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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-20 06:05:23 +00:00
OpenDiablo2/d2common/d2debugutil/debug_print.go

71 lines
1.8 KiB
Go
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package d2debugutil
Replace ebitenUtil with d2DebugUtil and new charmap for debugger. (#577) * lint updates for /d2astar * png issue * debug package * load bmp properly * debug draft * Vector float64 (#565) * Fixed nil pointer in Copy() * Position added Added Floor() and String() methods to Vector. Also added Position which declares an embedded Vector2 and returns various forms of it. * d2vector.Vector2 renamed to d2vector.BigFloat * vector.go renamed to big_float.go * Float64 stub and more renaming * Vector value getters * Separate vector types with initial methods. * Divide and lint warnings. * Distance and Length. * Scale, Abs and Negate. * CompareFloat64Fuzzy delta direction reversed. * Refactor vector_test.go. * Renamed Approx methods. * Distance and Length. * Distance and Length. * Removed BigFloat and Vector, renamed Float64 to Vector, simplified tests. * Angle, SignedAngle and other small functions. * Receiver rename. * SingedAngle and test fixed * Rotate. * SetLength. * Cross. * NinetyAnti and NinetyClock. * Lerp and Clamp. * Reflect and ReflectSurface. * Cardinal convenience functions. * Comments. * Panic on NaN and Inf in Position. * Lint warnings and comments. * D2map lint warnings (#566) * Comments and newlines in engine.go * Comments and newlines in object.go * Comments and newlines in animated_entity.go * Comments and newlines in missile.go * Comments and newlines in npc.go * Comments and newlines in player.go * Removed object.go (incorrectly merged it in during rebase). * Comments and newlines in renderer.go. * Comments and newlines in map_entity.go. * Comments and newlines in walk_mesh.go. * Comments and newlines in viewport.go and tile_cache.go. * Comments and newlines in stamp.go and wilderness_tile_types.go. * Comments and newlines in everything else. * removing inventory grid test for now because it causes builds to fail on github (#570) * Refactored d2enum (#567) * Refactored animation mode enum * More d2enum changes * Refactored tile enum * Refactored weapon class enum * Refactored more enums * Refactored item event enum * Fixed init_functions animation mode * Removed string2enum from MonsterAnimationMode * Refactored ItemStatCost description * Last enum lint errors * Regenerated monster stringer file * compressed image * Replaced restruct with StreamReader (#574) * Fixed bug in palette.go (#575) * Javascript console commands (#572) * Allow the execution of JS from the terminal when hosting a local game or playing a single game Signed-off-by: William Claude <w.claude@thebeat.co> * Reorganise imports on edited files Signed-off-by: William Claude <w.claude@thebeat.co> * Remove Reset Signed-off-by: William Claude <w.claude@thebeat.co> * Add inventory.txt loader, use the records (#573) * adding resource entry for inventory.txt * adding loader for inventory.txt * adding call to inventory.txt loader in d2app * d2game now uses the inventory.txt records for making the inventory panel * removed comments * remove unused files * update go.mod * lint updates for /d2astar * png issue * update go.mod Co-authored-by: danhale-git <36298392+danhale-git@users.noreply.github.com> Co-authored-by: dk <dknuth0101@gmail.com> Co-authored-by: Intyre <Intyre@gmail.com> Co-authored-by: William <1004323+aziule@users.noreply.github.com>
2020-07-11 22:12:20 +00:00
import (
"image"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2debugutil/internal/assets"
