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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-19 19:06:45 -05:00
OpenDiablo2/OpenDiablo2.Common/ResourcePaths.cs

121 lines
8.8 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OpenDiablo2.Common
{
public static class ResourcePaths
{
// --- Loading Screen ---
public static string LoadingScreen = "data\\global\\ui\\Loading\\loadingscreen.dc6";
// --- Main Menu ---
public static string GameSelectScreen = "data\\global\\ui\\FrontEnd\\gameselectscreenEXP.dc6";
public static string Diablo2LogoFireLeft = "data\\global\\ui\\FrontEnd\\D2logoFireLeft.DC6";
public static string Diablo2LogoFireRight = "data\\global\\ui\\FrontEnd\\D2logoFireRight.DC6";
public static string Diablo2LogoBlackLeft = "data\\global\\ui\\FrontEnd\\D2logoBlackLeft.DC6";
public static string Diablo2LogoBlackRight = "data\\global\\ui\\FrontEnd\\D2logoBlackRight.DC6";
// --- Character Select Screen ---
public static string CharacterSelectBackground = "data\\global\\ui\\FrontEnd\\charactercreationscreenEXP.dc6";
public static string CharacterSelectCampfire = "data\\global\\ui\\FrontEnd\\fire.DC6";
public static string CharacterSelectBarbarianUnselected = "data\\global\\ui\\FrontEnd\\barbarian\\banu1.DC6";
public static string CharacterSelectBarbarianUnselectedH = "data\\global\\ui\\FrontEnd\\barbarian\\banu2.DC6";
public static string CharacterSelectBarbarianSelected = "data\\global\\ui\\FrontEnd\\barbarian\\banu3.DC6";
public static string CharacterSelectBarbarianForwardWalk = "data\\global\\ui\\FrontEnd\\barbarian\\bafw.DC6";
public static string CharacterSelectBarbarianForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\barbarian\\BAFWs.DC6";
public static string CharacterSelectBarbarianBackWalk = "data\\global\\ui\\FrontEnd\\barbarian\\babw.DC6";
public static string CharacterSelecSorceressUnselected = "data\\global\\ui\\FrontEnd\\sorceress\\SONU1.DC6";
public static string CharacterSelecSorceressUnselectedH = "data\\global\\ui\\FrontEnd\\sorceress\\SONU2.DC6";
public static string CharacterSelecSorceressSelected = "data\\global\\ui\\FrontEnd\\sorceress\\SONU3.DC6";
public static string CharacterSelecSorceressSelectedOverlay = "data\\global\\ui\\FrontEnd\\sorceress\\SONU3s.DC6";
public static string CharacterSelecSorceressForwardWalk= "data\\global\\ui\\FrontEnd\\sorceress\\SOFW.DC6";
public static string CharacterSelecSorceressForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\sorceress\\SOFWs.DC6";
public static string CharacterSelecSorceressBackWalk = "data\\global\\ui\\FrontEnd\\sorceress\\SOBW.DC6";
public static string CharacterSelecSorceressBackWalkOverlay = "data\\global\\ui\\FrontEnd\\sorceress\\SOBWs.DC6";
public static string CharacterSelectNecromancerUnselected = "data\\global\\ui\\FrontEnd\\necromancer\\NENU1.DC6";
public static string CharacterSelectNecromancerUnselectedH = "data\\global\\ui\\FrontEnd\\necromancer\\NENU2.DC6";
public static string CharacterSelecNecromancerSelected = "data\\global\\ui\\FrontEnd\\necromancer\\NENU3.DC6";
public static string CharacterSelecNecromancerSelectedOverlay = "data\\global\\ui\\FrontEnd\\necromancer\\NENU3s.DC6";
public static string CharacterSelecNecromancerForwardWalk = "data\\global\\ui\\FrontEnd\\necromancer\\NEFW.DC6";
public static string CharacterSelecNecromancerForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\necromancer\\NEFWs.DC6";
public static string CharacterSelecNecromancerBackWalk = "data\\global\\ui\\FrontEnd\\necromancer\\NEBW.DC6";
public static string CharacterSelecNecromancerBackWalkOverlay = "data\\global\\ui\\FrontEnd\\necromancer\\NEBWs.DC6";
public static string CharacterSelectPaladinUnselected = "data\\global\\ui\\FrontEnd\\paladin\\PANU1.DC6";
public static string CharacterSelectPaladinUnselectedH = "data\\global\\ui\\FrontEnd\\paladin\\PANU2.DC6";
public static string CharacterSelecPaladinSelected = "data\\global\\ui\\FrontEnd\\paladin\\PANU3.DC6";
public static string CharacterSelecPaladinForwardWalk = "data\\global\\ui\\FrontEnd\\paladin\\PAFW.DC6";
public static string CharacterSelecPaladinForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\paladin\\PAFWs.DC6";
