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OpenDiablo2/d2common/d2enum/item_events.go

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package d2enum
// used in ItemStatCost
type ItemEventType int
const (
HitByMissile = ItemEventType(iota) // hit By a Missile
DamagedInMelee // Damaged in Melee
DamagedByMissile // Damaged By Missile
AttackedInMelee // melee Attack atttempt
DoActive // do active state skill
DoMeleeDamage // do damage in melee
DoMissileDamage // do missile damage
DoMeleeAttack // do melee attack
DoMissileAttack // do missile attack
Kill // killed something
Killed // killed By something
AbsorbDamage // dealt damage
LevelUp // gain a level
)
func GetItemEventType(s string) ItemEventType {
strLookupTable := map[string]ItemEventType{
"HitByMissile": HitByMissile,
"DamagedInMelee": DamagedInMelee,
"DamagedByMissile": DamagedByMissile,
"AttackedInMelee": AttackedInMelee,
"DoActive": DoActive,
"DoMeleeDamage": DoMeleeDamage,
"DoMissileDamage": DoMissileDamage,
"DoMeleeAttack": DoMeleeAttack,
"DoMissileAttack": DoMissileAttack,
"Kill": Kill,
"Killed": Killed,
"AbsorbDamage": AbsorbDamage,
"LevelUp": LevelUp,
}
return strLookupTable[s]
}