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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-19 19:06:45 -05:00
OpenDiablo2/OpenDiablo2.SDL2/SDL2Sprite.cs

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C#
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using System;
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using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using OpenDiablo2.Common.Enums;
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using OpenDiablo2.Common.Interfaces;
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using OpenDiablo2.Common.Models;
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using SDL2;
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namespace OpenDiablo2.SDL2_
{
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internal sealed class SDL2Sprite : ISprite
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{
static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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internal readonly ImageSet source;
private readonly IntPtr renderer;
internal IntPtr texture = IntPtr.Zero;
private Point globalFrameOffset = new Point(0, 0);
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public Point Location { get; set; } = new Point();
public Size FrameSize { get; set; } = new Size();
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private bool darken;
public bool Darken
{
get => darken;
set
{
if (darken == value)
return;
darken = value;
LoadFrame(frame);
}
}
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private int frame = -1;
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public int Frame
{
get => frame;
set
{
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if (frame == value && texture != IntPtr.Zero)
return;
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frame = Math.Max(0, Math.Min(value, TotalFrames));
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LoadFrame(frame);
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}
}
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public int TotalFrames { get; internal set; }
private bool blend = false;
public bool Blend
{
get => blend;
set
{
blend = value;
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SDL.SDL_SetTextureBlendMode(texture, blend ? SDL.SDL_BlendMode.SDL_BLENDMODE_ADD : SDL.SDL_BlendMode.SDL_BLENDMODE_BLEND);
}
}
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private Palette palette;
public Palette CurrentPalette
{
get => palette;
set
{
palette = value;
UpdateTextureData();
}
}
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public SDL2Sprite(ImageSet source, IntPtr renderer)
{
this.source = source;
this.renderer = renderer;
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TotalFrames = source.Frames.Count();
FrameSize = new Size(Pow2((int)source.Frames.Max(x => x.Width)), Pow2((int)source.Frames.Max(x => x.Height)));
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}
public unsafe SDL2Sprite(IntPtr renderer, Palette palette, MPQDS1 mapData, int x, int y, eRenderCellType cellType)
{
this.renderer = renderer;
// TODO: Cell types
// Floor cell types
// Todo: multiple floor layers
var floorLayer = mapData.FloorLayers.First();
var floor = floorLayer.Props[x + (y * mapData.Width)];
if (floor.Prop1 == 0)
return;
var sub_index = floor.Prop2;
var main_index = (floor.Prop3 / 16) + ((floor.Prop4 & 0x0F) * 16);
var tile = mapData.DT1s[main_index].Tiles[sub_index];
FrameSize = new Size(tile.Width, Math.Abs(tile.Height));
TotalFrames = 1;
frame = 0;
IntPtr pixels;
int pitch;
texture = SDL.SDL_CreateTexture(renderer, SDL.SDL_PIXELFORMAT_ARGB8888, (int)SDL.SDL_TextureAccess.SDL_TEXTUREACCESS_STREAMING, FrameSize.Width, FrameSize.Height);
if (texture == IntPtr.Zero)
throw new ApplicationException($"Unaple to initialize texture: {SDL.SDL_GetError()}");
SDL.SDL_LockTexture(texture, IntPtr.Zero, out pixels, out pitch);
try
{
UInt32* data = (UInt32*)pixels;
for (var i = 0; i < FrameSize.Width * FrameSize.Height; i++)
data[i] = 0;
for (var subtileX = 0; subtileX < 5; subtileX++)
{
for (var subtileY = 0; subtileY < 5; subtileY++)
{
var subtileFlags = tile.SubTileFlags[subtileX + (subtileY * 5)];
}
}
}
finally
{
SDL.SDL_UnlockTexture(texture);
}
}
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internal Point GetRenderPoint()
{
return source == null
? globalFrameOffset
: new Point(Location.X + source.Frames[Frame].OffsetX, (Location.Y - FrameSize.Height) + source.Frames[Frame].OffsetY);
}
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public Size LocalFrameSize => new Size((int)source.Frames[Frame].Width, (int)source.Frames[Frame].Height);
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private void UpdateTextureData()
{
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if (texture == IntPtr.Zero)
{
texture = SDL.SDL_CreateTexture(renderer, SDL.SDL_PIXELFORMAT_ARGB8888, (int)SDL.SDL_TextureAccess.SDL_TEXTUREACCESS_STREAMING, Pow2(FrameSize.Width), Pow2(FrameSize.Height));
if (texture == IntPtr.Zero)
throw new ApplicationException("Unaple to initialize texture.");
Frame = 0;
}
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}
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private unsafe void LoadFrame(int index)
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{
var frame = source.Frames[index];
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IntPtr pixels;
int pitch;
var fullRect = new SDL.SDL_Rect { x = 0, y = 0, w = FrameSize.Width, h = FrameSize.Height };
SDL.SDL_SetTextureBlendMode(texture, blend ? SDL.SDL_BlendMode.SDL_BLENDMODE_ADD : SDL.SDL_BlendMode.SDL_BLENDMODE_BLEND);
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SDL.SDL_LockTexture(texture, IntPtr.Zero, out pixels, out pitch);
try
{
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UInt32* data = (UInt32*)pixels;
var frameOffset = FrameSize.Height - frame.Height;
for (var y = 0; y < FrameSize.Height; y++)
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{
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for (int x = 0; x < FrameSize.Width; x++)
{
if ((x >= frame.Width) || (y < frameOffset))
{
data[x + (y * (pitch / 4))] = 0;
continue;
}
var color = frame.GetColor(x, (int)(y - frameOffset), CurrentPalette);
if (darken)
color = ((color & 0xFF000000) > 0) ? (color >> 1) & 0xFF7F7F7F | 0xFF000000 : 0;
data[x + (y * (pitch / 4))] = color;
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}
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}
}
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finally
{
SDL.SDL_UnlockTexture(texture);
}
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}
private int Pow2(int val)
{
int result = 1;
while (result < val)
result *= 2;
return result;
}
public void Dispose()
{
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SDL.SDL_DestroyTexture(texture);
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}
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}
}