider - asset manager is created in main.go for now to pass into audio provider - CreateSoundEffect is now a method, no longer exported, uses the asset manager reference * d2app passes asset manager refence to map engine test * in d2asset, all calls to LoadFile replaced with call to Singleton.Loadfile * blizzard intro and credits screen - d2app passes reference to the asset manager to these screens * asset manager for d2map - adding MapStampFactory, takes an asset manager reference - embedded MapStampFactory into the MapEngine - LoadStamp is now a method of the MapStampFactory * d2asset: removed LoadFileStream, LoadFile, and FileExists * d2gui changes - singleton now has an asset manager reference - calls to d2asset loader functions removed - createButton is now a method of LayoutManager - moved LayoutEntry to its own file * map entity factory - Map engine has an embedded map entity factory - Map stamp factory gets a reference to the map engine's entity factory - Stamps are given a reference to the map engine entity factory when created - Character select gets a map entity factory - Embedded the stamp factory into the MapEngine * asset manager for d2ui - d2ui is passed an asset manager reference when created - all calls to d2asset loader functions in d2ui now refer to the asset manager - d2gamescreen gets a ui manager when created - help overlay is now passed a ui manager when created * d2gamescreen + d2player: asset manager references added an asset manager reference to - inventory panel + inventory grid - mini panel - game controls - help overlay - character select - main menu - select hero class - hero stats panel * Removed d2asset.LoadAnimation all references to this function have been replaced with calls to the asset manager method * adding asset to help overlay, bugfix for 4d59c91 * Removed d2asset.LoadFont and d2asset.LoadAnimationWithEffect all references to these have been replaced with calls to the asset manager methods * MapRenderer now gets an asset manager reference * removed d2asset.LoadPalette all references have been replaced with calls to an asset manager instance * merged d2object with d2mapentity d2object was only being used to create objects in the map, so the provider function is now a method of the map entity factory. calls to d2asset have been removed. * removed d2asset.LoadComposite all calls are now made to the asset manager method * removed d2asset singleton all singleton references have been removed, a single instance of the asset manager is passed around the entire app * rename Initialize to NewAssetManager
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animation, err := singleton.asset.LoadAnimation(imagePath, palettePath)
Enhanced escape menu with options - d2gui bug remaining (#459) * First improvements Signed-off-by: William Claude <w.claude@thebeat.co> * Make the menu more generic Signed-off-by: William Claude <w.claude@thebeat.co> * Handle mouse events Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug statement Signed-off-by: William Claude <w.claude@thebeat.co> * Handle left clicks better Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Handle titles in screens Signed-off-by: William Claude <w.claude@thebeat.co> * Improve the menu using layouts Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for onOff labels Signed-off-by: William Claude <w.claude@thebeat.co> * Mutualise title creation Signed-off-by: William Claude <w.claude@thebeat.co> * Add gutter and mutualise things Signed-off-by: William Claude <w.claude@thebeat.co> * Improve menu, mutualise a lot of things and support animated sprites Signed-off-by: William Claude <w.claude@thebeat.co> * Use a cfg struct instead of independent handlers Signed-off-by: William Claude <w.claude@thebeat.co> * Fix hardcoded value Signed-off-by: William Claude <w.claude@thebeat.co> * Clean things a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused property Signed-off-by: William Claude <w.claude@thebeat.co> * First support for hoverable elements Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for label selection feedback Signed-off-by: William Claude <w.claude@thebeat.co> * Add support options Signed-off-by: William Claude <w.claude@thebeat.co> * Update print statement Signed-off-by: William Claude <w.claude@thebeat.co> * Update rendering and clean code Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug things Signed-off-by: William Claude <w.claude@thebeat.co> * Handle hovering Signed-off-by: William Claude <w.claude@thebeat.co> * Support enter key for labels Signed-off-by: William Claude <w.claude@thebeat.co> * Attach methods to layout Signed-off-by: William Claude <w.claude@thebeat.co> * Move things under EscapeMenu Signed-off-by: William Claude <w.claude@thebeat.co> * Some renaming Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Set hovered element ID when using the mouse Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Delete unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Wire save & exit with a nasty hack Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Remove dead code Signed-off-by: William Claude <w.claude@thebeat.co> * Reorder the code a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Rename hoverableElement into actionableElement Signed-off-by: William Claude <w.claude@thebeat.co> * Prevent regenerating the label if the text didn't change Signed-off-by: William Claude <w.claude@thebeat.co>
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if err != nil {
return nil, err
}
Enhanced escape menu with options - d2gui bug remaining (#459) * First improvements Signed-off-by: William Claude <w.claude@thebeat.co> * Make the menu more generic Signed-off-by: William Claude <w.claude@thebeat.co> * Handle mouse events Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug statement Signed-off-by: William Claude <w.claude@thebeat.co> * Handle left clicks better Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Handle titles in screens Signed-off-by: William Claude <w.claude@thebeat.co> * Improve the menu using layouts Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for onOff labels Signed-off-by: William Claude <w.claude@thebeat.co> * Mutualise title creation Signed-off-by: William Claude <w.claude@thebeat.co> * Add gutter and mutualise things Signed-off-by: William Claude <w.claude@thebeat.co> * Improve menu, mutualise a lot of things and support animated sprites Signed-off-by: William Claude <w.claude@thebeat.co> * Use a cfg struct instead of independent handlers Signed-off-by: William Claude <w.claude@thebeat.co> * Fix hardcoded value Signed-off-by: William Claude <w.claude@thebeat.co> * Clean things a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused property Signed-off-by: William Claude <w.claude@thebeat.co> * First support for hoverable elements Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for label selection feedback Signed-off-by: William Claude <w.claude@thebeat.co> * Add support options Signed-off-by: William Claude <w.claude@thebeat.co> * Update print statement Signed-off-by: William Claude <w.claude@thebeat.co> * Update rendering and clean code Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug things Signed-off-by: William Claude <w.claude@thebeat.co> * Handle hovering Signed-off-by: William Claude <w.claude@thebeat.co> * Support enter key for labels Signed-off-by: William Claude <w.claude@thebeat.co> * Attach methods to layout Signed-off-by: William Claude <w.claude@thebeat.co> * Move things under EscapeMenu Signed-off-by: William Claude <w.claude@thebeat.co> * Some renaming Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Set hovered element ID when using the mouse Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Delete unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Wire save & exit with a nasty hack Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Remove dead code Signed-off-by: William Claude <w.claude@thebeat.co> * Reorder the code a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Rename hoverableElement into actionableElement Signed-off-by: William Claude <w.claude@thebeat.co> * Prevent regenerating the label if the text didn't change Signed-off-by: William Claude <w.claude@thebeat.co>
2020-06-25 20:27:16 +00:00
sprite := &AnimatedSprite{
&Sprite{},
}
Enhanced escape menu with options - d2gui bug remaining (#459) * First improvements Signed-off-by: William Claude <w.claude@thebeat.co> * Make the menu more generic Signed-off-by: William Claude <w.claude@thebeat.co> * Handle mouse events Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug statement Signed-off-by: William Claude <w.claude@thebeat.co> * Handle left clicks better Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Handle titles in screens Signed-off-by: William Claude <w.claude@thebeat.co> * Improve the menu using layouts Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for onOff labels Signed-off-by: William Claude <w.claude@thebeat.co> * Mutualise title creation Signed-off-by: William Claude <w.claude@thebeat.co> * Add gutter and mutualise things Signed-off-by: William Claude <w.claude@thebeat.co> * Improve menu, mutualise a lot of things and support animated sprites Signed-off-by: William Claude <w.claude@thebeat.co> * Use a cfg struct instead of independent handlers Signed-off-by: William