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OpenDiablo2/d2core/d2stats/stat_value.go

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package d2stats
// StatNumberType is a value type for a stat value
type StatNumberType int
// Stat value types
const (
StatValueInt StatNumberType = iota
StatValueFloat
)
// ValueCombineType is a rule for combining stat values
type ValueCombineType int
const (
// StatValueCombineSum means that the values are simply summed
StatValueCombineSum ValueCombineType = iota
// StatValueCombineStatic means that values can be combined only if they
// have the same number value, and that the combination does not alter
// the number value. This is typically for things like static skill level
// monster/skill index for on proc stats where it doesnt make sense to sum
// the values
// example 1:
// if
// Stat_A := `25% chance to cast level 2 Frozen Orb on attack`
// Stat_B := `25% chance to cast level 3 Frozen Orb on attack`
// then
// Stat_A can NOT be combined with Stat_B
// even though the skills are the same, the levels are different
//
// example 2:
// if
// Stat_A := `25% chance to cast level 20 Frost Nova on attack`
// Stat_B := `25% chance to cast level 20 Frost Nova on attack`
// then
// the skills and skill levels are the same, so it can be combined
// (Stat_A + Stat_B) == `50% chance to cast level 20 Frost Nova on attack`
StatValueCombineStatic
)
// StatValue is something that can have both integer and float
// number components, as well as a means of retrieving a string for
// its values.
type StatValue interface {
NumberType() StatNumberType
CombineType() ValueCombineType
Clone() StatValue
SetInt(int) StatValue
SetFloat(float64) StatValue
SetStringer(func(StatValue) string) StatValue
Int() int
Float() float64
String() string
Stringer() func(StatValue) string
}