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OpenDiablo2/d2common/d2enum/player_animation_mode.go

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package d2enum
//go:generate stringer -linecomment -type PlayerAnimationMode -output player_animation_mode_string.go
// PlayerAnimationMode represents player animation modes
type PlayerAnimationMode int
// Player animation modes
const (
PlayerAnimationModeDeath PlayerAnimationMode = iota // DT
PlayerAnimationModeNeutral // NU
PlayerAnimationModeWalk // WL
PlayerAnimationModeRun // RN
PlayerAnimationModeGetHit // GH
PlayerAnimationModeTownNeutral // TN
PlayerAnimationModeTownWalk // TW
PlayerAnimationModeAttack1 // A1
PlayerAnimationModeAttack2 // A2
PlayerAnimationModeBlock // BL
PlayerAnimationModeCast // SC
PlayerAnimationModeThrow // TH
PlayerAnimationModeKick // KK
PlayerAnimationModeSkill1 // S1
PlayerAnimationModeSkill2 // S2
PlayerAnimationModeSkill3 // S3
PlayerAnimationModeSkill4 // S4
PlayerAnimationModeDead // DD
PlayerAnimationModeSequence // GH
PlayerAnimationModeKnockBack // GH
PlayerAnimationModeNone // "" - aura skills, e.g. Paladin's Concentration Aura
)