Claude <w.claude@thebeat.co> * Fix hardcoded value Signed-off-by: William Claude <w.claude@thebeat.co> * Clean things a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused property Signed-off-by: William Claude <w.claude@thebeat.co> * First support for hoverable elements Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for label selection feedback Signed-off-by: William Claude <w.claude@thebeat.co> * Add support options Signed-off-by: William Claude <w.claude@thebeat.co> * Update print statement Signed-off-by: William Claude <w.claude@thebeat.co> * Update rendering and clean code Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug things Signed-off-by: William Claude <w.claude@thebeat.co> * Handle hovering Signed-off-by: William Claude <w.claude@thebeat.co> * Support enter key for labels Signed-off-by: William Claude <w.claude@thebeat.co> * Attach methods to layout Signed-off-by: William Claude <w.claude@thebeat.co> * Move things under EscapeMenu Signed-off-by: William Claude <w.claude@thebeat.co> * Some renaming Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Set hovered element ID when using the mouse Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Delete unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Wire save & exit with a nasty hack Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Remove dead code Signed-off-by: William Claude <w.claude@thebeat.co> * Reorder the code a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Rename hoverableElement into actionableElement Signed-off-by: William Claude <w.claude@thebeat.co> * Prevent regenerating the label if the text didn't change Signed-off-by: William Claude <w.claude@thebeat.co>
2020-06-25 20:27:16 +00:00
sprite.animation = animation
Enhanced escape menu with options - d2gui bug remaining (#459) * First improvements Signed-off-by: William Claude <w.claude@thebeat.co> * Make the menu more generic Signed-off-by: William Claude <w.claude@thebeat.co> * Handle mouse events Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug statement Signed-off-by: William Claude <w.claude@thebeat.co> * Handle left clicks better Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Handle titles in screens Signed-off-by: William Claude <w.claude@thebeat.co> * Improve the menu using layouts Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for onOff labels Signed-off-by: William Claude <w.claude@thebeat.co> * Mutualise title creation Signed-off-by: William Claude <w.claude@thebeat.co> * Add gutter and mutualise things Signed-off-by: William Claude <w.claude@thebeat.co> * Improve menu, mutualise a lot of things and support animated sprites Signed-off-by: William Claude <w.claude@thebeat.co> * Use a cfg struct instead of independent handlers Signed-off-by: William Claude <w.claude@thebeat.co> * Fix hardcoded value Signed-off-by: William Claude <w.claude@thebeat.co> * Clean things a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused property Signed-off-by: William Claude <w.claude@thebeat.co> * First support for hoverable elements Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for label selection feedback Signed-off-by: William Claude <w.claude@thebeat.co> * Add support options Signed-off-by: William Claude <w.claude@thebeat.co> * Update print statement Signed-off-by: William Claude <w.claude@thebeat.co> * Update rendering and clean code Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug things Signed-off-by: William Claude <w.claude@thebeat.co> * Handle hovering Signed-off-by: William Claude <w.claude@thebeat.co> * Support enter key for labels Signed-off-by: William Claude <w.claude@thebeat.co> * Attach methods to layout Signed-off-by: William Claude <w.claude@thebeat.co> * Move things under EscapeMenu Signed-off-by: William Claude <w.claude@thebeat.co> * Some renaming Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Set hovered element ID when using the mouse Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Delete unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Wire save & exit with a nasty hack Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Remove dead code Signed-off-by: William Claude <w.claude@thebeat.co> * Reorder the code a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Rename hoverableElement into actionableElement Signed-off-by: William Claude <w.claude@thebeat.co> * Prevent regenerating the label if the text didn't change Signed-off-by: William Claude <w.claude@thebeat.co>
2020-06-25 20:27:16 +00:00
if direction == DirectionForward {
sprite.animation.PlayForward()
} else {
sprite.animation.PlayBackward()
}