Replace ebitenUtil with d2DebugUtil and new charmap for debugger. (#577) * lint updates for /d2astar * png issue * debug package * load bmp properly * debug draft * Vector float64 (#565) * Fixed nil pointer in Copy() * Position added Added Floor() and String() methods to Vector. Also added Position which declares an embedded Vector2 and returns various forms of it. * d2vector.Vector2 renamed to d2vector.BigFloat * vector.go renamed to big_float.go * Float64 stub and more renaming * Vector value getters * Separate vector types with initial methods. * Divide and lint warnings. * Distance and Length. * Scale, Abs and Negate. * CompareFloat64Fuzzy delta direction reversed. * Refactor vector_test.go. * Renamed Approx methods. * Distance and Length. * Distance and Length. * Removed BigFloat and Vector, renamed Float64 to Vector, simplified tests. * Angle, SignedAngle and other small functions. * Receiver rename. * SingedAngle and test fixed * Rotate. * SetLength. * Cross. * NinetyAnti and NinetyClock. * Lerp and Clamp. * Reflect and ReflectSurface. * Cardinal convenience functions. * Comments. * Panic on NaN and Inf in Position. * Lint warnings and comments. * D2map lint warnings (#566) * Comments and newlines in engine.go * Comments and newlines in object.go * Comments and newlines in animated_entity.go * Comments and newlines in missile.go * Comments and newlines in npc.go * Comments and newlines in player.go * Removed object.go (incorrectly merged it in during rebase). * Comments and newlines in renderer.go. * Comments and newlines in map_entity.go. * Comments and newlines in walk_mesh.go. * Comments and newlines in viewport.go and tile_cache.go. * Comments and newlines in stamp.go and wilderness_tile_types.go. * Comments and newlines in everything else. * removing inventory grid test for now because it causes builds to fail on github (#570) * Refactored d2enum (#567) * Refactored animation mode enum * More d2enum changes * Refactored tile enum * Refactored weapon class enum * Refactored more enums * Refactored item event enum * Fixed init_functions animation mode * Removed string2enum from MonsterAnimationMode * Refactored ItemStatCost description * Last enum lint errors * Regenerated monster stringer file * compressed image * Replaced restruct with StreamReader (#574) * Fixed bug in palette.go (#575) * Javascript console commands (#572) * Allow the execution of JS from the terminal when hosting a local game or playing a single game Signed-off-by: William Claude <w.claude@thebeat.co> * Reorganise imports on edited files Signed-off-by: William Claude <w.claude@thebeat.co> * Remove Reset Signed-off-by: William Claude <w.claude@thebeat.co> * Add inventory.txt loader, use the records (#573) * adding resource entry for inventory.txt * adding loader for inventory.txt * adding call to inventory.txt loader in d2app * d2game now uses the inventory.txt records for making the inventory panel * removed comments * remove unused files * update go.mod * lint updates for /d2astar * png issue * update go.mod Co-authored-by: danhale-git <36298392+danhale-git@users.noreply.github.com> Co-authored-by: dk <dknuth0101@gmail.com> Co-authored-by: Intyre <Intyre@gmail.com> Co-authored-by: William <1004323+aziule@users.noreply.github.com>
2020-07-11 22:12:20 +00:00
"github.com/hajimehoshi/ebiten"
)
var (
debugPrintTextImage *ebiten.Image
debugPrintTextSubImages = map[rune]*ebiten.Image{}
)
func init() {
img := assets.CreateTextImage()
debugPrintTextImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
}
// DebugPrint draws the string str on the image on left top corner.
//
// The available runes are in U+0000 to U+00FF, which is C0 Controls and Basic Latin and C1 Controls and Latin-1 Supplement.
//
// DebugPrint always returns nil as of 1.5.0-alpha.
func D2DebugPrint(image *ebiten.Image, str string) error {
D2DebugPrintAt(image, str, 0, 0)
return nil
}
// DebugPrintAt draws the string str on the image at (x, y) position.
