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OpenDiablo2/d2common/d2data/d2datadict/level_presets.go

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package d2datadict
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
// LevelPresetRecord is a representation of a row from lvlprest.txt
// these records define parameters for the preset level map generator
type LevelPresetRecord struct {
Files [6]string
Name string
DefinitionID int
LevelID int
SizeX int
SizeY int
Pops int
PopPad int
FileCount int
Dt1Mask uint
Populate bool
Logicals bool
Outdoors bool
Animate bool
KillEdge bool
FillBlanks bool
AutoMap bool
Scan bool
Beta bool
Expansion bool
}
// CreateLevelPresetRecord parses a row from lvlprest.txt into a LevelPresetRecord
func createLevelPresetRecord(props []string) LevelPresetRecord {
i := -1
inc := func() int {
i++
return i
}
result := LevelPresetRecord{
Name: props[inc()],
DefinitionID: d2common.StringToInt(props[inc()]),
LevelID: d2common.StringToInt(props[inc()]),
Populate: d2common.StringToUint8(props[inc()]) == 1,
Logicals: d2common.StringToUint8(props[inc()]) == 1,
Outdoors: d2common.StringToUint8(props[inc()]) == 1,
Animate: d2common.StringToUint8(props[inc()]) == 1,
KillEdge: d2common.StringToUint8(props[inc()]) == 1,
FillBlanks: d2common.StringToUint8(props[inc()]) == 1,
SizeX: d2common.StringToInt(props[inc()]),
SizeY: d2common.StringToInt(props[inc()]),
AutoMap: d2common.StringToUint8(props[inc()]) == 1,
Scan: d2common.StringToUint8(props[inc()]) == 1,
Pops: d2common.StringToInt(props[inc()]),
PopPad: d2common.StringToInt(props[inc()]),
FileCount: d2common.StringToInt(props[inc()]),
Files: [6]string{
props[inc()],
props[inc()],
props[inc()],
props[inc()],
props[inc()],
props[inc()],
},
Dt1Mask: d2common.StringToUint(props[inc()]),
Beta: d2common.StringToUint8(props[inc()]) == 1,
Expansion: d2common.StringToUint8(props[inc()]) == 1,
}
return result
}
// LevelPresets stores all of the LevelPresetRecords
var LevelPresets map[int]LevelPresetRecord //nolint:gochecknoglobals // Currently global by design
// LoadLevelPresets loads level presets from text file
func LoadLevelPresets(file []byte) {
LevelPresets = make(map[int]LevelPresetRecord)
data := strings.Split(string(file), "\r\n")[1:]
for _, line := range data {
if line == "" {
continue
}
props := strings.Split(line, "\t")
if props[1] == "" {
continue // any line without a definition id is skipped (e.g. the "Expansion" line)
}
rec := createLevelPresetRecord(props)
LevelPresets[rec.DefinitionID] = rec
}
log.Printf("Loaded %d level presets", len(LevelPresets))
}
// LevelPreset looks up a LevelPresetRecord by ID
func LevelPreset(id int) LevelPresetRecord {
for i := 0; i < len(LevelPresets); i++ {
if LevelPresets[i].DefinitionID == id {
return LevelPresets[i]
}
}
panic("Unknown level preset")
}