Enhanced escape menu with options - d2gui bug remaining (#459) * First improvements Signed-off-by: William Claude <w.claude@thebeat.co> * Make the menu more generic Signed-off-by: William Claude <w.claude@thebeat.co> * Handle mouse events Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug statement Signed-off-by: William Claude <w.claude@thebeat.co> * Handle left clicks better Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Handle titles in screens Signed-off-by: William Claude <w.claude@thebeat.co> * Improve the menu using layouts Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for onOff labels Signed-off-by: William Claude <w.claude@thebeat.co> * Mutualise title creation Signed-off-by: William Claude <w.claude@thebeat.co> * Add gutter and mutualise things Signed-off-by: William Claude <w.claude@thebeat.co> * Improve menu, mutualise a lot of things and support animated sprites Signed-off-by: William Claude <w.claude@thebeat.co> * Use a cfg struct instead of independent handlers Signed-off-by: William Claude <w.claude@thebeat.co> * Fix hardcoded value Signed-off-by: William Claude <w.claude@thebeat.co> * Clean things a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused property Signed-off-by: William Claude <w.claude@thebeat.co> * First support for hoverable elements Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for label selection feedback Signed-off-by: William Claude <w.claude@thebeat.co> * Add support options Signed-off-by: William Claude <w.claude@thebeat.co> * Update print statement Signed-off-by: William Claude <w.claude@thebeat.co> * Update rendering and clean code Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug things Signed-off-by: William Claude <w.claude@thebeat.co> * Handle hovering Signed-off-by: William Claude <w.claude@thebeat.co> * Support enter key for labels Signed-off-by: William Claude <w.claude@thebeat.co> * Attach methods to layout Signed-off-by: William Claude <w.claude@thebeat.co> * Move things under EscapeMenu Signed-off-by: William Claude <w.claude@thebeat.co> * Some renaming Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Set hovered element ID when using the mouse Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Delete unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Wire save & exit with a nasty hack Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Remove dead code Signed-off-by: William Claude <w.claude@thebeat.co> * Reorder the code a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Rename hoverableElement into actionableElement Signed-off-by: William Claude <w.claude@thebeat.co> * Prevent regenerating the label if the text didn't change Signed-off-by: William Claude <w.claude@thebeat.co>
2020-06-25 20:27:16 +00:00
sprite.SetVisible(true)
return sprite, nil
}
func (s *AnimatedSprite) render(target d2interface.Surface) error {
Enhanced escape menu with options - d2gui bug remaining (#459) * First improvements Signed-off-by: William Claude <w.claude@thebeat.co> * Make the menu more generic Signed-off-by: William Claude <w.claude@thebeat.co> * Handle mouse events Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug statement Signed-off-by: William Claude <w.claude@thebeat.co> * Handle left clicks better Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Handle titles in screens Signed-off-by: William Claude <w.claude@thebeat.co> * Improve the menu using layouts Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for onOff labels Signed-off-by: William Claude <w.claude@thebeat.co> * Mutualise title creation Signed-off-by: William Claude <w.claude@thebeat.co> * Add gutter and mutualise things Signed-off-by: William Claude <w.claude@thebeat.co> * Improve menu, mutualise a lot of things and support animated sprites Signed-off-by: William Claude <w.claude@thebeat.co> * Use a cfg struct instead of independent handlers Signed-off-by: William Claude <w.claude@thebeat.co> * Fix hardcoded value Signed-off-by: William Claude <w.claude@thebeat.co> * Clean things a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused property Signed-off-by: William Claude <w.claude@thebeat.co> * First support for hoverable elements Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for label selection feedback Signed-off-by: William Claude <w.claude@thebeat.co> * Add support options Signed-off-by: William Claude <w.claude@thebeat.co> * Update print statement Signed-off-by: William Claude <w.claude@thebeat.co> * Update rendering and clean code Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug things Signed-off-by: William Claude <w.claude@thebeat.co> * Handle hovering Signed-off-by: William Claude <w.claude@thebeat.co> * Support enter key for labels Signed-off-by: William