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OpenDiablo2/d2common/d2enum/monster_animation_mode_string.go

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// Code generated by "stringer -linecomment -type MonsterAnimationMode -output monster_animation_mode_string.go"; DO NOT EDIT.
package d2enum
import "strconv"
func _() {
// An "invalid array index" compiler error signifies that the constant values have changed.
// Re-run the stringer command to generate them again.
var x [1]struct{}
_ = x[MonsterAnimationModeDeath-0]
_ = x[MonsterAnimationModeNeutral-1]
_ = x[MonsterAnimationModeWalk-2]
_ = x[MonsterAnimationModeGetHit-3]
_ = x[MonsterAnimationModeAttack1-4]
_ = x[MonsterAnimationModeAttack2-5]
_ = x[MonsterAnimationModeBlock-6]
_ = x[MonsterAnimationModeCast-7]
_ = x[MonsterAnimationModeSkill1-8]
_ = x[MonsterAnimationModeSkill2-9]
_ = x[MonsterAnimationModeSkill3-10]
_ = x[MonsterAnimationModeSkill4-11]
_ = x[MonsterAnimationModeDead-12]
_ = x[MonsterAnimationModeKnockback-13]
_ = x[MonsterAnimationModeSequence-14]
_ = x[MonsterAnimationModeRun-15]
}
const _MonsterAnimationMode_name = "DTNUWLGHA1A2BLSCS1S2S3S4DDGHxxRN"
var _MonsterAnimationMode_index = [...]uint8{0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32}
func (i MonsterAnimationMode) String() string {
if i < 0 || i >= MonsterAnimationMode(len(_MonsterAnimationMode_index)-1) {
return "MonsterAnimationMode(" + strconv.FormatInt(int64(i), 10) + ")"
}
return _MonsterAnimationMode_name[_MonsterAnimationMode_index[i]:_MonsterAnimationMode_index[i+1]]
}