//
// The available runes are in U+0000 to U+00FF, which is C0 Controls and Basic Latin and C1 Controls and Latin-1 Supplement.
func D2DebugPrintAt(image *ebiten.Image, str string, x, y int) {
drawDebugText(image, str, x, y, false)
}
func drawDebugText(rt *ebiten.Image, str string, ox, oy int, shadow bool) {
op := &ebiten.DrawImageOptions{}
if shadow {
op.ColorM.Scale(0, 0, 0, 0.5)
}
x := 0
y := 0
w, _ := debugPrintTextImage.Size()
for _, c := range str {
const (
cw = assets.CharWidth
ch = assets.CharHeight
)
if c == '\n' {
x = 0
y += ch
continue
}
s, ok := debugPrintTextSubImages[c]
if !ok {
n := w / cw
sx := (int(c) % n) * cw
sy := (int(c) / n) * ch
s = debugPrintTextImage.SubImage(image.Rect(sx, sy, sx+cw, sy+ch)).(*ebiten.Image)
debugPrintTextSubImages[c] = s
}
op.GeoM.Reset()
op.GeoM.Translate(float64(x), float64(y))
op.GeoM.Translate(float64(ox+1), float64(oy))
op.CompositeMode = ebiten.CompositeModeLighter
Replace ebitenUtil with d2DebugUtil and new charmap for debugger. (#577) * lint updates for /d2astar * png issue * debug package * load bmp properly * debug draft * Vector float64 (#565) * Fixed nil pointer in Copy() * Position added Added Floor() and String() methods to Vector. Also added Position which declares an embedded Vector2 and returns various forms of it. * d2vector.Vector2 renamed to d2vector.BigFloat * vector.go renamed to big_float.go * Float64 stub and more renaming * Vector value getters * Separate vector types with initial methods. * Divide and lint warnings. * Distance and Length. * Scale, Abs and Negate. * CompareFloat64Fuzzy delta direction reversed. * Refactor vector_test.go. * Renamed Approx methods. * Distance and Length. * Distance and Length. * Removed BigFloat and Vector, renamed Float64 to Vector, simplified tests. * Angle, SignedAngle and other small functions. * Receiver rename. * SingedAngle and test fixed * Rotate. * SetLength. * Cross. * NinetyAnti and NinetyClock. * Lerp and Clamp. * Reflect and ReflectSurface. * Cardinal convenience functions. * Comments. * Panic on NaN and Inf in Position. * Lint warnings and comments. * D2map lint warnings (#566) * Comments and newlines in engine.go * Comments and newlines in object.go * Comments and newlines in animated_entity.go * Comments and newlines in missile.go * Comments and newlines in npc.go * Comments and newlines in player.go * Removed object.go (incorrectly merged it in during rebase). * Comments and newlines in renderer.go. * Comments and newlines in map_entity.go. * Comments and newlines in walk_mesh.go. * Comments and newlines in viewport.go and tile_cache.go. * Comments and newlines in stamp.go and wilderness_tile_types.go. * Comments and newlines in everything else. * removing inventory grid test for now because it causes builds to fail on github (#570) * Refactored d2enum (#567) * Refactored animation mode enum * More d2enum changes * Refactored tile enum * Refactored weapon class enum * Refactored more enums * Refactored item event enum * Fixed init_functions animation mode * Removed string2enum from MonsterAnimationMode * Refactored ItemStatCost description * Last enum lint errors * Regenerated monster stringer file * compressed image * Replaced restruct with StreamReader (#574) * Fixed bug in palette.go (#575) * Javascript console commands (#572) * Allow the execution of JS from the terminal when hosting a local game or playing a single game Signed-off-by: William Claude <w.claude@thebeat.co> * Reorganise imports on edited files Signed-off-by: William Claude <w.claude@thebeat.co> * Remove Reset Signed-off-by: William Claude <w.claude@thebeat.co> * Add inventory.txt loader, use the records (#573) * adding resource entry for inventory.txt * adding loader for inventory.txt * adding call to inventory.txt loader in d2app * d2game now uses the inventory.txt records for making the inventory panel * removed comments * remove unused files * update go.mod * lint updates for /d2astar * png issue * update go.mod Co-authored-by: danhale-git <36298392+danhale-git@users.noreply.github.com> Co-authored-by: dk <dknuth0101@gmail.com> Co-authored-by: Intyre <Intyre@gmail.com> Co-authored-by: William <1004323+aziule@users.noreply.github.com>
2020-07-11 22:12:20 +00:00
_ = rt.DrawImage(s, op)
x += cw
}
}