Claude <w.claude@thebeat.co> * Attach methods to layout Signed-off-by: William Claude <w.claude@thebeat.co> * Move things under EscapeMenu Signed-off-by: William Claude <w.claude@thebeat.co> * Some renaming Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Set hovered element ID when using the mouse Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Delete unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Wire save & exit with a nasty hack Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Remove dead code Signed-off-by: William Claude <w.claude@thebeat.co> * Reorder the code a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Rename hoverableElement into actionableElement Signed-off-by: William Claude <w.claude@thebeat.co> * Prevent regenerating the label if the text didn't change Signed-off-by: William Claude <w.claude@thebeat.co>
2020-06-25 20:27:16 +00:00
_, frameHeight := s.animation.GetCurrentFrameSize()
target.PushTranslation(s.x, s.y-frameHeight)
defer target.Pop()
Enhanced escape menu with options - d2gui bug remaining (#459) * First improvements Signed-off-by: William Claude <w.claude@thebeat.co> * Make the menu more generic Signed-off-by: William Claude <w.claude@thebeat.co> * Handle mouse events Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug statement Signed-off-by: William Claude <w.claude@thebeat.co> * Handle left clicks better Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Handle titles in screens Signed-off-by: William Claude <w.claude@thebeat.co> * Improve the menu using layouts Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for onOff labels Signed-off-by: William Claude <w.claude@thebeat.co> * Mutualise title creation Signed-off-by: William Claude <w.claude@thebeat.co> * Add gutter and mutualise things Signed-off-by: William Claude <w.claude@thebeat.co> * Improve menu, mutualise a lot of things and support animated sprites Signed-off-by: William Claude <w.claude@thebeat.co> * Use a cfg struct instead of independent handlers Signed-off-by: William Claude <w.claude@thebeat.co> * Fix hardcoded value Signed-off-by: William Claude <w.claude@thebeat.co> * Clean things a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused property Signed-off-by: William Claude <w.claude@thebeat.co> * First support for hoverable elements Signed-off-by: William Claude <w.claude@thebeat.co> * Add support for label selection feedback Signed-off-by: William Claude <w.claude@thebeat.co> * Add support options Signed-off-by: William Claude <w.claude@thebeat.co> * Update print statement Signed-off-by: William Claude <w.claude@thebeat.co> * Update rendering and clean code Signed-off-by: William Claude <w.claude@thebeat.co> * Remove debug things Signed-off-by: William Claude <w.claude@thebeat.co> * Handle hovering Signed-off-by: William Claude <w.claude@thebeat.co> * Support enter key for labels Signed-off-by: William Claude <w.claude@thebeat.co> * Attach methods to layout Signed-off-by: William Claude <w.claude@thebeat.co> * Move things under EscapeMenu Signed-off-by: William Claude <w.claude@thebeat.co> * Some renaming Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Set hovered element ID when using the mouse Signed-off-by: William Claude <w.claude@thebeat.co> * Clean Signed-off-by: William Claude <w.claude@thebeat.co> * Delete unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Wire save & exit with a nasty hack Signed-off-by: William Claude <w.claude@thebeat.co> * Remove unused file Signed-off-by: William Claude <w.claude@thebeat.co> * Remove dead code Signed-off-by: William Claude <w.claude@thebeat.co> * Reorder the code a bit Signed-off-by: William Claude <w.claude@thebeat.co> * Rename hoverableElement into actionableElement Signed-off-by: William Claude <w.claude@thebeat.co> * Prevent regenerating the label if the text didn't change Signed-off-by: William Claude <w.claude@thebeat.co>
2020-06-25 20:27:16 +00:00
return s.animation.Render(target)
}
// SetSegmented sets the segment properties of the sprite
2020-02-09 02:02:37 +00:00
func (s *Sprite) SetSegmented(segmentsX, segmentsY, frameOffset int) {
s.segmentsX = segmentsX
s.segmentsY = segmentsY
s.frameOffset = frameOffset
}
func (s *Sprite) render(target d2interface.Surface) error {
return renderSegmented(s.animation, s.segmentsX, s.segmentsY, s.frameOffset, target)
2020-02-09 02:02:37 +00:00
}
func (s *Sprite) advance(elapsed float64) error {
return s.animation.Advance(elapsed)
}
func (s *Sprite) getSize() (width, height int) {
return s.animation.GetCurrentFrameSize()
}
// SetEffect sets the draw effect for the sprite
func (s *Sprite) SetEffect(e d2enum.DrawEffect) {
s.animation.SetEffect(e)
}