public static string CharacterSelecPaladinBackWalk = "data\\global\\ui\\FrontEnd\\paladin\\PABW.DC6";
public static string CharacterSelectAmazonUnselected = "data\\global\\ui\\FrontEnd\\amazon\\AMNU1.DC6";
public static string CharacterSelectAmazonUnselectedH = "data\\global\\ui\\FrontEnd\\amazon\\AMNU2.DC6";
public static string CharacterSelecAmazonSelected = "data\\global\\ui\\FrontEnd\\amazon\\AMNU3.DC6";
public static string CharacterSelecAmazonForwardWalk = "data\\global\\ui\\FrontEnd\\amazon\\AMFW.DC6";
public static string CharacterSelecAmazonForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\amazon\\AMFWs.DC6";
public static string CharacterSelecAmazonBackWalk = "data\\global\\ui\\FrontEnd\\amazon\\AMBW.DC6";
public static string CharacterSelectAssassinUnselected = "data\\global\\ui\\FrontEnd\\assassin\\ASNU1.DC6";
public static string CharacterSelectAssassinUnselectedH = "data\\global\\ui\\FrontEnd\\assassin\\ASNU2.DC6";
public static string CharacterSelectAssassinSelected = "data\\global\\ui\\FrontEnd\\assassin\\ASNU3.DC6";
public static string CharacterSelectAssassinForwardWalk = "data\\global\\ui\\FrontEnd\\assassin\\ASFW.DC6";
public static string CharacterSelectAssassinBackWalk = "data\\global\\ui\\FrontEnd\\assassin\\ASBW.DC6";
public static string CharacterSelectDruidUnselected = "data\\global\\ui\\FrontEnd\\druid\\DZNU1.dc6";
public static string CharacterSelectDruidUnselectedH = "data\\global\\ui\\FrontEnd\\druid\\DZNU2.dc6";
public static string CharacterSelectDruidSelected = "data\\global\\ui\\FrontEnd\\druid\\DZNU3.DC6";
public static string CharacterSelectDruidForwardWalk = "data\\global\\ui\\FrontEnd\\druid\\DZFW.DC6";
public static string CharacterSelectDruidBackWalk = "data\\global\\ui\\FrontEnd\\druid\\DZBW.DC6";
// --- Game ---
public static string GamePanels = "data\\global\\ui\\PANEL\\800ctrlpnl7.dc6";
public static string GameGlobeOverlap = "data\\global\\ui\\PANEL\\overlap.DC6";
public static string HealthMana = "data\\global\\ui\\PANEL\\hlthmana.DC6";
public static string GameSmallMenuButton = "data\\global\\ui\\PANEL\\menubutton.DC6"; // TODO: Used for inventory popout
public static string SkillIcon = "data\\global\\ui\\PANEL\\Skillicon.DC6"; // TODO: Used for skill icon button
// --- Mouse Pointers ---
public static string CursorDefault = "data\\global\\ui\\CURSOR\\ohand.DC6";
// --- Fonts ---
public static string Font6 = "data\\local\\font\\latin\\font6";
public static string Font8 = "data\\local\\font\\latin\\font8";
public static string Font16 = "data\\local\\font\\latin\\font16";
public static string Font24 = "data\\local\\font\\latin\\font24";
public static string Font30 = "data\\local\\font\\latin\\font30";
public static string FontFormal12 = "data\\local\\font\\latin\\fontformal12";
public static string FontFormal11 = "data\\local\\font\\latin\\fontformal11";
public static string FontFormal10 = "data\\local\\font\\latin\\fontformal10";
public static string FontExocet10 = "data\\local\\font\\latin\\fontexocet10";
public static string FontExocet8 = "data\\local\\font\\latin\\fontexocet8";
// --- UI ---
public static string WideButtonBlank = "data\\global\\ui\\FrontEnd\\WideButtonBlank.dc6";
public static string MediumButtonBlank = "data\\global\\ui\\FrontEnd\\MediumButtonBlank.dc6";
public static string CancelButton = "data\\global\\ui\\FrontEnd\\CancelButtonBlank.dc6";
public static string NarrowButtonBlank = "data\\global\\ui\\FrontEnd\\NarrowButtonBlank.dc6";
public static string TextBox2 = "data\\global\\ui\\FrontEnd\\textbox2.dc6";
// --- GAME UI ---
public static string RunButton = "data\\global\\ui\\PANEL\\runbutton.dc6";
public static string MenuButton = "data\\global\\ui\\PANEL\\menubutton.DC6";
// --- Data ---
// TODO: Doesn't sound right :)
public static string EnglishTable = "data\\local\\lng\\eng\\English.txt";
public static string ExpansionStringTable = "data\\local\\lng\\eng\\expansionstring.tbl";
public static string LevelPreset = "data\\global\\excel\\LvlPrest.txt";
public static string LevelType = "data\\global\\excel\\LvlTypes.txt";
public static string LevelDetails = "data\\global\\excel\\Levels.txt";
}
}